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; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=riscv32 -target-abi=ilp32d -mattr=+v,+zfh,+f,+d -riscv-v-vector-bits-min=128 -riscv-v-fixed-length-vector-lmul-max=1 -verify-machineinstrs < %s | FileCheck %s --check-prefixes=CHECK,RV32,LMULMAX1
; RUN: llc -mtriple=riscv64 -target-abi=lp64d -mattr=+v,+zfh,+f,+d -riscv-v-vector-bits-min=128 -riscv-v-fixed-length-vector-lmul-max=1 -verify-machineinstrs < %s | FileCheck %s --check-prefixes=CHECK,RV64,LMULMAX1
; RUN: llc -mtriple=riscv32 -target-abi=ilp32d -mattr=+v,+zfh,+f,+d -riscv-v-vector-bits-min=128 -riscv-v-fixed-length-vector-lmul-max=2 -verify-machineinstrs < %s | FileCheck %s --check-prefixes=CHECK,RV32,LMULMAX2
; RUN: llc -mtriple=riscv64 -target-abi=lp64d -mattr=+v,+zfh,+f,+d -riscv-v-vector-bits-min=128 -riscv-v-fixed-length-vector-lmul-max=2 -verify-machineinstrs < %s | FileCheck %s --check-prefixes=CHECK,RV64,LMULMAX2
; Tests that a floating-point build_vector doesn't try and generate a VID
; instruction
define void @buildvec_no_vid_v4f32(<4 x float>* %x) {
; CHECK-LABEL: buildvec_no_vid_v4f32:
; CHECK: # %bb.0:
; CHECK-NEXT: lui a1, %hi(.LCPI0_0)
; CHECK-NEXT: addi a1, a1, %lo(.LCPI0_0)
; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, mu
; CHECK-NEXT: vle32.v v8, (a1)
; CHECK-NEXT: vse32.v v8, (a0)
; CHECK-NEXT: ret
store <4 x float> <float 0.0, float 4.0, float 0.0, float 2.0>, <4 x float>* %x
ret void
}
; Not all BUILD_VECTORs are successfully lowered by the backend: some are
; expanded into scalarized stack stores. However, this may result in an
; infinite loop in the DAGCombiner which tries to recombine those stores into a
; BUILD_VECTOR followed by a vector store. The BUILD_VECTOR is then expanded
; and the loop begins.
; Until all BUILD_VECTORs are lowered, we disable store-combining after
; legalization for fixed-length vectors.
; This test uses a trick with a shufflevector which can't be lowered to a
; SHUFFLE_VECTOR node; the mask is shorter than the source vectors and the
; shuffle indices aren't located within the same 4-element subvector, so is
; expanded to 4 EXTRACT_VECTOR_ELTs and a BUILD_VECTOR. This then triggers the
; loop when expanded.
define <4 x float> @hang_when_merging_stores_after_legalization(<8 x float> %x, <8 x float> %y) optsize {
; LMULMAX1-LABEL: hang_when_merging_stores_after_legalization:
; LMULMAX1: # %bb.0:
; LMULMAX1-NEXT: li a0, 2
; LMULMAX1-NEXT: vsetivli zero, 1, e8, mf8, ta, mu
; LMULMAX1-NEXT: vmv.s.x v0, a0
; LMULMAX1-NEXT: vsetivli zero, 4, e32, m1, ta, mu
; LMULMAX1-NEXT: vrgather.vi v12, v8, 0
; LMULMAX1-NEXT: vrgather.vi v12, v9, 3, v0.t
; LMULMAX1-NEXT: li a0, 8
; LMULMAX1-NEXT: vsetivli zero, 1, e8, mf8, ta, mu
; LMULMAX1-NEXT: vmv.s.x v0, a0
