1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193
|
; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
; RUN: opt < %s -slp-vectorizer -S | FileCheck %s
target triple = "aarch64--linux-gnu"
; This checks that we we prefer splats rather than load vectors + shuffles.
; A load + broadcast can be done efficiently with a single `ld1r` instruction.
define void @splat_loads_double(double *%array1, double *%array2, double *%ptrA, double *%ptrB) {
; CHECK-LABEL: @splat_loads_double(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[GEP_1_0:%.*]] = getelementptr inbounds double, double* [[ARRAY1:%.*]], i64 0
; CHECK-NEXT: [[GEP_2_0:%.*]] = getelementptr inbounds double, double* [[ARRAY2:%.*]], i64 0
; CHECK-NEXT: [[GEP_2_1:%.*]] = getelementptr inbounds double, double* [[ARRAY2]], i64 1
; CHECK-NEXT: [[LD_2_0:%.*]] = load double, double* [[GEP_2_0]], align 8
; CHECK-NEXT: [[LD_2_1:%.*]] = load double, double* [[GEP_2_1]], align 8
; CHECK-NEXT: [[TMP0:%.*]] = bitcast double* [[GEP_1_0]] to <2 x double>*
; CHECK-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* [[TMP0]], align 8
; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x double> poison, double [[LD_2_0]], i32 0
; CHECK-NEXT: [[TMP3:%.*]] = insertelement <2 x double> [[TMP2]], double [[LD_2_0]], i32 1
; CHECK-NEXT: [[TMP4:%.*]] = fmul <2 x double> [[TMP1]], [[TMP3]]
; CHECK-NEXT: [[TMP5:%.*]] = insertelement <2 x double> poison, double [[LD_2_1]], i32 0
; CHECK-NEXT: [[TMP6:%.*]] = insertelement <2 x double> [[TMP5]], double [[LD_2_1]], i32 1
; CHECK-NEXT: [[TMP7:%.*]] = fmul <2 x double> [[TMP1]], [[TMP6]]
; CHECK-NEXT: [[TMP8:%.*]] = fadd <2 x double> [[TMP4]], [[TMP7]]
; CHECK-NEXT: [[TMP9:%.*]] = bitcast double* [[GEP_1_0]] to <2 x double>*
; CHECK-NEXT: store <2 x double> [[TMP8]], <2 x double>* [[TMP9]], align 8
; CHECK-NEXT: ret void
;
entry:
%gep_1_0 = getelementptr inbounds double, double* %array1, i64 0
%gep_1_1 = getelementptr inbounds double, double* %array1, i64 1
%ld_1_0 = load double, double* %gep_1_0, align 8
%ld_1_1 = load double, double* %gep_1_1, align 8
%gep_2_0 = getelementptr inbounds double, double* %array2, i64 0
%gep_2_1 = getelementptr inbounds double, double* %array2, i64 1
%ld_2_0 = load double, double* %gep_2_0, align 8
%ld_2_1 = load double, double* %gep_2_1, align 8
%mul0 = fmul double %ld_1_0, %ld_2_0
%mul1 = fmul double %ld_1_1, %ld_2_0
%mul2 = fmul double %ld_1_0, %ld_2_1
%mul3 = fmul double %ld_1_1, %ld_2_1
%add0 = fadd double %mul0, %mul2
%add1 = fadd double %mul1, %mul3
store double %add0, double *%gep_1_0
store double %add1, double *%gep_1_1
ret void
}
; Same but with float instead of double
define void @splat_loads_float(float *%array1, float *%array2, float *%ptrA, float *%ptrB) {
; CHECK-LABEL: @splat_loads_float(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[GEP_1_0:%.*]] = getelementptr inbounds float, float* [[ARRAY1:%.*]], i64 0
; CHECK-NEXT: [[GEP_2_0:%.*]] = getelementptr inbounds float, float* [[ARRAY2:%.*]], i64 0
