File: llvm.amdgcn.image.sample.cd.g16.ll

package info (click to toggle)
llvm-toolchain-15 1%3A15.0.6-4
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 1,554,644 kB
  • sloc: cpp: 5,922,452; ansic: 1,012,136; asm: 674,362; python: 191,568; objc: 73,855; f90: 42,327; lisp: 31,913; pascal: 11,973; javascript: 10,144; sh: 9,421; perl: 7,447; ml: 5,527; awk: 3,523; makefile: 2,520; xml: 885; cs: 573; fortran: 567
file content (134 lines) | stat: -rw-r--r-- 8,147 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -global-isel -march=amdgcn -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -check-prefix=GFX10 %s

define amdgpu_ps <4 x float> @sample_cd_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dsdv, float %s) {
; GFX10-LABEL: sample_cd_1d:
; GFX10:       ; %bb.0: ; %main_body
; GFX10-NEXT:    s_lshl_b32 s12, s0, 16
; GFX10-NEXT:    v_and_or_b32 v0, 0xffff, v0, s12
; GFX10-NEXT:    v_and_or_b32 v1, 0xffff, v1, s12
; GFX10-NEXT:    image_sample_cd_g16 v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D
; GFX10-NEXT:    s_waitcnt vmcnt(0)
; GFX10-NEXT:    ; return to shader part epilog
main_body:
  %v = call <4 x float> @llvm.amdgcn.image.sample.cd.1d.v4f32.f16.f32(i32 15, half %dsdh, half %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
  ret <4 x float> %v
}

define amdgpu_ps <4 x float> @sample_cd_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t) {
; GFX10-LABEL: sample_cd_2d:
; GFX10:       ; %bb.0: ; %main_body
; GFX10-NEXT:    v_lshlrev_b32_e32 v1, 16, v1
; GFX10-NEXT:    v_lshlrev_b32_e32 v3, 16, v3
; GFX10-NEXT:    v_and_or_b32 v0, 0xffff, v0, v1
; GFX10-NEXT:    v_and_or_b32 v1, 0xffff, v2, v3
; GFX10-NEXT:    image_sample_cd_g16 v[0:3], [v0, v1, v4, v5], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D
; GFX10-NEXT:    s_waitcnt vmcnt(0)
; GFX10-NEXT:    ; return to shader part epilog
main_body:
  %v = call <4 x float> @llvm.amdgcn.image.sample.cd.2d.v4f32.f16.f32(i32 15, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
  ret <4 x float> %v
}

define amdgpu_ps <4 x float> @sample_c_cd_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dsdv, float %s) {
; GFX10-LABEL: sample_c_cd_1d:
; GFX10:       ; %bb.0: ; %main_body
; GFX10-NEXT:    s_lshl_b32 s12, s0, 16
; GFX10-NEXT:    v_and_or_b32 v1, 0xffff, v1, s12
; GFX10-NEXT:    v_and_or_b32 v2, 0xffff, v2, s12
; GFX10-NEXT:    image_sample_c_cd_g16 v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D
; GFX10-NEXT:    s_waitcnt vmcnt(0)
; GFX10-NEXT:    ; return to shader part epilog
main_body:
  %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.1d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
  ret <4 x float> %v
}

define amdgpu_ps <4 x float> @sample_c_cd_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t) {
; GFX10-LABEL: sample_c_cd_2d:
; GFX10:       ; %bb.0: ; %main_body
; GFX10-NEXT:    v_lshlrev_b32_e32 v2, 16, v2
; GFX10-NEXT:    v_lshlrev_b32_e32 v4, 16, v4
; GFX10-NEXT:    v_and_or_b32 v1, 0xffff, v1, v2
; GFX10-NEXT:    v_and_or_b32 v2, 0xffff, v3, v4
; GFX10-NEXT:    image_sample_c_cd_g16 v[0:3], [v0, v1, v2, v5, v6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D
; GFX10-NEXT:    s_waitcnt vmcnt(0)
; GFX10-NEXT:    ; return to shader part epilog
main_body:
  %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.2d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
  ret <4 x float> %v
}