; LMULMAX1-NEXT: vsetivli zero, 4, e32, m1, ta, mu
; LMULMAX1-NEXT: vrgather.vi v8, v10, 0
; LMULMAX1-NEXT: vrgather.vi v8, v11, 3, v0.t
; LMULMAX1-NEXT: li a0, 3
; LMULMAX1-NEXT: vsetivli zero, 1, e8, mf8, ta, mu
; LMULMAX1-NEXT: vmv.s.x v0, a0
; LMULMAX1-NEXT: vsetivli zero, 4, e32, m1, ta, mu
; LMULMAX1-NEXT: vmerge.vvm v8, v8, v12, v0
; LMULMAX1-NEXT: ret
;
; LMULMAX2-LABEL: hang_when_merging_stores_after_legalization:
; LMULMAX2: # %bb.0:
; LMULMAX2-NEXT: addi sp, sp, -32
; LMULMAX2-NEXT: .cfi_def_cfa_offset 32
; LMULMAX2-NEXT: vsetivli zero, 0, e32, m2, ta, mu
; LMULMAX2-NEXT: vfmv.f.s ft0, v10
; LMULMAX2-NEXT: fsw ft0, 24(sp)
; LMULMAX2-NEXT: vfmv.f.s ft0, v8
; LMULMAX2-NEXT: fsw ft0, 16(sp)
; LMULMAX2-NEXT: vsetivli zero, 1, e32, m2, ta, mu
; LMULMAX2-NEXT: vslidedown.vi v10, v10, 7
; LMULMAX2-NEXT: vfmv.f.s ft0, v10
; LMULMAX2-NEXT: fsw ft0, 28(sp)
; LMULMAX2-NEXT: vslidedown.vi v8, v8, 7
; LMULMAX2-NEXT: vfmv.f.s ft0, v8
; LMULMAX2-NEXT: fsw ft0, 20(sp)
; LMULMAX2-NEXT: vsetivli zero, 4, e32, m1, ta, mu
; LMULMAX2-NEXT: addi a0, sp, 16
; LMULMAX2-NEXT: vle32.v v8, (a0)
; LMULMAX2-NEXT: addi sp, sp, 32
; LMULMAX2-NEXT: ret
%z = shufflevector <8 x float> %x, <8 x float> %y, <4 x i32> <i32 0, i32 7, i32 8, i32 15>
ret <4 x float> %z
}
define void @buildvec_dominant0_v2f32(<2 x float>* %x) {
; CHECK-LABEL: buildvec_dominant0_v2f32:
; CHECK: # %bb.0:
; CHECK-NEXT: lui a1, %hi(.LCPI2_0)
; CHECK-NEXT: addi a1, a1, %lo(.LCPI2_0)
; CHECK-NEXT: vsetivli zero, 2, e32, mf2, ta, mu
; CHECK-NEXT: vlse32.v v8, (a1), zero
; CHECK-NEXT: vsetvli zero, zero, e32, mf2, tu, mu
; CHECK-NEXT: vmv.s.x v8, zero
; CHECK-NEXT: vse32.v v8, (a0)
; CHECK-NEXT: ret
store <2 x float> <float 0.0, float 1.0>, <2 x float>* %x
ret void
}
; We don't want to lower this to the insertion of two scalar elements as above,
; as each would require their own load from the constant pool.
define void @buildvec_dominant1_v2f32(<2 x float>* %x) {
; CHECK-LABEL: buildvec_dominant1_v2f32:
; CHECK: # %bb.0:
; CHECK-NEXT: lui a1, %hi(.LCPI3_0)
; CHECK-NEXT: addi a1, a1, %lo(.LCPI3_0)
; CHECK-NEXT: vsetivli zero, 2, e32, mf2, ta, mu
; CHECK-NEXT: vle32.v v8, (a1)
; CHECK-NEXT: vse32.v v8, (a0)
; CHECK-NEXT: ret
store <2 x float> <float 1.0, float 2.0>, <2 x float>* %x
ret void
}
define void @buildvec_dominant0_v4f32(<4 x float>* %x) {
; CHECK-LABEL: buildvec_dominant0_v4f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, mu
; CHECK-NEXT: lui a1, %hi(.LCPI4_0)
; CHECK-NEXT: addi a1, a1, %lo(.LCPI4_0)
; CHECK-NEXT: vlse32.v v8, (a1), zero
; CHECK-NEXT: vmv.s.x v9, zero
; CHECK-NEXT: vsetivli zero, 3, e32, m1, tu, mu
; CHECK-NEXT: vslideup.vi v8, v9, 2
; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, mu
; CHECK-NEXT: vse32.v v8, (a0)
