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//==-- llvm/Support/ThreadPool.cpp - A ThreadPool implementation -*- C++ -*-==//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file implements a crude C++11 based thread pool.
//
//===----------------------------------------------------------------------===//
#include "llvm/Support/ThreadPool.h"
#include "llvm/Config/llvm-config.h"
#if LLVM_ENABLE_THREADS
#include "llvm/Support/Threading.h"
#else
#include "llvm/Support/raw_ostream.h"
#endif
using namespace llvm;
#if LLVM_ENABLE_THREADS
ThreadPool::ThreadPool(ThreadPoolStrategy S)
: Strategy(S), MaxThreadCount(S.compute_thread_count()) {}
void ThreadPool::grow(int requested) {
std::unique_lock<std::mutex> LockGuard(ThreadsLock);
if (Threads.size() >= MaxThreadCount)
return; // Already hit the max thread pool size.
int newThreadCount = std::min<int>(requested, MaxThreadCount);
while (static_cast<int>(Threads.size()) < newThreadCount) {
int ThreadID = Threads.size();
Threads.emplace_back([this, ThreadID] {
Strategy.apply_thread_strategy(ThreadID);
while (true) {
std::function<void()> Task;
{
std::unique_lock<std::mutex> LockGuard(QueueLock);
// Wait for tasks to be pushed in the queue
QueueCondition.wait(LockGuard,
[&] { return !EnableFlag || !Tasks.empty(); });
// Exit condition
if (!EnableFlag && Tasks.empty())
return;
// Yeah, we have a task, grab it and release the lock on the queue
// We first need to signal that we are active before popping the queue
// in order for wait() to properly detect that even if the queue is
// empty, there is still a task in flight.
++ActiveThreads;
Task = std::move(Tasks.front());
Tasks.pop();
}
// Run the task we just grabbed
Task();
bool Notify;
{
// Adjust `ActiveThreads`, in case someone waits on ThreadPool::wait()
std::lock_guard<std::mutex> LockGuard(QueueLock);
--ActiveThreads;
Notify = workCompletedUnlocked();
}
// Notify task completion if this is the last active thread, in case
// someone waits on ThreadPool::wait().
if (Notify)
CompletionCondition.notify_all();
}
});
}
}
void ThreadPool::wait() {
// Wait for all threads to complete and the queue to be empty
std::unique_lock<std::mutex> LockGuard(QueueLock);
CompletionCondition.wait(LockGuard, [&] { return workCompletedUnlocked(); });
}
bool ThreadPool::isWorkerThread() const {
std::unique_lock<std::mutex> LockGuard(ThreadsLock);
llvm::thread::id CurrentThreadId = llvm::this_thread::get_id();
for (const llvm::thread &Thread : Threads)
if (CurrentThreadId == Thread.get_id())
return true;
return false;
}
// The destructor joins all threads, waiting for completion.
ThreadPool::~ThreadPool() {
{
std::unique_lock<std::mutex> LockGuard(QueueLock);
EnableFlag = false;
}
QueueCondition.notify_all();
std::unique_lock<std::mutex> LockGuard(ThreadsLock);
for (auto &Worker : Threads)
Worker.join();
}
#else // LLVM_ENABLE_THREADS Disabled
// No threads are launched, issue a warning if ThreadCount is not 0
ThreadPool::ThreadPool(ThreadPoolStrategy S) : MaxThreadCount(1) {
int ThreadCount = S.compute_thread_count();
if (ThreadCount != 1) {
errs() << "Warning: request a ThreadPool with " << ThreadCount
<< " threads, but LLVM_ENABLE_THREADS has been turned off\n";
}
}
void ThreadPool::wait() {
// Sequential implementation running the tasks
while (!Tasks.empty()) {
auto Task = std::move(Tasks.front());
Tasks.pop();
Task();
}
}
bool ThreadPool::isWorkerThread() const {
report_fatal_error("LLVM compiled without multithreading");
}
ThreadPool::~ThreadPool() { wait(); }
#endif
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