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//===-- Mangled.cpp -------------------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "lldb/Core/Mangled.h"
#include "lldb/Core/DataFileCache.h"
#include "lldb/Core/RichManglingContext.h"
#include "lldb/Target/Language.h"
#include "lldb/Utility/ConstString.h"
#include "lldb/Utility/DataEncoder.h"
#include "lldb/Utility/LLDBLog.h"
#include "lldb/Utility/Log.h"
#include "lldb/Utility/RegularExpression.h"
#include "lldb/Utility/Stream.h"
#include "lldb/lldb-enumerations.h"
#include "llvm/ADT/StringRef.h"
#include "llvm/Demangle/Demangle.h"
#include "llvm/Support/Compiler.h"
#include <mutex>
#include <string>
#include <string_view>
#include <utility>
#include <cstdlib>
#include <cstring>
using namespace lldb_private;
static inline bool cstring_is_mangled(llvm::StringRef s) {
return Mangled::GetManglingScheme(s) != Mangled::eManglingSchemeNone;
}
#pragma mark Mangled
Mangled::ManglingScheme Mangled::GetManglingScheme(llvm::StringRef const name) {
if (name.empty())
return Mangled::eManglingSchemeNone;
if (name.startswith("?"))
return Mangled::eManglingSchemeMSVC;
if (name.startswith("_R"))
return Mangled::eManglingSchemeRustV0;
if (name.startswith("_D"))
return Mangled::eManglingSchemeD;
if (name.startswith("_Z"))
return Mangled::eManglingSchemeItanium;
// ___Z is a clang extension of block invocations
if (name.startswith("___Z"))
return Mangled::eManglingSchemeItanium;
return Mangled::eManglingSchemeNone;
}
Mangled::Mangled(ConstString s) : m_mangled(), m_demangled() {
if (s)
SetValue(s);
}
Mangled::Mangled(llvm::StringRef name) {
if (!name.empty())
SetValue(ConstString(name));
}
// Convert to bool operator. This allows code to check any Mangled objects
// to see if they contain anything valid using code such as:
//
// Mangled mangled(...);
// if (mangled)
// { ...
Mangled::operator bool() const { return m_mangled || m_demangled; }
// Clear the mangled and demangled values.
void Mangled::Clear() {
m_mangled.Clear();
m_demangled.Clear();
}
// Compare the string values.
int Mangled::Compare(const Mangled &a, const Mangled &b) {
return ConstString::Compare(a.GetName(ePreferMangled),
b.GetName(ePreferMangled));
}
void Mangled::SetValue(ConstString name) {
if (name) {
if (cstring_is_mangled(name.GetStringRef())) {
m_demangled.Clear();
m_mangled = name;
} else {
m_demangled = name;
m_mangled.Clear();
}
} else {
m_demangled.Clear();
m_mangled.Clear();
}
}
// Local helpers for different demangling implementations.
static char *GetMSVCDemangledStr(std::string_view M) {
char *demangled_cstr = llvm::microsoftDemangle(
M, nullptr, nullptr,
llvm::MSDemangleFlags(
llvm::MSDF_NoAccessSpecifier | llvm::MSDF_NoCallingConvention |
llvm::MSDF_NoMemberType | llvm::MSDF_NoVariableType));
if (Log *log = GetLog(LLDBLog::Demangle)) {
if (demangled_cstr && demangled_cstr[0])
LLDB_LOGF(log, "demangled msvc: %s -> \"%s\"", M.data(), demangled_cstr);
else
LLDB_LOGF(log, "demangled msvc: %s -> error", M.data());
}
return demangled_cstr;
}
static char *GetItaniumDemangledStr(const char *M) {
char *demangled_cstr = nullptr;
llvm::ItaniumPartialDemangler ipd;
bool err = ipd.partialDemangle(M);
if (!err) {
// Default buffer and size (will realloc in case it's too small).
