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// RUN: %check_clang_tidy %s bugprone-infinite-loop %t -- -- -fblocks
// RUN: %check_clang_tidy %s bugprone-infinite-loop %t -- -- -fblocks -fobjc-arc
typedef __typeof(sizeof(int)) NSUInteger;
@interface NSArray
+(instancetype)alloc;
-(instancetype)init;
@property(readonly) NSUInteger count;
-(void)addObject: (id)anObject;
@end
@interface I
-(void) instanceMethod;
+(void) classMethod;
+(instancetype)alloc;
-(instancetype)init;
@end
void plainCFunction() {
int i = 0;
int j = 0;
while (i < 10) {
// CHECK-MESSAGES: :[[@LINE-1]]:3: warning: this loop is infinite; none of its condition variables (i) are updated in the loop body [bugprone-infinite-loop]
j++;
}
}
@implementation I
- (void)instanceMethod {
int i = 0;
int j = 0;
while (i < 10) {
// CHECK-MESSAGES: :[[@LINE-1]]:3: warning: this loop is infinite; none of its condition variables (i) are updated in the loop body [bugprone-infinite-loop]
j++;
}
}
+ (void)classMethod {
int i = 0;
int j = 0;
while (i < 10) {
// CHECK-MESSAGES: :[[@LINE-1]]:3: warning: this loop is infinite; none of its condition variables (i) are updated in the loop body [bugprone-infinite-loop]
j++;
}
}
@end
void testArrayCount() {
NSArray *arr = [[NSArray alloc] init];
NSUInteger max_count = 10;
while ([arr count] < max_count) {
// No warning. Array count is updated on every iteration.
[arr addObject: [[I alloc] init]];
}
}
void testArrayCountWithConstant() {
NSArray *arr = [[NSArray alloc] init];
while ([arr count] < 10) {
// No warning. Array count is updated on every iteration.
[arr addObject: [[I alloc] init]];
}
}
void testArrayCountProperty() {
NSArray *arr = [[NSArray alloc] init];
NSUInteger max_count = 10;
while (arr.count < max_count) {
// No warning. Array count is updated on every iteration.
[arr addObject: [[I alloc] init]];
}
}
void testArrayCountPropertyWithConstant() {
NSArray *arr = [[NSArray alloc] init];
while (arr.count < 10) {
// No warning. Array count is updated on every iteration.
[arr addObject: [[I alloc] init]];
}
}
@interface MyArray {
@public NSUInteger _count;
}
+(instancetype)alloc;
-(instancetype)init;
-(void)addObject: (id)anObject;
-(void)populate;
@end
@implementation MyArray
-(void)populate {
NSUInteger max_count = 10;
while (_count < max_count) {
// No warning. Array count is updated on every iteration.
[self addObject: [[I alloc] init]];
}
}
-(void)populateWithConstant {
while (_count < 10) {
// No warning. Array count is updated on every iteration.
[self addObject: [[I alloc] init]];
}
}
@end
void testArrayCountIvar() {
MyArray *arr = [[MyArray alloc] init];
NSUInteger max_count = 10;
while (arr->_count < max_count) {
// No warning. Array count is updated on every iteration.
[arr addObject: [[I alloc] init]];
}
}
void testArrayCountIvarWithConstant() {
MyArray *arr = [[MyArray alloc] init];
while (arr->_count < 10) {
// No warning. Array count is updated on every iteration.
[arr addObject: [[I alloc] init]];
}
}
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