1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223
|
; RUN: llc -march=amdgcn -mcpu=gfx908 -verify-machineinstrs < %s | FileCheck -check-prefixes=GCN,GFX908 %s
; RUN: llc -march=amdgcn -mcpu=gfx900 -verify-machineinstrs < %s | FileCheck -check-prefixes=GCN,GFX900 %s
; GCN-LABEL: {{^}}max_11_vgprs:
; GFX900-NOT: SCRATCH_RSRC
; GFX908-NOT: SCRATCH_RSRC
; GFX908-DAG: v_accvgpr_write_b32 [[A_REG:a[0-9]+]], v{{[0-9]}}
; GFX900-NOT: buffer_
; GFX908-NOT: buffer_
; GFX908-DAG: v_mov_b32_e32 v{{[0-9]}}, [[V_REG:v[0-9]+]]
; GFX908-DAG: v_accvgpr_read_b32 [[V_REG]], [[A_REG]]
; GFX900: NumVgprs: 11
; GFX908: NumVgprs: 10
; GFX900: ScratchSize: 0
; GFX908: ScratchSize: 0
; GCN: VGPRBlocks: 2
; GFX900: NumVGPRsForWavesPerEU: 11
; GFX908: NumVGPRsForWavesPerEU: 10
define amdgpu_kernel void @max_11_vgprs(i32 addrspace(1)* %p) #2 {
%tid = load volatile i32, i32 addrspace(1)* undef
%p1 = getelementptr inbounds i32, i32 addrspace(1)* %p, i32 %tid
%p2 = getelementptr inbounds i32, i32 addrspace(1)* %p1, i32 4
%p3 = getelementptr inbounds i32, i32 addrspace(1)* %p2, i32 8
%p4 = getelementptr inbounds i32, i32 addrspace(1)* %p3, i32 12
%p5 = getelementptr inbounds i32, i32 addrspace(1)* %p4, i32 16
%p6 = getelementptr inbounds i32, i32 addrspace(1)* %p5, i32 20
%p7 = getelementptr inbounds i32, i32 addrspace(1)* %p6, i32 24
%p8 = getelementptr inbounds i32, i32 addrspace(1)* %p7, i32 28
%p9 = getelementptr inbounds i32, i32 addrspace(1)* %p8, i32 32
%p10 = getelementptr inbounds i32, i32 addrspace(1)* %p9, i32 36
%v1 = load volatile i32, i32 addrspace(1)* %p1
%v2 = load volatile i32, i32 addrspace(1)* %p2
%v3 = load volatile i32, i32 addrspace(1)* %p3
%v4 = load volatile i32, i32 addrspace(1)* %p4
%v5 = load volatile i32, i32 addrspace(1)* %p5
%v6 = load volatile i32, i32 addrspace(1)* %p6
%v7 = load volatile i32, i32 addrspace(1)* %p7
%v8 = load volatile i32, i32 addrspace(1)* %p8
%v9 = load volatile i32, i32 addrspace(1)* %p9
%v10 = load volatile i32, i32 addrspace(1)* %p10
call void asm sideeffect "", "v,v,v,v,v,v,v,v,v,v"(i32 %v1, i32 %v2, i32 %v3, i32 %v4, i32 %v5, i32 %v6, i32 %v7, i32 %v8, i32 %v9, i32 %v10)
store volatile i32 %v1, i32 addrspace(1)* undef
store volatile i32 %v2, i32 addrspace(1)* undef
store volatile i32 %v3, i32 addrspace(1)* undef
store volatile i32 %v4, i32 addrspace(1)* undef
store volatile i32 %v5, i32 addrspace(1)* undef
store volatile i32 %v6, i32 addrspace(1)* undef
store volatile i32 %v7, i32 addrspace(1)* undef
store volatile i32 %v8, i32 addrspace(1)* undef
store volatile i32 %v9, i32 addrspace(1)* undef
store volatile i32 %v10, i32 addrspace(1)* undef
ret void
}
; GCN-LABEL: {{^}}max_10_vgprs_spill_v32:
; GCN-DAG: s_mov_b32 s{{[0-9]+}}, SCRATCH_RSRC_DWORD0
; GCN-DAG: s_mov_b32 s{{[0-9]+}}, SCRATCH_RSRC_DWORD1
; GCN: buffer_store_dword v{{[0-9]}},
; GFX908-DAG: v_accvgpr_write_b32 a0, v{{[0-9]}}
; GFX908-DAG: v_accvgpr_write_b32 a9, v{{[0-9]}}
; GCN-NOT: a10
; GFX908: NumVgprs: 10
; GFX900: ScratchSize: 100
; GFX908: ScratchSize: 68
; GFX908: VGPRBlocks: 2
; GFX908: NumVGPRsForWavesPerEU: 10
define amdgpu_kernel void @max_10_vgprs_spill_v32(<32 x float> addrspace(1)* %p) #0 {
%tid = call i32 @llvm.amdgcn.workitem.id.x()
%gep = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p, i32 %tid
%v = load volatile <32 x float>, <32 x float> addrspace(1)* %gep
store volatile <32 x float> %v, <32 x float> addrspace(1)* undef
ret void
}
; GCN-LABEL: {{^}}max_256_vgprs_spill_9x32:
; GFX900-DAG: s_mov_b32 s{{[0-9]+}}, SCRATCH_RSRC_DWORD0