size_t demangled_size = 80;
demangled_cstr = static_cast<char *>(std::malloc(demangled_size));
demangled_cstr = ipd.finishDemangle(demangled_cstr, &demangled_size);
assert(demangled_cstr &&
"finishDemangle must always succeed if partialDemangle did");
assert(demangled_cstr[demangled_size - 1] == '\0' &&
"Expected demangled_size to return length including trailing null");
}
if (Log *log = GetLog(LLDBLog::Demangle)) {
if (demangled_cstr)
LLDB_LOGF(log, "demangled itanium: %s -> \"%s\"", M, demangled_cstr);
else
LLDB_LOGF(log, "demangled itanium: %s -> error: failed to demangle", M);
}
return demangled_cstr;
}
static char *GetRustV0DemangledStr(std::string_view M) {
char *demangled_cstr = llvm::rustDemangle(M);
if (Log *log = GetLog(LLDBLog::Demangle)) {
if (demangled_cstr && demangled_cstr[0])
LLDB_LOG(log, "demangled rustv0: {0} -> \"{1}\"", M, demangled_cstr);
else
LLDB_LOG(log, "demangled rustv0: {0} -> error: failed to demangle", M);
}
return demangled_cstr;
}
static char *GetDLangDemangledStr(std::string_view M) {
char *demangled_cstr = llvm::dlangDemangle(M);
if (Log *log = GetLog(LLDBLog::Demangle)) {
if (demangled_cstr && demangled_cstr[0])
LLDB_LOG(log, "demangled dlang: {0} -> \"{1}\"", M, demangled_cstr);
else
LLDB_LOG(log, "demangled dlang: {0} -> error: failed to demangle", M);
}
return demangled_cstr;
}
// Explicit demangling for scheduled requests during batch processing. This
// makes use of ItaniumPartialDemangler's rich demangle info
bool Mangled::GetRichManglingInfo(RichManglingContext &context,
SkipMangledNameFn *skip_mangled_name) {
// Others are not meant to arrive here. ObjC names or C's main() for example
// have their names stored in m_demangled, while m_mangled is empty.
assert(m_mangled);
// Check whether or not we are interested in this name at all.
ManglingScheme scheme = GetManglingScheme(m_mangled.GetStringRef());
if (skip_mangled_name && skip_mangled_name(m_mangled.GetStringRef(), scheme))
return false;
switch (scheme) {
case eManglingSchemeNone:
// The current mangled_name_filter would allow llvm_unreachable here.
return false;
case eManglingSchemeItanium:
// We want the rich mangling info here, so we don't care whether or not
// there is a demangled string in the pool already.
return context.FromItaniumName(m_mangled);
case eManglingSchemeMSVC: {
// We have no rich mangling for MSVC-mangled names yet, so first try to
// demangle it if necessary.
if (!m_demangled && !m_mangled.GetMangledCounterpart(m_demangled)) {
if (char *d = GetMSVCDemangledStr(m_mangled)) {
// Without the rich mangling info we have to demangle the full name.
// Copy it to string pool and connect the counterparts to accelerate
// later access in GetDemangledName().
m_demangled.SetStringWithMangledCounterpart(llvm::StringRef(d),
m_mangled);
::free(d);
} else {
m_demangled.SetCString("");
}
}
if (m_demangled.IsEmpty()) {
// Cannot demangle it, so don't try parsing.
return false;
} else {
// Demangled successfully, we can try and parse it with
// CPlusPlusLanguage::MethodName.
return context.FromCxxMethodName(m_demangled);
}
}
case eManglingSchemeRustV0:
case eManglingSchemeD:
// Rich demangling scheme is not supported
return false;
}
llvm_unreachable("Fully covered switch above!");
}
// Generate the demangled name on demand using this accessor. Code in this
// class will need to use this accessor if it wishes to decode the demangled
// name. The result is cached and will be kept until a new string value is
// supplied to this object, or until the end of the object's lifetime.
