1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223
|
//===----- hlsl_intrinsics.h - HLSL definitions for intrinsics ----------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#ifndef _HLSL_HLSL_INTRINSICS_H_
#define _HLSL_HLSL_INTRINSICS_H_
namespace hlsl {
__attribute__((availability(shadermodel, introduced = 6.0)))
__attribute__((clang_builtin_alias(__builtin_hlsl_wave_active_count_bits))) uint
WaveActiveCountBits(bool bBit);
// abs builtins
#ifdef __HLSL_ENABLE_16_BIT
__attribute__((clang_builtin_alias(__builtin_elementwise_abs)))
int16_t abs(int16_t);
__attribute__((clang_builtin_alias(__builtin_elementwise_abs)))
int16_t2 abs(int16_t2);
__attribute__((clang_builtin_alias(__builtin_elementwise_abs)))
int16_t3 abs(int16_t3);
__attribute__((clang_builtin_alias(__builtin_elementwise_abs)))
int16_t4 abs(int16_t4);
__attribute__((clang_builtin_alias(__builtin_elementwise_abs))) half abs(half);
__attribute__((clang_builtin_alias(__builtin_elementwise_abs)))
half2 abs(half2);
__attribute__((clang_builtin_alias(__builtin_elementwise_abs)))
half3 abs(half3);
__attribute__((clang_builtin_alias(__builtin_elementwise_abs)))
half4 abs(half4);
#endif
__attribute__((clang_builtin_alias(__builtin_elementwise_abs))) int abs(int);
__attribute__((clang_builtin_alias(__builtin_elementwise_abs))) int2 abs(int2);
__attribute__((clang_builtin_alias(__builtin_elementwise_abs))) int3 abs(int3);
__attribute__((clang_builtin_alias(__builtin_elementwise_abs))) int4 abs(int4);
__attribute__((clang_builtin_alias(__builtin_elementwise_abs))) float
abs(float);
__attribute__((clang_builtin_alias(__builtin_elementwise_abs)))
float2 abs(float2);
__attribute__((clang_builtin_alias(__builtin_elementwise_abs)))
float3 abs(float3);
__attribute__((clang_builtin_alias(__builtin_elementwise_abs)))
float4 abs(float4);
__attribute__((clang_builtin_alias(__builtin_elementwise_abs)))
int64_t abs(int64_t);
__attribute__((clang_builtin_alias(__builtin_elementwise_abs)))
int64_t2 abs(int64_t2);
__attribute__((clang_builtin_alias(__builtin_elementwise_abs)))
int64_t3 abs(int64_t3);
__attribute__((clang_builtin_alias(__builtin_elementwise_abs)))
int64_t4 abs(int64_t4);
__attribute__((clang_builtin_alias(__builtin_elementwise_abs))) double
abs(double);
__attribute__((clang_builtin_alias(__builtin_elementwise_abs)))
double2 abs(double2);
__attribute__((clang_builtin_alias(__builtin_elementwise_abs)))
double3 abs(double3);
__attribute__((clang_builtin_alias(__builtin_elementwise_abs)))
double4 abs(double4);
// sqrt builtins
__attribute__((clang_builtin_alias(__builtin_sqrt))) double sqrt(double In);
__attribute__((clang_builtin_alias(__builtin_sqrtf))) float sqrt(float In);
#ifdef __HLSL_ENABLE_16_BIT
__attribute__((clang_builtin_alias(__builtin_sqrtf16))) half sqrt(half In);
#endif
// ceil builtins
#ifdef __HLSL_ENABLE_16_BIT
__attribute__((clang_builtin_alias(__builtin_elementwise_ceil)))
half ceil(half);
__attribute__((clang_builtin_alias(__builtin_elementwise_ceil)))
half2 ceil(half2);
__attribute__((clang_builtin_alias(__builtin_elementwise_ceil)))
half3 ceil(half3);
__attribute__((clang_builtin_alias(__builtin_elementwise_ceil)))
half4 ceil(half4);
#endif
__attribute__((clang_builtin_alias(__builtin_elementwise_ceil))) float
ceil(float);
__attribute__((clang_builtin_alias(__builtin_elementwise_ceil)))
float2 ceil(float2);
__attribute__((clang_builtin_alias(__builtin_elementwise_ceil)))
float3 ceil(float3);
__attribute__((clang_builtin_alias(__builtin_elementwise_ceil)))
float4 ceil(float4);
__attribute__((clang_builtin_alias(__builtin_elementwise_ceil))) double
ceil(double);
__attribute__((clang_builtin_alias(__builtin_elementwise_ceil)))
double2 ceil(double2);
__attribute__((clang_builtin_alias(__builtin_elementwise_ceil)))
double3 ceil(double3);
__attribute__((clang_builtin_alias(__builtin_elementwise_ceil)))
double4 ceil(double4);
// floor builtins
#ifdef __HLSL_ENABLE_16_BIT
__attribute__((clang_builtin_alias(__builtin_elementwise_floor)))
half floor(half);
__attribute__((clang_builtin_alias(__builtin_elementwise_floor)))
half2 floor(half2);