; GFX900-DAG: s_mov_b32 s{{[0-9]+}}, SCRATCH_RSRC_DWORD1
; GFX908-NOT: SCRATCH_RSRC
; GFX908-DAG: v_accvgpr_write_b32 a0, v
; GFX900: buffer_store_dword v
; GFX900: buffer_load_dword v
; GFX908-NOT: buffer_
; GFX908-DAG: v_accvgpr_read_b32
; GFX900: NumVgprs: 256
; GFX900: ScratchSize: 148
; GFX908: NumVgprs: 254
; GFX908: ScratchSize: 0
; GCN: VGPRBlocks: 63
; GFX900: NumVGPRsForWavesPerEU: 256
; GFX908: NumVGPRsForWavesPerEU: 254
define amdgpu_kernel void @max_256_vgprs_spill_9x32(<32 x float> addrspace(1)* %p) #1 {
%tid = call i32 @llvm.amdgcn.workitem.id.x()
%p1 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p, i32 %tid
%p2 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p1, i32 %tid
%p3 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p2, i32 %tid
%p4 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p3, i32 %tid
%p5 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p4, i32 %tid
%p6 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p5, i32 %tid
%p7 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p6, i32 %tid
%p8 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p7, i32 %tid
%p9 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p8, i32 %tid
%v1 = load volatile <32 x float>, <32 x float> addrspace(1)* %p1
%v2 = load volatile <32 x float>, <32 x float> addrspace(1)* %p2
%v3 = load volatile <32 x float>, <32 x float> addrspace(1)* %p3
%v4 = load volatile <32 x float>, <32 x float> addrspace(1)* %p4
%v5 = load volatile <32 x float>, <32 x float> addrspace(1)* %p5
%v6 = load volatile <32 x float>, <32 x float> addrspace(1)* %p6
%v7 = load volatile <32 x float>, <32 x float> addrspace(1)* %p7
%v8 = load volatile <32 x float>, <32 x float> addrspace(1)* %p8
%v9 = load volatile <32 x float>, <32 x float> addrspace(1)* %p9
store volatile <32 x float> %v1, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v2, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v3, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v4, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v5, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v6, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v7, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v8, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v9, <32 x float> addrspace(1)* undef
ret void
}
; GCN-LABEL: {{^}}max_256_vgprs_spill_9x32_2bb:
; GFX900-DAG: s_mov_b32 s{{[0-9]+}}, SCRATCH_RSRC_DWORD0
; GFX900-DAG: s_mov_b32 s{{[0-9]+}}, SCRATCH_RSRC_DWORD1
; GFX908-NOT: SCRATCH_RSRC
; GFX908: v_accvgpr_write_b32
; GFX908: global_load_
; GFX900: buffer_store_dword v
; GFX900: buffer_load_dword v
; GFX908-NOT: buffer_
; GFX908-DAG: v_accvgpr_read_b32
; GFX900: NumVgprs: 256
; GFX908: NumVgprs: 254
; GFX900: ScratchSize: 1796
; GFX908: ScratchSize: 0
; GFX900: VGPRBlocks: 63
; GFX908: VGPRBlocks: 63
; GFX900: NumVGPRsForWavesPerEU: 256
; GFX908: NumVGPRsForWavesPerEU: 25
define amdgpu_kernel void @max_256_vgprs_spill_9x32_2bb(<32 x float> addrspace(1)* %p) #1 {
%tid = call i32 @llvm.amdgcn.workitem.id.x()
%p1 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p, i32 %tid
%p2 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p1, i32 %tid
%p3 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p2, i32 %tid
%p4 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p3, i32 %tid
%p5 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p4, i32 %tid
%p6 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p5, i32 %tid