ConstString Mangled::GetDemangledName() const {
// Check to make sure we have a valid mangled name and that we haven't
// already decoded our mangled name.
if (m_mangled && m_demangled.IsNull()) {
// Don't bother running anything that isn't mangled
const char *mangled_name = m_mangled.GetCString();
ManglingScheme mangling_scheme =
GetManglingScheme(m_mangled.GetStringRef());
if (mangling_scheme != eManglingSchemeNone &&
!m_mangled.GetMangledCounterpart(m_demangled)) {
// We didn't already mangle this name, demangle it and if all goes well
// add it to our map.
char *demangled_name = nullptr;
switch (mangling_scheme) {
case eManglingSchemeMSVC:
demangled_name = GetMSVCDemangledStr(mangled_name);
break;
case eManglingSchemeItanium: {
demangled_name = GetItaniumDemangledStr(mangled_name);
break;
}
case eManglingSchemeRustV0:
demangled_name = GetRustV0DemangledStr(m_mangled);
break;
case eManglingSchemeD:
demangled_name = GetDLangDemangledStr(m_mangled);
break;
case eManglingSchemeNone:
llvm_unreachable("eManglingSchemeNone was handled already");
}
if (demangled_name) {
m_demangled.SetStringWithMangledCounterpart(
llvm::StringRef(demangled_name), m_mangled);
free(demangled_name);
}
}
if (m_demangled.IsNull()) {
// Set the demangled string to the empty string to indicate we tried to
// parse it once and failed.
m_demangled.SetCString("");
}
}
return m_demangled;
}
ConstString Mangled::GetDisplayDemangledName() const {
return GetDemangledName();
}
bool Mangled::NameMatches(const RegularExpression ®ex) const {
if (m_mangled && regex.Execute(m_mangled.GetStringRef()))
return true;
ConstString demangled = GetDemangledName();
return demangled && regex.Execute(demangled.GetStringRef());
}
// Get the demangled name if there is one, else return the mangled name.
ConstString Mangled::GetName(Mangled::NamePreference preference) const {
if (preference == ePreferMangled && m_mangled)
return m_mangled;
// Call the accessor to make sure we get a demangled name in case it hasn't
// been demangled yet...
ConstString demangled = GetDemangledName();
if (preference == ePreferDemangledWithoutArguments) {
if (Language *lang = Language::FindPlugin(GuessLanguage())) {
return lang->GetDemangledFunctionNameWithoutArguments(*this);
}
}
if (preference == ePreferDemangled) {
if (demangled)
return demangled;
return m_mangled;
}
return demangled;
}
// Dump a Mangled object to stream "s". We don't force our demangled name to be
// computed currently (we don't use the accessor).
void Mangled::Dump(Stream *s) const {
if (m_mangled) {
*s << ", mangled = " << m_mangled;
}
if (m_demangled) {
const char *demangled = m_demangled.AsCString();
s->Printf(", demangled = %s", demangled[0] ? demangled : "<error>");
}
}
// Dumps a debug version of this string with extra object and state information
// to stream "s".
void Mangled::DumpDebug(Stream *s) const {
s->Printf("%*p: Mangled mangled = ", static_cast<int>(sizeof(void *) * 2),
static_cast<const void *>(this));
m_mangled.DumpDebug(s);
s->Printf(", demangled = ");
m_demangled.DumpDebug(s);
}
// Return the size in byte that this object takes in memory. The size includes
// the size of the objects it owns, and not the strings that it references
// because they are shared strings.
size_t Mangled::MemorySize() const {
return m_mangled.MemorySize() + m_demangled.MemorySize();
}
// We "guess" the language because we can't determine a symbol's language from
// it's name. For example, a Pascal symbol can be mangled using the C++
// Itanium scheme, and defined in a compilation unit within the same module as
// other C++ units. In addition, different targets could have different ways
// of mangling names from a given language, likewise the compilation units
// within those targets.
lldb::LanguageType Mangled::GuessLanguage() const {
lldb::LanguageType result = lldb::eLanguageTypeUnknown;
// Ask each language plugin to check if the mangled name belongs to it.
Language::ForEach([this, &result](Language *l) {
if (l->SymbolNameFitsToLanguage(*this)) {
result = l->GetLanguageType();
return false;
}
return true;
});
return result;
}
// Dump OBJ to the supplied stream S.
Stream &operator<<(Stream &s, const Mangled &obj) {
if (obj.GetMangledName())
s << "mangled = '" << obj.GetMangledName() << "'";
ConstString demangled = obj.GetDemangledName();
if (demangled)
s << ", demangled = '" << demangled << '\'';
else
s << ", demangled = <error>";
return s;
}
// When encoding Mangled objects we can get away with encoding as little
// information as is required. The enumeration below helps us to efficiently
// encode Mangled objects.
enum MangledEncoding {
/// If the Mangled object has neither a mangled name or demangled name we can
/// encode the object with one zero byte using the Empty enumeration.
