1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165
|
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp,+fp64 -verify-machineinstrs %s -o - | FileCheck %s
; i32
define <8 x i32> *@vst2_v4i32(<4 x i32> *%src, <8 x i32> *%dst) {
; CHECK-LABEL: vst2_v4i32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q1, [r0, #16]
; CHECK-NEXT: vldrw.u32 q0, [r0]
; CHECK-NEXT: vst20.32 {q0, q1}, [r1]
; CHECK-NEXT: vst21.32 {q0, q1}, [r1]!
; CHECK-NEXT: mov r0, r1
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <4 x i32>, <4 x i32>* %src, i32 0
%l1 = load <4 x i32>, <4 x i32>* %s1, align 4
%s2 = getelementptr <4 x i32>, <4 x i32>* %src, i32 1
%l2 = load <4 x i32>, <4 x i32>* %s2, align 4
%s = shufflevector <4 x i32> %l1, <4 x i32> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
store <8 x i32> %s, <8 x i32> *%dst
%ret = getelementptr inbounds <8 x i32>, <8 x i32>* %dst, i32 1
ret <8 x i32> *%ret
}
; i16
define <16 x i16> *@vst2_v8i16(<8 x i16> *%src, <16 x i16> *%dst) {
; CHECK-LABEL: vst2_v8i16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q1, [r0, #16]
; CHECK-NEXT: vldrw.u32 q0, [r0]
; CHECK-NEXT: vst20.16 {q0, q1}, [r1]
; CHECK-NEXT: vst21.16 {q0, q1}, [r1]!
; CHECK-NEXT: mov r0, r1
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <8 x i16>, <8 x i16>* %src, i32 0
%l1 = load <8 x i16>, <8 x i16>* %s1, align 4
%s2 = getelementptr <8 x i16>, <8 x i16>* %src, i32 1
%l2 = load <8 x i16>, <8 x i16>* %s2, align 4
%s = shufflevector <8 x i16> %l1, <8 x i16> %l2, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
store <16 x i16> %s, <16 x i16> *%dst
%ret = getelementptr inbounds <16 x i16>, <16 x i16>* %dst, i32 1
ret <16 x i16> *%ret
}
; i8
define <32 x i8> *@vst2_v16i8(<16 x i8> *%src, <32 x i8> *%dst) {
; CHECK-LABEL: vst2_v16i8:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q1, [r0, #16]
; CHECK-NEXT: vldrw.u32 q0, [r0]
; CHECK-NEXT: vst20.8 {q0, q1}, [r1]
; CHECK-NEXT: vst21.8 {q0, q1}, [r1]!
; CHECK-NEXT: mov r0, r1
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <16 x i8>, <16 x i8>* %src, i32 0
%l1 = load <16 x i8>, <16 x i8>* %s1, align 4
%s2 = getelementptr <16 x i8>, <16 x i8>* %src, i32 1
%l2 = load <16 x i8>, <16 x i8>* %s2, align 4
%s = shufflevector <16 x i8> %l1, <16 x i8> %l2, <32 x i32> <i32 0, i32 16, i32 1, i32 17, i32 2, i32 18, i32 3, i32 19, i32 4, i32 20, i32 5, i32 21, i32 6, i32 22, i32 7, i32 23, i32 8, i32 24, i32 9, i32 25, i32 10, i32 26, i32 11, i32 27, i32 12, i32 28, i32 13, i32 29, i32 14, i32 30, i32 15, i32 31>
store <32 x i8> %s, <32 x i8> *%dst
%ret = getelementptr inbounds <32 x i8>, <32 x i8>* %dst, i32 1
ret <32 x i8> *%ret
}
; i64
define <4 x i64> *@vst2_v2i64(<2 x i64> *%src, <4 x i64> *%dst) {
; CHECK-LABEL: vst2_v2i64:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q1, [r0, #16]
; CHECK-NEXT: vldrw.u32 q0, [r0]
; CHECK-NEXT: add.w r0, r1, #32
; CHECK-NEXT: vmov.f32 s8, s2
; CHECK-NEXT: vmov.f32 s9, s3
; CHECK-NEXT: vmov.f32 s2, s4
; CHECK-NEXT: vmov.f32 s3, s5
; CHECK-NEXT: vmov.f32 s10, s6
