File: vfwmsac-vp.ll

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; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=riscv32 -mattr=+d,+zfh,+zvfh,+v,+m -target-abi=ilp32d \
; RUN:     -verify-machineinstrs < %s | FileCheck %s
; RUN: llc -mtriple=riscv64 -mattr=+d,+zfh,+zvfh,+v,+m -target-abi=lp64d \
; RUN:     -verify-machineinstrs < %s | FileCheck %s

declare <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float>, <vscale x 1 x float>, <vscale x 1 x float>, <vscale x 1 x i1>, i32)
declare <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float>, <vscale x 1 x i1>, i32)
declare <vscale x 1 x float> @llvm.vp.fpext.nxv1f32.nxv1f16(<vscale x 1 x half>, <vscale x 1 x i1>, i32)
declare <vscale x 1 x float> @llvm.vp.merge.nxv1f32(<vscale x 1 x i1>, <vscale x 1 x float>, <vscale x 1 x float>, i32)

define <vscale x 1 x float> @vmfsac_vv_nxv1f32(<vscale x 1 x half> %a, <vscale x 1 x half> %b, <vscale x 1 x float> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vmfsac_vv_nxv1f32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, mf4, ta, ma
; CHECK-NEXT:    vfwmsac.vv v10, v8, v9, v0.t
; CHECK-NEXT:    vmv1r.v v8, v10
; CHECK-NEXT:    ret
  %aext = call <vscale x 1 x float> @llvm.vp.fpext.nxv1f32.nxv1f16(<vscale x 1 x half> %a, <vscale x 1 x i1> %m, i32 %evl)
  %bext = call <vscale x 1 x float> @llvm.vp.fpext.nxv1f32.nxv1f16(<vscale x 1 x half> %b, <vscale x 1 x i1> %m, i32 %evl)
  %negc = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %c, <vscale x 1 x i1> %m, i32 %evl)
  %v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %aext, <vscale x 1 x float> %bext, <vscale x 1 x float> %negc, <vscale x 1 x i1> %m, i32 %evl)
  ret <vscale x 1 x float> %v
}

define <vscale x 1 x float> @vmfsac_vv_nxv1f32_unmasked(<vscale x 1 x half> %a, <vscale x 1 x half> %b, <vscale x 1 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vmfsac_vv_nxv1f32_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, mf4, ta, ma
; CHECK-NEXT:    vfwmsac.vv v10, v8, v9
; CHECK-NEXT:    vmv1r.v v8, v10
; CHECK-NEXT:    ret
  %splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
  %allones = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
  %aext = call <vscale x 1 x float> @llvm.vp.fpext.nxv1f32.nxv1f16(<vscale x 1 x half> %a, <vscale x 1 x i1> %allones, i32 %evl)
  %bext = call <vscale x 1 x float> @llvm.vp.fpext.nxv1f32.nxv1f16(<vscale x 1 x half> %b, <vscale x 1 x i1> %allones, i32 %evl)
  %negc = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %c, <vscale x 1 x i1> %allones, i32 %evl)
  %v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %aext, <vscale x 1 x float> %bext, <vscale x 1 x float> %negc, <vscale x 1 x i1> %allones, i32 %evl)
  ret <vscale x 1 x float> %v
}

define <vscale x 1 x float> @vmfsac_vv_nxv1f32_tu(<vscale x 1 x half> %a, <vscale x 1 x half> %b, <vscale x 1 x float> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vmfsac_vv_nxv1f32_tu:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, mf4, tu, mu
; CHECK-NEXT:    vfwmsac.vv v10, v8, v9, v0.t
; CHECK-NEXT:    vmv1r.v v8, v10
; CHECK-NEXT:    ret
  %splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
  %allones = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
  %aext = call <vscale x 1 x float> @llvm.vp.fpext.nxv1f32.nxv1f16(<vscale x 1 x half> %a, <vscale x 1 x i1> %allones, i32 %evl)
  %bext = call <vscale x 1 x float> @llvm.vp.fpext.nxv1f32.nxv1f16(<vscale x 1 x half> %b, <vscale x 1 x i1> %allones, i32 %evl)
  %negc = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %c, <vscale x 1 x i1> %allones, i32 %evl)
  %v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %aext, <vscale x 1 x float> %bext, <vscale x 1 x float> %negc, <vscale x 1 x i1> %allones, i32 %evl)
  %u = call <vscale x 1 x float> @llvm.vp.merge.nxv1f32(<vscale x 1 x i1> %m, <vscale x 1 x float> %v, <vscale x 1 x float> %c, i32 %evl)
  ret <vscale x 1 x float> %u
}

