File: R600FrameLowering.cpp

package info (click to toggle)
llvm-toolchain-14 1%3A14.0.6-20
  • links: PTS, VCS
  • area: main
  • in suites: sid
  • size: 1,496,436 kB
  • sloc: cpp: 5,593,990; ansic: 986,873; asm: 585,869; python: 184,223; objc: 72,530; lisp: 31,119; f90: 27,793; javascript: 9,780; pascal: 9,762; sh: 9,482; perl: 7,468; ml: 5,432; awk: 3,523; makefile: 2,547; xml: 953; cs: 573; fortran: 567
file content (45 lines) | stat: -rw-r--r-- 1,743 bytes parent folder | download | duplicates (6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
//===----------------------- R600FrameLowering.cpp ------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//==-----------------------------------------------------------------------===//

#include "R600FrameLowering.h"
#include "R600Subtarget.h"

using namespace llvm;

R600FrameLowering::~R600FrameLowering() = default;

/// \returns The number of registers allocated for \p FI.
StackOffset
R600FrameLowering::getFrameIndexReference(const MachineFunction &MF, int FI,
                                          Register &FrameReg) const {
  const MachineFrameInfo &MFI = MF.getFrameInfo();
  const R600RegisterInfo *RI
    = MF.getSubtarget<R600Subtarget>().getRegisterInfo();

  // Fill in FrameReg output argument.
  FrameReg = RI->getFrameRegister(MF);

  // Start the offset at 2 so we don't overwrite work group information.
  // FIXME: We should only do this when the shader actually uses this
  // information.
  unsigned OffsetBytes = 2 * (getStackWidth(MF) * 4);
  int UpperBound = FI == -1 ? MFI.getNumObjects() : FI;

  for (int i = MFI.getObjectIndexBegin(); i < UpperBound; ++i) {
    OffsetBytes = alignTo(OffsetBytes, MFI.getObjectAlign(i));
    OffsetBytes += MFI.getObjectSize(i);
    // Each register holds 4 bytes, so we must always align the offset to at
    // least 4 bytes, so that 2 frame objects won't share the same register.
    OffsetBytes = alignTo(OffsetBytes, Align(4));
  }

  if (FI != -1)
    OffsetBytes = alignTo(OffsetBytes, MFI.getObjectAlign(FI));

  return StackOffset::getFixed(OffsetBytes / (getStackWidth(MF) * 4));
}