; CHECK-NEXT: vstrb.8 q0, [r1], #16
; CHECK-NEXT: vmov.f32 s11, s7
; CHECK-NEXT: vstrw.32 q2, [r1]
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <2 x i64>, <2 x i64>* %src, i32 0
%l1 = load <2 x i64>, <2 x i64>* %s1, align 4
%s2 = getelementptr <2 x i64>, <2 x i64>* %src, i32 1
%l2 = load <2 x i64>, <2 x i64>* %s2, align 4
%s = shufflevector <2 x i64> %l1, <2 x i64> %l2, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
store <4 x i64> %s, <4 x i64> *%dst
%ret = getelementptr inbounds <4 x i64>, <4 x i64>* %dst, i32 1
ret <4 x i64> *%ret
}
; f32
define <8 x float> *@vst2_v4f32(<4 x float> *%src, <8 x float> *%dst) {
; CHECK-LABEL: vst2_v4f32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q1, [r0, #16]
; CHECK-NEXT: vldrw.u32 q0, [r0]
; CHECK-NEXT: vst20.32 {q0, q1}, [r1]
; CHECK-NEXT: vst21.32 {q0, q1}, [r1]!
; CHECK-NEXT: mov r0, r1
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <4 x float>, <4 x float>* %src, i32 0
%l1 = load <4 x float>, <4 x float>* %s1, align 4
%s2 = getelementptr <4 x float>, <4 x float>* %src, i32 1
%l2 = load <4 x float>, <4 x float>* %s2, align 4
%s = shufflevector <4 x float> %l1, <4 x float> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
store <8 x float> %s, <8 x float> *%dst
%ret = getelementptr inbounds <8 x float>, <8 x float>* %dst, i32 1
ret <8 x float> *%ret
}
; f16
define <16 x half> *@vst2_v8f16(<8 x half> *%src, <16 x half> *%dst) {
; CHECK-LABEL: vst2_v8f16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q1, [r0, #16]
; CHECK-NEXT: vldrw.u32 q0, [r0]
; CHECK-NEXT: vst20.16 {q0, q1}, [r1]
; CHECK-NEXT: vst21.16 {q0, q1}, [r1]!
; CHECK-NEXT: mov r0, r1
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <8 x half>, <8 x half>* %src, i32 0
%l1 = load <8 x half>, <8 x half>* %s1, align 4
%s2 = getelementptr <8 x half>, <8 x half>* %src, i32 1
%l2 = load <8 x half>, <8 x half>* %s2, align 4
%s = shufflevector <8 x half> %l1, <8 x half> %l2, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
store <16 x half> %s, <16 x half> *%dst
%ret = getelementptr inbounds <16 x half>, <16 x half>* %dst, i32 1
ret <16 x half> *%ret
}
; f64
define <4 x double> *@vst2_v2f64(<2 x double> *%src, <4 x double> *%dst) {
; CHECK-LABEL: vst2_v2f64:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q0, [r0, #16]
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: vmov.f64 d5, d0
; CHECK-NEXT: vmov.f64 d0, d3
; CHECK-NEXT: vmov.f64 d4, d2
; CHECK-NEXT: vstrw.32 q0, [r1, #16]
; CHECK-NEXT: vstrw.32 q2, [r1], #32
; CHECK-NEXT: mov r0, r1
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <2 x double>, <2 x double>* %src, i32 0
%l1 = load <2 x double>, <2 x double>* %s1, align 4
%s2 = getelementptr <2 x double>, <2 x double>* %src, i32 1
%l2 = load <2 x double>, <2 x double>* %s2, align 4
%s = shufflevector <2 x double> %l1, <2 x double> %l2, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
store <4 x double> %s, <4 x double> *%dst
%ret = getelementptr inbounds <4 x double>, <4 x double>* %dst, i32 1
ret <4 x double> *%ret
}
|