define <vscale x 1 x float> @vmfsac_vv_nxv1f32_unmasked_tu(<vscale x 1 x half> %a, <vscale x 1 x half> %b, <vscale x 1 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vmfsac_vv_nxv1f32_unmasked_tu:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, mf4, tu, ma
; CHECK-NEXT:    vfwmsac.vv v10, v8, v9
; CHECK-NEXT:    vmv1r.v v8, v10
; CHECK-NEXT:    ret
  %splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
  %allones = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
  %aext = call <vscale x 1 x float> @llvm.vp.fpext.nxv1f32.nxv1f16(<vscale x 1 x half> %a, <vscale x 1 x i1> %allones, i32 %evl)
  %bext = call <vscale x 1 x float> @llvm.vp.fpext.nxv1f32.nxv1f16(<vscale x 1 x half> %b, <vscale x 1 x i1> %allones, i32 %evl)
  %negc = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %c, <vscale x 1 x i1> %allones, i32 %evl)
  %v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %aext, <vscale x 1 x float> %bext, <vscale x 1 x float> %negc, <vscale x 1 x i1> %allones, i32 %evl)
  %u = call <vscale x 1 x float> @llvm.vp.merge.nxv1f32(<vscale x 1 x i1> %allones, <vscale x 1 x float> %v, <vscale x 1 x float> %c, i32 %evl)
  ret <vscale x 1 x float> %u
}

define <vscale x 1 x float> @vmfsac_vf_nxv1f32(<vscale x 1 x half> %a, half %b, <vscale x 1 x float> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vmfsac_vf_nxv1f32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, mf4, ta, ma
; CHECK-NEXT:    vfwmsac.vf v9, fa0, v8, v0.t
; CHECK-NEXT:    vmv1r.v v8, v9
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 1 x half> poison, half %b, i32 0
  %vb = shufflevector <vscale x 1 x half> %elt.head, <vscale x 1 x half> poison, <vscale x 1 x i32> zeroinitializer
  %splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
  %allones = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
  %aext = call <vscale x 1 x float> @llvm.vp.fpext.nxv1f32.nxv1f16(<vscale x 1 x half> %a, <vscale x 1 x i1> %m, i32 %evl)
  %vbext = call <vscale x 1 x float> @llvm.vp.fpext.nxv1f32.nxv1f16(<vscale x 1 x half> %vb, <vscale x 1 x i1> %m, i32 %evl)
  %negc = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %c, <vscale x 1 x i1> %m, i32 %evl)
  %v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %aext, <vscale x 1 x float> %vbext, <vscale x 1 x float> %negc, <vscale x 1 x i1> %m, i32 %evl)
  ret <vscale x 1 x float> %v
}

define <vscale x 1 x float> @vmfsac_vf_nxv1f32_commute(<vscale x 1 x half> %a, half %b, <vscale x 1 x float> %c, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vmfsac_vf_nxv1f32_commute:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, mf4, ta, ma
; CHECK-NEXT:    vfwmsac.vf v9, fa0, v8, v0.t
; CHECK-NEXT:    vmv1r.v v8, v9
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 1 x half> poison, half %b, i32 0
  %vb = shufflevector <vscale x 1 x half> %elt.head, <vscale x 1 x half> poison, <vscale x 1 x i32> zeroinitializer
  %aext = call <vscale x 1 x float> @llvm.vp.fpext.nxv1f32.nxv1f16(<vscale x 1 x half> %a, <vscale x 1 x i1> %m, i32 %evl)
  %vbext = call <vscale x 1 x float> @llvm.vp.fpext.nxv1f32.nxv1f16(<vscale x 1 x half> %vb, <vscale x 1 x i1> %m, i32 %evl)
  %negc = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %c, <vscale x 1 x i1> %m, i32 %evl)
  %v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %vbext, <vscale x 1 x float> %aext, <vscale x 1 x float> %negc, <vscale x 1 x i1> %m, i32 %evl)
  ret <vscale x 1 x float> %v
}