; CHECK-NEXT: ret
store <4 x float> <float 2.0, float 2.0, float 0.0, float 2.0>, <4 x float>* %x
ret void
}
define void @buildvec_dominant1_v4f32(<4 x float>* %x, float %f) {
; CHECK-LABEL: buildvec_dominant1_v4f32:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, mu
; CHECK-NEXT: vmv.s.x v8, zero
; CHECK-NEXT: vfmv.v.f v9, fa0
; CHECK-NEXT: vsetivli zero, 2, e32, m1, tu, mu
; CHECK-NEXT: vslideup.vi v9, v8, 1
; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, mu
; CHECK-NEXT: vse32.v v9, (a0)
; CHECK-NEXT: ret
%v0 = insertelement <4 x float> poison, float %f, i32 0
%v1 = insertelement <4 x float> %v0, float 0.0, i32 1
%v2 = insertelement <4 x float> %v1, float %f, i32 2
%v3 = insertelement <4 x float> %v2, float %f, i32 3
store <4 x float> %v3, <4 x float>* %x
ret void
}
define void @buildvec_dominant2_v4f32(<4 x float>* %x, float %f) {
; CHECK-LABEL: buildvec_dominant2_v4f32:
; CHECK: # %bb.0:
; CHECK-NEXT: lui a1, %hi(.LCPI6_0)
; CHECK-NEXT: flw ft0, %lo(.LCPI6_0)(a1)
; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, mu
; CHECK-NEXT: vfmv.s.f v8, ft0
; CHECK-NEXT: vfmv.v.f v9, fa0
; CHECK-NEXT: vsetivli zero, 2, e32, m1, tu, mu
; CHECK-NEXT: vslideup.vi v9, v8, 1
; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, mu
; CHECK-NEXT: vse32.v v9, (a0)
; CHECK-NEXT: ret
%v0 = insertelement <4 x float> poison, float %f, i32 0
%v1 = insertelement <4 x float> %v0, float 2.0, i32 1
%v2 = insertelement <4 x float> %v1, float %f, i32 2
%v3 = insertelement <4 x float> %v2, float %f, i32 3
store <4 x float> %v3, <4 x float>* %x
ret void
}
define void @buildvec_merge0_v4f32(<4 x float>* %x, float %f) {
; RV32-LABEL: buildvec_merge0_v4f32:
; RV32: # %bb.0:
; RV32-NEXT: li a1, 6
; RV32-NEXT: vsetivli zero, 1, e8, mf8, ta, mu
; RV32-NEXT: lui a2, %hi(.LCPI7_0)
; RV32-NEXT: flw ft0, %lo(.LCPI7_0)(a2)
; RV32-NEXT: vmv.s.x v0, a1
; RV32-NEXT: vsetivli zero, 4, e32, m1, ta, mu
; RV32-NEXT: vfmv.v.f v8, fa0
; RV32-NEXT: vfmerge.vfm v8, v8, ft0, v0
; RV32-NEXT: vse32.v v8, (a0)
; RV32-NEXT: ret
;
; RV64-LABEL: buildvec_merge0_v4f32:
; RV64: # %bb.0:
; RV64-NEXT: lui a1, %hi(.LCPI7_0)
; RV64-NEXT: flw ft0, %lo(.LCPI7_0)(a1)
; RV64-NEXT: li a1, 6
; RV64-NEXT: vsetivli zero, 1, e8, mf8, ta, mu
; RV64-NEXT: vmv.s.x v0, a1
; RV64-NEXT: vsetivli zero, 4, e32, m1, ta, mu
; RV64-NEXT: vfmv.v.f v8, fa0
; RV64-NEXT: vfmerge.vfm v8, v8, ft0, v0
; RV64-NEXT: vse32.v v8, (a0)
; RV64-NEXT: ret
%v0 = insertelement <4 x float> poison, float %f, i32 0
%v1 = insertelement <4 x float> %v0, float 2.0, i32 1
%v2 = insertelement <4 x float> %v1, float 2.0, i32 2
%v3 = insertelement <4 x float> %v2, float %f, i32 3
store <4 x float> %v3, <4 x float>* %x
ret void
}
define <4 x half> @splat_c3_v4f16(<4 x half> %v) {