__attribute__((clang_builtin_alias(__builtin_elementwise_floor)))
half3 floor(half3);
__attribute__((clang_builtin_alias(__builtin_elementwise_floor)))
half4 floor(half4);
#endif
__attribute__((clang_builtin_alias(__builtin_elementwise_floor))) float
floor(float);
__attribute__((clang_builtin_alias(__builtin_elementwise_floor)))
float2 floor(float2);
__attribute__((clang_builtin_alias(__builtin_elementwise_floor)))
float3 floor(float3);
__attribute__((clang_builtin_alias(__builtin_elementwise_floor)))
float4 floor(float4);
__attribute__((clang_builtin_alias(__builtin_elementwise_floor))) double
floor(double);
__attribute__((clang_builtin_alias(__builtin_elementwise_floor)))
double2 floor(double2);
__attribute__((clang_builtin_alias(__builtin_elementwise_floor)))
double3 floor(double3);
__attribute__((clang_builtin_alias(__builtin_elementwise_floor)))
double4 floor(double4);
// cos builtins
#ifdef __HLSL_ENABLE_16_BIT
__attribute__((clang_builtin_alias(__builtin_elementwise_cos))) half cos(half);
__attribute__((clang_builtin_alias(__builtin_elementwise_cos)))
half2 cos(half2);
__attribute__((clang_builtin_alias(__builtin_elementwise_cos)))
half3 cos(half3);
__attribute__((clang_builtin_alias(__builtin_elementwise_cos)))
half4 cos(half4);
#endif
__attribute__((clang_builtin_alias(__builtin_elementwise_cos))) float
cos(float);
__attribute__((clang_builtin_alias(__builtin_elementwise_cos)))
float2 cos(float2);
__attribute__((clang_builtin_alias(__builtin_elementwise_cos)))
float3 cos(float3);
__attribute__((clang_builtin_alias(__builtin_elementwise_cos)))
float4 cos(float4);
__attribute__((clang_builtin_alias(__builtin_elementwise_cos))) double
cos(double);
__attribute__((clang_builtin_alias(__builtin_elementwise_cos)))
double2 cos(double2);
__attribute__((clang_builtin_alias(__builtin_elementwise_cos)))
double3 cos(double3);
__attribute__((clang_builtin_alias(__builtin_elementwise_cos)))
double4 cos(double4);
// sin builtins
#ifdef __HLSL_ENABLE_16_BIT
__attribute__((clang_builtin_alias(__builtin_elementwise_sin))) half sin(half);
__attribute__((clang_builtin_alias(__builtin_elementwise_sin)))
half2 sin(half2);
__attribute__((clang_builtin_alias(__builtin_elementwise_sin)))
half3 sin(half3);
__attribute__((clang_builtin_alias(__builtin_elementwise_sin)))
half4 sin(half4);
#endif
__attribute__((clang_builtin_alias(__builtin_elementwise_sin))) float
sin(float);
__attribute__((clang_builtin_alias(__builtin_elementwise_sin)))
float2 sin(float2);
__attribute__((clang_builtin_alias(__builtin_elementwise_sin)))
float3 sin(float3);
__attribute__((clang_builtin_alias(__builtin_elementwise_sin)))
float4 sin(float4);
__attribute__((clang_builtin_alias(__builtin_elementwise_sin))) double
sin(double);
__attribute__((clang_builtin_alias(__builtin_elementwise_sin)))
double2 sin(double2);
__attribute__((clang_builtin_alias(__builtin_elementwise_sin)))
double3 sin(double3);
__attribute__((clang_builtin_alias(__builtin_elementwise_sin)))
double4 sin(double4);
// trunc builtins
#ifdef __HLSL_ENABLE_16_BIT
__attribute__((clang_builtin_alias(__builtin_elementwise_trunc)))
half trunc(half);
__attribute__((clang_builtin_alias(__builtin_elementwise_trunc)))
half2 trunc(half2);
__attribute__((clang_builtin_alias(__builtin_elementwise_trunc)))
half3 trunc(half3);
__attribute__((clang_builtin_alias(__builtin_elementwise_trunc)))
half4 trunc(half4);
#endif
__attribute__((clang_builtin_alias(__builtin_elementwise_trunc))) float
trunc(float);
__attribute__((clang_builtin_alias(__builtin_elementwise_trunc)))
float2 trunc(float2);
__attribute__((clang_builtin_alias(__builtin_elementwise_trunc)))
float3 trunc(float3);
__attribute__((clang_builtin_alias(__builtin_elementwise_trunc)))
float4 trunc(float4);
__attribute__((clang_builtin_alias(__builtin_elementwise_trunc))) double
trunc(double);
__attribute__((clang_builtin_alias(__builtin_elementwise_trunc)))
double2 trunc(double2);
__attribute__((clang_builtin_alias(__builtin_elementwise_trunc)))
double3 trunc(double3);
__attribute__((clang_builtin_alias(__builtin_elementwise_trunc)))
double4 trunc(double4);
} // namespace hlsl
#endif //_HLSL_HLSL_INTRINSICS_H_
|