define <vscale x 1 x float> @vmfsac_vf_nxv1f32_unmasked(<vscale x 1 x half> %a, half %b, <vscale x 1 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vmfsac_vf_nxv1f32_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, mf4, ta, ma
; CHECK-NEXT:    vfwmsac.vf v9, fa0, v8
; CHECK-NEXT:    vmv1r.v v8, v9
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 1 x half> poison, half %b, i32 0
  %vb = shufflevector <vscale x 1 x half> %elt.head, <vscale x 1 x half> poison, <vscale x 1 x i32> zeroinitializer
  %splat = insertelement <vscale x 1 x i1> poison, i1 -1, i32 0
  %allones = shufflevector <vscale x 1 x i1> %splat, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
  %aext = call <vscale x 1 x float> @llvm.vp.fpext.nxv1f32.nxv1f16(<vscale x 1 x half> %a, <vscale x 1 x i1> %allones, i32 %evl)
  %vbext = call <vscale x 1 x float> @llvm.vp.fpext.nxv1f32.nxv1f16(<vscale x 1 x half> %vb, <vscale x 1 x i1> %allones, i32 %evl)
  %negc = call <vscale x 1 x float> @llvm.vp.fneg.nxv1f32(<vscale x 1 x float> %c, <vscale x 1 x i1> %allones, i32 %evl)
  %v = call <vscale x 1 x float> @llvm.vp.fma.nxv1f32(<vscale x 1 x float> %aext, <vscale x 1 x float> %vbext, <vscale x 1 x float> %negc, <vscale x 1 x i1> %allones, i32 %evl)
  ret <vscale x 1 x float> %v
}

declare <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float>, <vscale x 2 x float>, <vscale x 2 x float>, <vscale x 2 x i1>, i32)
declare <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float>, <vscale x 2 x i1>, i32)
declare <vscale x 2 x float> @llvm.vp.fpext.nxv2f32.nxv2f16(<vscale x 2 x half>, <vscale x 2 x i1>, i32)

define <vscale x 2 x float> @vmfsac_vv_nxv2f32(<vscale x 2 x half> %a, <vscale x 2 x half> %b, <vscale x 2 x float> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vmfsac_vv_nxv2f32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, mf2, ta, ma
; CHECK-NEXT:    vfwmsac.vv v10, v8, v9, v0.t
; CHECK-NEXT:    vmv1r.v v8, v10
; CHECK-NEXT:    ret
  %aext = call <vscale x 2 x float> @llvm.vp.fpext.nxv2f32.nxv2f16(<vscale x 2 x half> %a, <vscale x 2 x i1> %m, i32 %evl)
  %bext = call <vscale x 2 x float> @llvm.vp.fpext.nxv2f32.nxv2f16(<vscale x 2 x half> %b, <vscale x 2 x i1> %m, i32 %evl)
  %negc = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %c, <vscale x 2 x i1> %m, i32 %evl)
  %v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %aext, <vscale x 2 x float> %bext, <vscale x 2 x float> %negc, <vscale x 2 x i1> %m, i32 %evl)
  ret <vscale x 2 x float> %v
}

define <vscale x 2 x float> @vmfsac_vv_nxv2f32_unmasked(<vscale x 2 x half> %a, <vscale x 2 x half> %b, <vscale x 2 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vmfsac_vv_nxv2f32_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, mf2, ta, ma
; CHECK-NEXT:    vfwmsac.vv v10, v8, v9
; CHECK-NEXT:    vmv1r.v v8, v10
; CHECK-NEXT:    ret
  %splat = insertelement <vscale x 2 x i1> poison, i1 -1, i32 0
  %allones = shufflevector <vscale x 2 x i1> %splat, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
  %aext = call <vscale x 2 x float> @llvm.vp.fpext.nxv2f32.nxv2f16(<vscale x 2 x half> %a, <vscale x 2 x i1> %allones, i32 %evl)
  %bext = call <vscale x 2 x float> @llvm.vp.fpext.nxv2f32.nxv2f16(<vscale x 2 x half> %b, <vscale x 2 x i1> %allones, i32 %evl)
  %negc = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %c, <vscale x 2 x i1> %allones, i32 %evl)
  %v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %aext, <vscale x 2 x float> %bext, <vscale x 2 x float> %negc, <vscale x 2 x i1> %allones, i32 %evl)
  ret <vscale x 2 x float> %v
}