; CHECK-NEXT: [[GEP_2_1:%.*]] = getelementptr inbounds float, float* [[ARRAY2]], i64 1
; CHECK-NEXT: [[LD_2_0:%.*]] = load float, float* [[GEP_2_0]], align 8
; CHECK-NEXT: [[LD_2_1:%.*]] = load float, float* [[GEP_2_1]], align 8
; CHECK-NEXT: [[TMP0:%.*]] = bitcast float* [[GEP_1_0]] to <2 x float>*
; CHECK-NEXT: [[TMP1:%.*]] = load <2 x float>, <2 x float>* [[TMP0]], align 8
; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x float> poison, float [[LD_2_0]], i32 0
; CHECK-NEXT: [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[LD_2_0]], i32 1
; CHECK-NEXT: [[TMP4:%.*]] = fmul <2 x float> [[TMP1]], [[TMP3]]
; CHECK-NEXT: [[TMP5:%.*]] = insertelement <2 x float> poison, float [[LD_2_1]], i32 0
; CHECK-NEXT: [[TMP6:%.*]] = insertelement <2 x float> [[TMP5]], float [[LD_2_1]], i32 1
; CHECK-NEXT: [[TMP7:%.*]] = fmul <2 x float> [[TMP1]], [[TMP6]]
; CHECK-NEXT: [[TMP8:%.*]] = fadd <2 x float> [[TMP4]], [[TMP7]]
; CHECK-NEXT: [[TMP9:%.*]] = bitcast float* [[GEP_1_0]] to <2 x float>*
; CHECK-NEXT: store <2 x float> [[TMP8]], <2 x float>* [[TMP9]], align 4
; CHECK-NEXT: ret void
;
entry:
%gep_1_0 = getelementptr inbounds float, float* %array1, i64 0
%gep_1_1 = getelementptr inbounds float, float* %array1, i64 1
%ld_1_0 = load float, float* %gep_1_0, align 8
%ld_1_1 = load float, float* %gep_1_1, align 8
%gep_2_0 = getelementptr inbounds float, float* %array2, i64 0
%gep_2_1 = getelementptr inbounds float, float* %array2, i64 1
%ld_2_0 = load float, float* %gep_2_0, align 8
%ld_2_1 = load float, float* %gep_2_1, align 8
%mul0 = fmul float %ld_1_0, %ld_2_0
%mul1 = fmul float %ld_1_1, %ld_2_0
%mul2 = fmul float %ld_1_0, %ld_2_1
%mul3 = fmul float %ld_1_1, %ld_2_1
%add0 = fadd float %mul0, %mul2
%add1 = fadd float %mul1, %mul3
store float %add0, float *%gep_1_0
store float %add1, float *%gep_1_1
ret void
}
; Same but with i64
define void @splat_loads_i64(i64 *%array1, i64 *%array2, i64 *%ptrA, i64 *%ptrB) {
; CHECK-LABEL: @splat_loads_i64(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[GEP_1_0:%.*]] = getelementptr inbounds i64, i64* [[ARRAY1:%.*]], i64 0
; CHECK-NEXT: [[GEP_2_0:%.*]] = getelementptr inbounds i64, i64* [[ARRAY2:%.*]], i64 0
; CHECK-NEXT: [[GEP_2_1:%.*]] = getelementptr inbounds i64, i64* [[ARRAY2]], i64 1
; CHECK-NEXT: [[LD_2_0:%.*]] = load i64, i64* [[GEP_2_0]], align 8
; CHECK-NEXT: [[LD_2_1:%.*]] = load i64, i64* [[GEP_2_1]], align 8
; CHECK-NEXT: [[TMP0:%.*]] = bitcast i64* [[GEP_1_0]] to <2 x i64>*
; CHECK-NEXT: [[TMP1:%.*]] = load <2 x i64>, <2 x i64>* [[TMP0]], align 8
; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x i64> poison, i64 [[LD_2_0]], i32 0
; CHECK-NEXT: [[TMP3:%.*]] = insertelement <2 x i64> [[TMP2]], i64 [[LD_2_0]], i32 1
; CHECK-NEXT: [[TMP4:%.*]] = or <2 x i64> [[TMP1]], [[TMP3]]
; CHECK-NEXT: [[TMP5:%.*]] = insertelement <2 x i64> poison, i64 [[LD_2_1]], i32 0
; CHECK-NEXT: [[TMP6:%.*]] = insertelement <2 x i64> [[TMP5]], i64 [[LD_2_1]], i32 1