%p7 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p6, i32 %tid
%p8 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p7, i32 %tid
%p9 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p8, i32 %tid
%v1 = load volatile <32 x float>, <32 x float> addrspace(1)* %p1
%v2 = load volatile <32 x float>, <32 x float> addrspace(1)* %p2
%v3 = load volatile <32 x float>, <32 x float> addrspace(1)* %p3
%v4 = load volatile <32 x float>, <32 x float> addrspace(1)* %p4
%v5 = load volatile <32 x float>, <32 x float> addrspace(1)* %p5
%v6 = load volatile <32 x float>, <32 x float> addrspace(1)* %p6
%v7 = load volatile <32 x float>, <32 x float> addrspace(1)* %p7
%v8 = load volatile <32 x float>, <32 x float> addrspace(1)* %p8
%v9 = load volatile <32 x float>, <32 x float> addrspace(1)* %p9
br label %st
st:
store volatile <32 x float> %v1, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v2, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v3, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v4, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v5, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v6, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v7, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v8, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v9, <32 x float> addrspace(1)* undef
ret void
}
; Make sure there's no crash when we have loads from fixed stack
; objects and are processing VGPR spills
; GCN-LABEL: {{^}}stack_args_vgpr_spill:
; GFX908: v_accvgpr_write_b32
; GFX908: buffer_load_dword v{{[0-9]+}}, off, s[0:3], s32
; GFX908: buffer_load_dword v{{[0-9]+}}, off, s[0:3], s32 offset:4
define void @stack_args_vgpr_spill(<32 x float> %arg0, <32 x float> %arg1, <32 x float> addrspace(1)* %p) #1 {
%tid = call i32 @llvm.amdgcn.workitem.id.x()
%p1 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p, i32 %tid
%p2 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p1, i32 %tid
%p3 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p2, i32 %tid
%p4 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p3, i32 %tid
%p5 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p4, i32 %tid
%p6 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p5, i32 %tid
%p7 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p6, i32 %tid
%v1 = load volatile <32 x float>, <32 x float> addrspace(1)* %p1
%v2 = load volatile <32 x float>, <32 x float> addrspace(1)* %p2
%v3 = load volatile <32 x float>, <32 x float> addrspace(1)* %p3
%v4 = load volatile <32 x float>, <32 x float> addrspace(1)* %p4
%v5 = load volatile <32 x float>, <32 x float> addrspace(1)* %p5
%v6 = load volatile <32 x float>, <32 x float> addrspace(1)* %p6
%v7 = load volatile <32 x float>, <32 x float> addrspace(1)* %p7
br label %st
st:
store volatile <32 x float> %arg0, <32 x float> addrspace(1)* undef
store volatile <32 x float> %arg1, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v1, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v2, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v3, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v4, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v5, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v6, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v7, <32 x float> addrspace(1)* undef
ret void
}
declare i32 @llvm.amdgcn.workitem.id.x()
attributes #0 = { nounwind "amdgpu-num-vgpr"="10" }
attributes #1 = { "amdgpu-flat-work-group-size"="1,256" }
attributes #2 = { nounwind "amdgpu-num-vgpr"="11" }
|