define <vscale x 2 x float> @vmfsac_vf_nxv2f32(<vscale x 2 x half> %a, half %b, <vscale x 2 x float> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vmfsac_vf_nxv2f32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, mf2, ta, ma
; CHECK-NEXT:    vfwmsac.vf v9, fa0, v8, v0.t
; CHECK-NEXT:    vmv1r.v v8, v9
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 2 x half> poison, half %b, i32 0
  %vb = shufflevector <vscale x 2 x half> %elt.head, <vscale x 2 x half> poison, <vscale x 2 x i32> zeroinitializer
  %splat = insertelement <vscale x 2 x i1> poison, i1 -1, i32 0
  %allones = shufflevector <vscale x 2 x i1> %splat, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
  %aext = call <vscale x 2 x float> @llvm.vp.fpext.nxv2f32.nxv2f16(<vscale x 2 x half> %a, <vscale x 2 x i1> %m, i32 %evl)
  %vbext = call <vscale x 2 x float> @llvm.vp.fpext.nxv2f32.nxv2f16(<vscale x 2 x half> %vb, <vscale x 2 x i1> %m, i32 %evl)
  %negc = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %c, <vscale x 2 x i1> %m, i32 %evl)
  %v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %aext, <vscale x 2 x float> %vbext, <vscale x 2 x float> %negc, <vscale x 2 x i1> %m, i32 %evl)
  ret <vscale x 2 x float> %v
}

define <vscale x 2 x float> @vmfsac_vf_nxv2f32_commute(<vscale x 2 x half> %a, half %b, <vscale x 2 x float> %c, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vmfsac_vf_nxv2f32_commute:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, mf2, ta, ma
; CHECK-NEXT:    vfwmsac.vf v9, fa0, v8, v0.t
; CHECK-NEXT:    vmv1r.v v8, v9
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 2 x half> poison, half %b, i32 0
  %vb = shufflevector <vscale x 2 x half> %elt.head, <vscale x 2 x half> poison, <vscale x 2 x i32> zeroinitializer
  %aext = call <vscale x 2 x float> @llvm.vp.fpext.nxv2f32.nxv2f16(<vscale x 2 x half> %a, <vscale x 2 x i1> %m, i32 %evl)
  %vbext = call <vscale x 2 x float> @llvm.vp.fpext.nxv2f32.nxv2f16(<vscale x 2 x half> %vb, <vscale x 2 x i1> %m, i32 %evl)
  %negc = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %c, <vscale x 2 x i1> %m, i32 %evl)
  %v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %vbext, <vscale x 2 x float> %aext, <vscale x 2 x float> %negc, <vscale x 2 x i1> %m, i32 %evl)
  ret <vscale x 2 x float> %v
}

define <vscale x 2 x float> @vmfsac_vf_nxv2f32_unmasked(<vscale x 2 x half> %a, half %b, <vscale x 2 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vmfsac_vf_nxv2f32_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, mf2, ta, ma
; CHECK-NEXT:    vfwmsac.vf v9, fa0, v8
; CHECK-NEXT:    vmv1r.v v8, v9
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 2 x half> poison, half %b, i32 0
  %vb = shufflevector <vscale x 2 x half> %elt.head, <vscale x 2 x half> poison, <vscale x 2 x i32> zeroinitializer
  %splat = insertelement <vscale x 2 x i1> poison, i1 -1, i32 0
  %allones = shufflevector <vscale x 2 x i1> %splat, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
  %aext = call <vscale x 2 x float> @llvm.vp.fpext.nxv2f32.nxv2f16(<vscale x 2 x half> %a, <vscale x 2 x i1> %allones, i32 %evl)
  %vbext = call <vscale x 2 x float> @llvm.vp.fpext.nxv2f32.nxv2f16(<vscale x 2 x half> %vb, <vscale x 2 x i1> %allones, i32 %evl)
  %negc = call <vscale x 2 x float> @llvm.vp.fneg.nxv2f32(<vscale x 2 x float> %c, <vscale x 2 x i1> %allones, i32 %evl)
  %v = call <vscale x 2 x float> @llvm.vp.fma.nxv2f32(<vscale x 2 x float> %aext, <vscale x 2 x float> %vbext, <vscale x 2 x float> %negc, <vscale x 2 x i1> %allones, i32 %evl)
  ret <vscale x 2 x float> %v
}

declare <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float>, <vscale x 4 x float>, <vscale x 4 x float>, <vscale x 4 x i1>, i32)
declare <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float>, <vscale x 4 x i1>, i32)
declare <vscale x 4 x float> @llvm.vp.fpext.nxv4f32.nxv4f16(<vscale x 4 x half>, <vscale x 4 x i1>, i32)