define amdgpu_ps <4 x float> @sample_cd_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dsdv, float %s, float %clamp) {
; GFX10-LABEL: sample_cd_cl_1d:
; GFX10:       ; %bb.0: ; %main_body
; GFX10-NEXT:    s_lshl_b32 s12, s0, 16
; GFX10-NEXT:    v_and_or_b32 v0, 0xffff, v0, s12
; GFX10-NEXT:    v_and_or_b32 v1, 0xffff, v1, s12
; GFX10-NEXT:    image_sample_cd_cl_g16 v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D
; GFX10-NEXT:    s_waitcnt vmcnt(0)
; GFX10-NEXT:    ; return to shader part epilog
main_body:
  %v = call <4 x float> @llvm.amdgcn.image.sample.cd.cl.1d.v4f32.f16.f32(i32 15, half %dsdh, half %dsdv, float %s, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
  ret <4 x float> %v
}

define amdgpu_ps <4 x float> @sample_cd_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp) {
; GFX10-LABEL: sample_cd_cl_2d:
; GFX10:       ; %bb.0: ; %main_body
; GFX10-NEXT:    v_lshlrev_b32_e32 v1, 16, v1
; GFX10-NEXT:    v_lshlrev_b32_e32 v3, 16, v3
; GFX10-NEXT:    v_and_or_b32 v0, 0xffff, v0, v1
; GFX10-NEXT:    v_and_or_b32 v1, 0xffff, v2, v3
; GFX10-NEXT:    image_sample_cd_cl_g16 v[0:3], [v0, v1, v4, v5, v6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D
; GFX10-NEXT:    s_waitcnt vmcnt(0)
; GFX10-NEXT:    ; return to shader part epilog
main_body:
  %v = call <4 x float> @llvm.amdgcn.image.sample.cd.cl.2d.v4f32.f16.f32(i32 15, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
  ret <4 x float> %v
}

define amdgpu_ps <4 x float> @sample_c_cd_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dsdv, float %s, float %clamp) {
; GFX10-LABEL: sample_c_cd_cl_1d:
; GFX10:       ; %bb.0: ; %main_body
; GFX10-NEXT:    s_lshl_b32 s12, s0, 16
; GFX10-NEXT:    v_and_or_b32 v1, 0xffff, v1, s12
; GFX10-NEXT:    v_and_or_b32 v2, 0xffff, v2, s12
; GFX10-NEXT:    image_sample_c_cd_cl_g16 v[0:3], v[0:4], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D
; GFX10-NEXT:    s_waitcnt vmcnt(0)
; GFX10-NEXT:    ; return to shader part epilog
main_body:
  %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.1d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dsdv, float %s, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
  ret <4 x float> %v
}

define amdgpu_ps <4 x float> @sample_c_cd_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp) {
; GFX10-LABEL: sample_c_cd_cl_2d:
; GFX10:       ; %bb.0: ; %main_body
; GFX10-NEXT:    v_mov_b32_e32 v8, v2
; GFX10-NEXT:    v_mov_b32_e32 v9, v3
; GFX10-NEXT:    v_mov_b32_e32 v2, v0
; GFX10-NEXT:    v_lshlrev_b32_e32 v4, 16, v4
; GFX10-NEXT:    v_lshlrev_b32_e32 v0, 16, v8
; GFX10-NEXT:    v_and_or_b32 v4, 0xffff, v9, v4
; GFX10-NEXT:    v_and_or_b32 v3, 0xffff, v1, v0
; GFX10-NEXT:    image_sample_c_cd_cl_g16 v[0:3], v[2:7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D
; GFX10-NEXT:    s_waitcnt vmcnt(0)
; GFX10-NEXT:    ; return to shader part epilog
main_body:
  %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.2d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
  ret <4 x float> %v
}

declare <4 x float> @llvm.amdgcn.image.sample.cd.1d.v4f32.f16.f32(i32, half, half, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
declare <4 x float> @llvm.amdgcn.image.sample.cd.2d.v4f32.f16.f32(i32, half, half, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
declare <4 x float> @llvm.amdgcn.image.sample.c.cd.1d.v4f32.f16.f32(i32, float, half, half, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
declare <4 x float> @llvm.amdgcn.image.sample.c.cd.2d.v4f32.f16.f32(i32, float, half, half, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
declare <4 x float> @llvm.amdgcn.image.sample.cd.cl.1d.v4f32.f16.f32(i32, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
declare <4 x float> @llvm.amdgcn.image.sample.cd.cl.2d.v4f32.f16.f32(i32, half, half, half, half, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
declare <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.1d.v4f32.f16.f32(i32, float, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
declare <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.2d.v4f32.f16.f32(i32, float, half, half, half, half, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1

attributes #0 = { nounwind }
attributes #1 = { nounwind readonly }
attributes #2 = { nounwind readnone }