1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206
|
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=riscv32 -mattr=+f -verify-machineinstrs < %s \
; RUN: | FileCheck -check-prefix=RV32IF %s
; RUN: llc -mtriple=riscv64 -mattr=+f -verify-machineinstrs < %s \
; RUN: | FileCheck -check-prefix=RV64IF %s
define dso_local float @flw(float *%a) nounwind {
; RV32IF-LABEL: flw:
; RV32IF: # %bb.0:
; RV32IF-NEXT: flw ft0, 0(a0)
; RV32IF-NEXT: flw ft1, 12(a0)
; RV32IF-NEXT: fadd.s ft0, ft0, ft1
; RV32IF-NEXT: fmv.x.w a0, ft0
; RV32IF-NEXT: ret
;
; RV64IF-LABEL: flw:
; RV64IF: # %bb.0:
; RV64IF-NEXT: flw ft0, 0(a0)
; RV64IF-NEXT: flw ft1, 12(a0)
; RV64IF-NEXT: fadd.s ft0, ft0, ft1
; RV64IF-NEXT: fmv.x.w a0, ft0
; RV64IF-NEXT: ret
%1 = load float, float* %a
%2 = getelementptr float, float* %a, i32 3
%3 = load float, float* %2
; Use both loaded values in an FP op to ensure an flw is used, even for the
; soft float ABI
%4 = fadd float %1, %3
ret float %4
}
define dso_local void @fsw(float *%a, float %b, float %c) nounwind {
; Use %b and %c in an FP op to ensure floating point registers are used, even
; for the soft float ABI
; RV32IF-LABEL: fsw:
; RV32IF: # %bb.0:
; RV32IF-NEXT: fmv.w.x ft0, a2
; RV32IF-NEXT: fmv.w.x ft1, a1
; RV32IF-NEXT: fadd.s ft0, ft1, ft0
; RV32IF-NEXT: fsw ft0, 0(a0)
; RV32IF-NEXT: fsw ft0, 32(a0)
; RV32IF-NEXT: ret
;
; RV64IF-LABEL: fsw:
; RV64IF: # %bb.0:
; RV64IF-NEXT: fmv.w.x ft0, a2
; RV64IF-NEXT: fmv.w.x ft1, a1
; RV64IF-NEXT: fadd.s ft0, ft1, ft0
; RV64IF-NEXT: fsw ft0, 0(a0)
; RV64IF-NEXT: fsw ft0, 32(a0)
; RV64IF-NEXT: ret
%1 = fadd float %b, %c
store float %1, float* %a
%2 = getelementptr float, float* %a, i32 8
store float %1, float* %2
ret void
}
; Check load and store to a global
@G = dso_local global float 0.0
define dso_local float @flw_fsw_global(float %a, float %b) nounwind {
; Use %a and %b in an FP op to ensure floating point registers are used, even
; for the soft float ABI
; RV32IF-LABEL: flw_fsw_global:
; RV32IF: # %bb.0:
; RV32IF-NEXT: fmv.w.x ft0, a1
; RV32IF-NEXT: fmv.w.x ft1, a0
; RV32IF-NEXT: fadd.s ft0, ft1, ft0
; RV32IF-NEXT: lui a0, %hi(G)
; RV32IF-NEXT: flw ft1, %lo(G)(a0)
; RV32IF-NEXT: fsw ft0, %lo(G)(a0)
; RV32IF-NEXT: addi a1, a0, %lo(G)
; RV32IF-NEXT: flw ft1, 36(a1)
; RV32IF-NEXT: fmv.x.w a0, ft0
; RV32IF-NEXT: fsw ft0, 36(a1)
; RV32IF-NEXT: ret
;
; RV64IF-LABEL: flw_fsw_global:
; RV64IF: # %bb.0:
; RV64IF-NEXT: fmv.w.x ft0, a1
; RV64IF-NEXT: fmv.w.x ft1, a0
; RV64IF-NEXT: fadd.s ft0, ft1, ft0
; RV64IF-NEXT: lui a0, %hi(G)
; RV64IF-NEXT: flw ft1, %lo(G)(a0)
; RV64IF-NEXT: fsw ft0, %lo(G)(a0)
; RV64IF-NEXT: addi a1, a0, %lo(G)
; RV64IF-NEXT: flw ft1, 36(a1)
; RV64IF-NEXT: fmv.x.w a0, ft0
; RV64IF-NEXT: fsw ft0, 36(a1)
; RV64IF-NEXT: ret
%1 = fadd float %a, %b
%2 = load volatile float, float* @G
store float %1, float* @G
%3 = getelementptr float, float* @G, i32 9
%4 = load volatile float, float* %3
store float %1, float* %3
ret float %1
}
; Ensure that 1 is added to the high 20 bits if bit 11 of the low part is 1
define dso_local float @flw_fsw_constant(float %a) nounwind {