define <vscale x 4 x float> @vmfsac_vv_nxv4f32(<vscale x 4 x half> %a, <vscale x 4 x half> %b, <vscale x 4 x float> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vmfsac_vv_nxv4f32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, m1, ta, ma
; CHECK-NEXT:    vfwmsac.vv v10, v8, v9, v0.t
; CHECK-NEXT:    vmv2r.v v8, v10
; CHECK-NEXT:    ret
  %aext = call <vscale x 4 x float> @llvm.vp.fpext.nxv4f32.nxv4f16(<vscale x 4 x half> %a, <vscale x 4 x i1> %m, i32 %evl)
  %bext = call <vscale x 4 x float> @llvm.vp.fpext.nxv4f32.nxv4f16(<vscale x 4 x half> %b, <vscale x 4 x i1> %m, i32 %evl)
  %negc = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %c, <vscale x 4 x i1> %m, i32 %evl)
  %v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %aext, <vscale x 4 x float> %bext, <vscale x 4 x float> %negc, <vscale x 4 x i1> %m, i32 %evl)
  ret <vscale x 4 x float> %v
}

define <vscale x 4 x float> @vmfsac_vv_nxv4f32_unmasked(<vscale x 4 x half> %a, <vscale x 4 x half> %b, <vscale x 4 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vmfsac_vv_nxv4f32_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, m1, ta, ma
; CHECK-NEXT:    vfwmsac.vv v10, v8, v9
; CHECK-NEXT:    vmv2r.v v8, v10
; CHECK-NEXT:    ret
  %splat = insertelement <vscale x 4 x i1> poison, i1 -1, i32 0
  %allones = shufflevector <vscale x 4 x i1> %splat, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
  %aext = call <vscale x 4 x float> @llvm.vp.fpext.nxv4f32.nxv4f16(<vscale x 4 x half> %a, <vscale x 4 x i1> %allones, i32 %evl)
  %bext = call <vscale x 4 x float> @llvm.vp.fpext.nxv4f32.nxv4f16(<vscale x 4 x half> %b, <vscale x 4 x i1> %allones, i32 %evl)
  %negc = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %c, <vscale x 4 x i1> %allones, i32 %evl)
  %v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %aext, <vscale x 4 x float> %bext, <vscale x 4 x float> %negc, <vscale x 4 x i1> %allones, i32 %evl)
  ret <vscale x 4 x float> %v
}

define <vscale x 4 x float> @vmfsac_vf_nxv4f32(<vscale x 4 x half> %a, half %b, <vscale x 4 x float> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vmfsac_vf_nxv4f32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, m1, ta, ma
; CHECK-NEXT:    vfwmsac.vf v10, fa0, v8, v0.t
; CHECK-NEXT:    vmv2r.v v8, v10
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 4 x half> poison, half %b, i32 0
  %vb = shufflevector <vscale x 4 x half> %elt.head, <vscale x 4 x half> poison, <vscale x 4 x i32> zeroinitializer
  %splat = insertelement <vscale x 4 x i1> poison, i1 -1, i32 0
  %allones = shufflevector <vscale x 4 x i1> %splat, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
  %aext = call <vscale x 4 x float> @llvm.vp.fpext.nxv4f32.nxv4f16(<vscale x 4 x half> %a, <vscale x 4 x i1> %m, i32 %evl)
  %vbext = call <vscale x 4 x float> @llvm.vp.fpext.nxv4f32.nxv4f16(<vscale x 4 x half> %vb, <vscale x 4 x i1> %m, i32 %evl)
  %negc = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %c, <vscale x 4 x i1> %m, i32 %evl)
  %v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %aext, <vscale x 4 x float> %vbext, <vscale x 4 x float> %negc, <vscale x 4 x i1> %m, i32 %evl)
  ret <vscale x 4 x float> %v
}

define <vscale x 4 x float> @vmfsac_vf_nxv4f32_commute(<vscale x 4 x half> %a, half %b, <vscale x 4 x float> %c, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vmfsac_vf_nxv4f32_commute:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, m1, ta, ma
; CHECK-NEXT:    vfwmsac.vf v10, fa0, v8, v0.t
; CHECK-NEXT:    vmv2r.v v8, v10
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 4 x half> poison, half %b, i32 0
  %vb = shufflevector <vscale x 4 x half> %elt.head, <vscale x 4 x half> poison, <vscale x 4 x i32> zeroinitializer
  %aext = call <vscale x 4 x float> @llvm.vp.fpext.nxv4f32.nxv4f16(<vscale x 4 x half> %a, <vscale x 4 x i1> %m, i32 %evl)
  %vbext = call <vscale x 4 x float> @llvm.vp.fpext.nxv4f32.nxv4f16(<vscale x 4 x half> %vb, <vscale x 4 x i1> %m, i32 %evl)
  %negc = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %c, <vscale x 4 x i1> %m, i32 %evl)
  %v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %vbext, <vscale x 4 x float> %aext, <vscale x 4 x float> %negc, <vscale x 4 x i1> %m, i32 %evl)
  ret <vscale x 4 x float> %v
}