; CHECK-LABEL: splat_c3_v4f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 4, e16, mf2, ta, mu
; CHECK-NEXT: vrgather.vi v9, v8, 3
; CHECK-NEXT: vmv1r.v v8, v9
; CHECK-NEXT: ret
%x = extractelement <4 x half> %v, i32 3
%ins = insertelement <4 x half> poison, half %x, i32 0
%splat = shufflevector <4 x half> %ins, <4 x half> poison, <4 x i32> zeroinitializer
ret <4 x half> %splat
}
define <4 x half> @splat_idx_v4f16(<4 x half> %v, i64 %idx) {
; CHECK-LABEL: splat_idx_v4f16:
; CHECK: # %bb.0:
; CHECK-NEXT: vsetivli zero, 1, e16, mf2, ta, mu
; CHECK-NEXT: vslidedown.vx v8, v8, a0
; CHECK-NEXT: vfmv.f.s ft0, v8
; CHECK-NEXT: vsetivli zero, 4, e16, mf2, ta, mu
; CHECK-NEXT: vfmv.v.f v8, ft0
; CHECK-NEXT: ret
%x = extractelement <4 x half> %v, i64 %idx
%ins = insertelement <4 x half> poison, half %x, i32 0
%splat = shufflevector <4 x half> %ins, <4 x half> poison, <4 x i32> zeroinitializer
ret <4 x half> %splat
}
define <8 x float> @splat_c5_v8f32(<8 x float> %v) {
; LMULMAX1-LABEL: splat_c5_v8f32:
; LMULMAX1: # %bb.0:
; LMULMAX1-NEXT: vsetivli zero, 4, e32, m1, ta, mu
; LMULMAX1-NEXT: vrgather.vi v8, v9, 1
; LMULMAX1-NEXT: vmv.v.v v9, v8
; LMULMAX1-NEXT: ret
;
; LMULMAX2-LABEL: splat_c5_v8f32:
; LMULMAX2: # %bb.0:
; LMULMAX2-NEXT: vsetivli zero, 8, e32, m2, ta, mu
; LMULMAX2-NEXT: vrgather.vi v10, v8, 5
; LMULMAX2-NEXT: vmv.v.v v8, v10
; LMULMAX2-NEXT: ret
%x = extractelement <8 x float> %v, i32 5
%ins = insertelement <8 x float> poison, float %x, i32 0
%splat = shufflevector <8 x float> %ins, <8 x float> poison, <8 x i32> zeroinitializer
ret <8 x float> %splat
}
define <8 x float> @splat_idx_v8f32(<8 x float> %v, i64 %idx) {
; LMULMAX1-LABEL: splat_idx_v8f32:
; LMULMAX1: # %bb.0:
; LMULMAX1-NEXT: addi sp, sp, -48
; LMULMAX1-NEXT: .cfi_def_cfa_offset 48
; LMULMAX1-NEXT: andi a0, a0, 7
; LMULMAX1-NEXT: slli a0, a0, 2
; LMULMAX1-NEXT: addi a1, sp, 16
; LMULMAX1-NEXT: add a0, a1, a0
; LMULMAX1-NEXT: addi a1, sp, 32
; LMULMAX1-NEXT: vsetivli zero, 4, e32, m1, ta, mu
; LMULMAX1-NEXT: vse32.v v9, (a1)
; LMULMAX1-NEXT: addi a1, sp, 16
; LMULMAX1-NEXT: vse32.v v8, (a1)
; LMULMAX1-NEXT: vlse32.v v8, (a0), zero
; LMULMAX1-NEXT: vmv.v.v v9, v8
; LMULMAX1-NEXT: addi sp, sp, 48
; LMULMAX1-NEXT: ret
;
; LMULMAX2-LABEL: splat_idx_v8f32:
; LMULMAX2: # %bb.0:
; LMULMAX2-NEXT: vsetivli zero, 1, e32, m2, ta, mu
; LMULMAX2-NEXT: vslidedown.vx v8, v8, a0
; LMULMAX2-NEXT: vfmv.f.s ft0, v8
; LMULMAX2-NEXT: vsetivli zero, 8, e32, m2, ta, mu
; LMULMAX2-NEXT: vfmv.v.f v8, ft0
; LMULMAX2-NEXT: ret
%x = extractelement <8 x float> %v, i64 %idx
%ins = insertelement <8 x float> poison, float %x, i32 0
%splat = shufflevector <8 x float> %ins, <8 x float> poison, <8 x i32> zeroinitializer
ret <8 x float> %splat
}
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