Empty = 0u,
/// If the Mangled object has only a demangled name and no mangled named, we
/// can encode only the demangled name.
DemangledOnly = 1u,
/// If the mangle name can calculate the demangled name (it is the
/// mangled/demangled counterpart), then we only need to encode the mangled
/// name as the demangled name can be recomputed.
MangledOnly = 2u,
/// If we have a Mangled object with two different names that are not related
/// then we need to save both strings. This can happen if we have a name that
/// isn't a true mangled name, but we want to be able to lookup a symbol by
/// name and type in the symbol table. We do this for Objective C symbols like
/// "OBJC_CLASS_$_NSValue" where the mangled named will be set to
/// "OBJC_CLASS_$_NSValue" and the demangled name will be manually set to
/// "NSValue". If we tried to demangled the name "OBJC_CLASS_$_NSValue" it
/// would fail, but in these cases we want these unrelated names to be
/// preserved.
MangledAndDemangled = 3u
};
bool Mangled::Decode(const DataExtractor &data, lldb::offset_t *offset_ptr,
const StringTableReader &strtab) {
m_mangled.Clear();
m_demangled.Clear();
MangledEncoding encoding = (MangledEncoding)data.GetU8(offset_ptr);
switch (encoding) {
case Empty:
return true;
case DemangledOnly:
m_demangled.SetString(strtab.Get(data.GetU32(offset_ptr)));
return true;
case MangledOnly:
m_mangled.SetString(strtab.Get(data.GetU32(offset_ptr)));
return true;
case MangledAndDemangled:
m_mangled.SetString(strtab.Get(data.GetU32(offset_ptr)));
m_demangled.SetString(strtab.Get(data.GetU32(offset_ptr)));
return true;
}
return false;
}
/// The encoding format for the Mangled object is as follows:
///
/// uint8_t encoding;
/// char str1[]; (only if DemangledOnly, MangledOnly)
/// char str2[]; (only if MangledAndDemangled)
///
/// The strings are stored as NULL terminated UTF8 strings and str1 and str2
/// are only saved if we need them based on the encoding.
///
/// Some mangled names have a mangled name that can be demangled by the built
/// in demanglers. These kinds of mangled objects know when the mangled and
/// demangled names are the counterparts for each other. This is done because
/// demangling is very expensive and avoiding demangling the same name twice
/// saves us a lot of compute time. For these kinds of names we only need to
/// save the mangled name and have the encoding set to "MangledOnly".
///
/// If a mangled obejct has only a demangled name, then we save only that string
/// and have the encoding set to "DemangledOnly".
///
/// Some mangled objects have both mangled and demangled names, but the
/// demangled name can not be computed from the mangled name. This is often used
/// for runtime named, like Objective C runtime V2 and V3 names. Both these
/// names must be saved and the encoding is set to "MangledAndDemangled".
///
/// For a Mangled object with no names, we only need to set the encoding to
/// "Empty" and not store any string values.
void Mangled::Encode(DataEncoder &file, ConstStringTable &strtab) const {
MangledEncoding encoding = Empty;
if (m_mangled) {
encoding = MangledOnly;
if (m_demangled) {
// We have both mangled and demangled names. If the demangled name is the
// counterpart of the mangled name, then we only need to save the mangled
// named. If they are different, we need to save both.
ConstString s;
if (!(m_mangled.GetMangledCounterpart(s) && s == m_demangled))
encoding = MangledAndDemangled;
}
} else if (m_demangled) {
encoding = DemangledOnly;
}
file.AppendU8(encoding);
switch (encoding) {
case Empty:
break;
case DemangledOnly:
file.AppendU32(strtab.Add(m_demangled));
break;
case MangledOnly:
file.AppendU32(strtab.Add(m_mangled));
break;
case MangledAndDemangled:
file.AppendU32(strtab.Add(m_mangled));
file.AppendU32(strtab.Add(m_demangled));
break;
}
}
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