; CHECK-NEXT: [[TMP7:%.*]] = or <2 x i64> [[TMP1]], [[TMP6]]
; CHECK-NEXT: [[TMP8:%.*]] = add <2 x i64> [[TMP4]], [[TMP7]]
; CHECK-NEXT: [[TMP9:%.*]] = bitcast i64* [[GEP_1_0]] to <2 x i64>*
; CHECK-NEXT: store <2 x i64> [[TMP8]], <2 x i64>* [[TMP9]], align 4
; CHECK-NEXT: ret void
;
entry:
%gep_1_0 = getelementptr inbounds i64, i64* %array1, i64 0
%gep_1_1 = getelementptr inbounds i64, i64* %array1, i64 1
%ld_1_0 = load i64, i64* %gep_1_0, align 8
%ld_1_1 = load i64, i64* %gep_1_1, align 8
%gep_2_0 = getelementptr inbounds i64, i64* %array2, i64 0
%gep_2_1 = getelementptr inbounds i64, i64* %array2, i64 1
%ld_2_0 = load i64, i64* %gep_2_0, align 8
%ld_2_1 = load i64, i64* %gep_2_1, align 8
%or0 = or i64 %ld_1_0, %ld_2_0
%or1 = or i64 %ld_1_1, %ld_2_0
%or2 = or i64 %ld_1_0, %ld_2_1
%or3 = or i64 %ld_1_1, %ld_2_1
%add0 = add i64 %or0, %or2
%add1 = add i64 %or1, %or3
store i64 %add0, i64 *%gep_1_0
store i64 %add1, i64 *%gep_1_1
ret void
}
; Same but with i32
define void @splat_loads_i32(i32 *%array1, i32 *%array2, i32 *%ptrA, i32 *%ptrB) {
; CHECK-LABEL: @splat_loads_i32(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[GEP_1_0:%.*]] = getelementptr inbounds i32, i32* [[ARRAY1:%.*]], i64 0
; CHECK-NEXT: [[GEP_2_0:%.*]] = getelementptr inbounds i32, i32* [[ARRAY2:%.*]], i64 0
; CHECK-NEXT: [[GEP_2_1:%.*]] = getelementptr inbounds i32, i32* [[ARRAY2]], i64 1
; CHECK-NEXT: [[LD_2_0:%.*]] = load i32, i32* [[GEP_2_0]], align 8
; CHECK-NEXT: [[LD_2_1:%.*]] = load i32, i32* [[GEP_2_1]], align 8
; CHECK-NEXT: [[TMP0:%.*]] = bitcast i32* [[GEP_1_0]] to <2 x i32>*
; CHECK-NEXT: [[TMP1:%.*]] = load <2 x i32>, <2 x i32>* [[TMP0]], align 8
; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x i32> poison, i32 [[LD_2_0]], i32 0
; CHECK-NEXT: [[TMP3:%.*]] = insertelement <2 x i32> [[TMP2]], i32 [[LD_2_0]], i32 1
; CHECK-NEXT: [[TMP4:%.*]] = or <2 x i32> [[TMP1]], [[TMP3]]
; CHECK-NEXT: [[TMP5:%.*]] = insertelement <2 x i32> poison, i32 [[LD_2_1]], i32 0
; CHECK-NEXT: [[TMP6:%.*]] = insertelement <2 x i32> [[TMP5]], i32 [[LD_2_1]], i32 1
; CHECK-NEXT: [[TMP7:%.*]] = or <2 x i32> [[TMP1]], [[TMP6]]
; CHECK-NEXT: [[TMP8:%.*]] = add <2 x i32> [[TMP4]], [[TMP7]]
; CHECK-NEXT: [[TMP9:%.*]] = bitcast i32* [[GEP_1_0]] to <2 x i32>*
; CHECK-NEXT: store <2 x i32> [[TMP8]], <2 x i32>* [[TMP9]], align 4
; CHECK-NEXT: ret void
;
entry:
%gep_1_0 = getelementptr inbounds i32, i32* %array1, i64 0
%gep_1_1 = getelementptr inbounds i32, i32* %array1, i64 1
%ld_1_0 = load i32, i32* %gep_1_0, align 8
%ld_1_1 = load i32, i32* %gep_1_1, align 8
%gep_2_0 = getelementptr inbounds i32, i32* %array2, i64 0
%gep_2_1 = getelementptr inbounds i32, i32* %array2, i64 1
%ld_2_0 = load i32, i32* %gep_2_0, align 8
%ld_2_1 = load i32, i32* %gep_2_1, align 8
%or0 = or i32 %ld_1_0, %ld_2_0
%or1 = or i32 %ld_1_1, %ld_2_0
%or2 = or i32 %ld_1_0, %ld_2_1
%or3 = or i32 %ld_1_1, %ld_2_1
%add0 = add i32 %or0, %or2
%add1 = add i32 %or1, %or3
store i32 %add0, i32 *%gep_1_0
store i32 %add1, i32 *%gep_1_1
ret void
}
|