; RV32IF-LABEL: flw_fsw_constant:
; RV32IF: # %bb.0:
; RV32IF-NEXT: lui a1, 912092
; RV32IF-NEXT: flw ft0, -273(a1)
; RV32IF-NEXT: fmv.w.x ft1, a0
; RV32IF-NEXT: fadd.s ft0, ft1, ft0
; RV32IF-NEXT: fmv.x.w a0, ft0
; RV32IF-NEXT: fsw ft0, -273(a1)
; RV32IF-NEXT: ret
;
; RV64IF-LABEL: flw_fsw_constant:
; RV64IF: # %bb.0:
; RV64IF-NEXT: lui a1, 228023
; RV64IF-NEXT: slli a1, a1, 2
; RV64IF-NEXT: flw ft0, -273(a1)
; RV64IF-NEXT: fmv.w.x ft1, a0
; RV64IF-NEXT: fadd.s ft0, ft1, ft0
; RV64IF-NEXT: fmv.x.w a0, ft0
; RV64IF-NEXT: fsw ft0, -273(a1)
; RV64IF-NEXT: ret
%1 = inttoptr i32 3735928559 to float*
%2 = load volatile float, float* %1
%3 = fadd float %a, %2
store float %3, float* %1
ret float %3
}
declare void @notdead(i8*)
define dso_local float @flw_stack(float %a) nounwind {
; RV32IF-LABEL: flw_stack:
; RV32IF: # %bb.0:
; RV32IF-NEXT: addi sp, sp, -16
; RV32IF-NEXT: sw ra, 12(sp) # 4-byte Folded Spill
; RV32IF-NEXT: fmv.w.x ft0, a0
; RV32IF-NEXT: fsw ft0, 4(sp) # 4-byte Folded Spill
; RV32IF-NEXT: addi a0, sp, 8
; RV32IF-NEXT: call notdead@plt
; RV32IF-NEXT: flw ft0, 8(sp)
; RV32IF-NEXT: flw ft1, 4(sp) # 4-byte Folded Reload
; RV32IF-NEXT: fadd.s ft0, ft0, ft1
; RV32IF-NEXT: fmv.x.w a0, ft0
; RV32IF-NEXT: lw ra, 12(sp) # 4-byte Folded Reload
; RV32IF-NEXT: addi sp, sp, 16
; RV32IF-NEXT: ret
;
; RV64IF-LABEL: flw_stack:
; RV64IF: # %bb.0:
; RV64IF-NEXT: addi sp, sp, -16
; RV64IF-NEXT: sd ra, 8(sp) # 8-byte Folded Spill
; RV64IF-NEXT: fmv.w.x ft0, a0
; RV64IF-NEXT: fsw ft0, 0(sp) # 4-byte Folded Spill
; RV64IF-NEXT: addi a0, sp, 4
; RV64IF-NEXT: call notdead@plt
; RV64IF-NEXT: flw ft0, 4(sp)
; RV64IF-NEXT: flw ft1, 0(sp) # 4-byte Folded Reload
; RV64IF-NEXT: fadd.s ft0, ft0, ft1
; RV64IF-NEXT: fmv.x.w a0, ft0
; RV64IF-NEXT: ld ra, 8(sp) # 8-byte Folded Reload
; RV64IF-NEXT: addi sp, sp, 16
; RV64IF-NEXT: ret
%1 = alloca float, align 4
%2 = bitcast float* %1 to i8*
call void @notdead(i8* %2)
%3 = load float, float* %1
%4 = fadd float %3, %a ; force load in to FPR32
ret float %4
}
define dso_local void @fsw_stack(float %a, float %b) nounwind {
; RV32IF-LABEL: fsw_stack:
; RV32IF: # %bb.0:
; RV32IF-NEXT: addi sp, sp, -16
; RV32IF-NEXT: sw ra, 12(sp) # 4-byte Folded Spill
; RV32IF-NEXT: fmv.w.x ft0, a1
; RV32IF-NEXT: fmv.w.x ft1, a0
; RV32IF-NEXT: fadd.s ft0, ft1, ft0
; RV32IF-NEXT: fsw ft0, 8(sp)
; RV32IF-NEXT: addi a0, sp, 8
; RV32IF-NEXT: call notdead@plt
; RV32IF-NEXT: lw ra, 12(sp) # 4-byte Folded Reload
; RV32IF-NEXT: addi sp, sp, 16
; RV32IF-NEXT: ret
;
; RV64IF-LABEL: fsw_stack:
; RV64IF: # %bb.0:
; RV64IF-NEXT: addi sp, sp, -16
; RV64IF-NEXT: sd ra, 8(sp) # 8-byte Folded Spill
; RV64IF-NEXT: fmv.w.x ft0, a1
; RV64IF-NEXT: fmv.w.x ft1, a0
; RV64IF-NEXT: fadd.s ft0, ft1, ft0
; RV64IF-NEXT: fsw ft0, 4(sp)
; RV64IF-NEXT: addi a0, sp, 4
; RV64IF-NEXT: call notdead@plt
; RV64IF-NEXT: ld ra, 8(sp) # 8-byte Folded Reload
; RV64IF-NEXT: addi sp, sp, 16
; RV64IF-NEXT: ret
%1 = fadd float %a, %b ; force store from FPR32
%2 = alloca float, align 4
store float %1, float* %2
%3 = bitcast float* %2 to i8*
call void @notdead(i8* %3)
ret void
}
|