define <vscale x 4 x float> @vmfsac_vf_nxv4f32_unmasked(<vscale x 4 x half> %a, half %b, <vscale x 4 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vmfsac_vf_nxv4f32_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, m1, ta, ma
; CHECK-NEXT:    vfwmsac.vf v10, fa0, v8
; CHECK-NEXT:    vmv2r.v v8, v10
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 4 x half> poison, half %b, i32 0
  %vb = shufflevector <vscale x 4 x half> %elt.head, <vscale x 4 x half> poison, <vscale x 4 x i32> zeroinitializer
  %splat = insertelement <vscale x 4 x i1> poison, i1 -1, i32 0
  %allones = shufflevector <vscale x 4 x i1> %splat, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
  %aext = call <vscale x 4 x float> @llvm.vp.fpext.nxv4f32.nxv4f16(<vscale x 4 x half> %a, <vscale x 4 x i1> %allones, i32 %evl)
  %vbext = call <vscale x 4 x float> @llvm.vp.fpext.nxv4f32.nxv4f16(<vscale x 4 x half> %vb, <vscale x 4 x i1> %allones, i32 %evl)
  %negc = call <vscale x 4 x float> @llvm.vp.fneg.nxv4f32(<vscale x 4 x float> %c, <vscale x 4 x i1> %allones, i32 %evl)
  %v = call <vscale x 4 x float> @llvm.vp.fma.nxv4f32(<vscale x 4 x float> %aext, <vscale x 4 x float> %vbext, <vscale x 4 x float> %negc, <vscale x 4 x i1> %allones, i32 %evl)
  ret <vscale x 4 x float> %v
}

declare <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float>, <vscale x 8 x float>, <vscale x 8 x float>, <vscale x 8 x i1>, i32)
declare <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float>, <vscale x 8 x i1>, i32)
declare <vscale x 8 x float> @llvm.vp.fpext.nxv8f32.nxv8f16(<vscale x 8 x half>, <vscale x 8 x i1>, i32)

define <vscale x 8 x float> @vmfsac_vv_nxv8f32(<vscale x 8 x half> %a, <vscale x 8 x half> %b, <vscale x 8 x float> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vmfsac_vv_nxv8f32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, m2, ta, ma
; CHECK-NEXT:    vfwmsac.vv v12, v8, v10, v0.t
; CHECK-NEXT:    vmv4r.v v8, v12
; CHECK-NEXT:    ret
  %aext = call <vscale x 8 x float> @llvm.vp.fpext.nxv8f32.nxv8f16(<vscale x 8 x half> %a, <vscale x 8 x i1> %m, i32 %evl)
  %bext = call <vscale x 8 x float> @llvm.vp.fpext.nxv8f32.nxv8f16(<vscale x 8 x half> %b, <vscale x 8 x i1> %m, i32 %evl)
  %negc = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %c, <vscale x 8 x i1> %m, i32 %evl)
  %v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %aext, <vscale x 8 x float> %bext, <vscale x 8 x float> %negc, <vscale x 8 x i1> %m, i32 %evl)
  ret <vscale x 8 x float> %v
}

define <vscale x 8 x float> @vmfsac_vv_nxv8f32_unmasked(<vscale x 8 x half> %a, <vscale x 8 x half> %b, <vscale x 8 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vmfsac_vv_nxv8f32_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, m2, ta, ma
; CHECK-NEXT:    vfwmsac.vv v12, v8, v10
; CHECK-NEXT:    vmv4r.v v8, v12
; CHECK-NEXT:    ret
  %splat = insertelement <vscale x 8 x i1> poison, i1 -1, i32 0
  %allones = shufflevector <vscale x 8 x i1> %splat, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
  %aext = call <vscale x 8 x float> @llvm.vp.fpext.nxv8f32.nxv8f16(<vscale x 8 x half> %a, <vscale x 8 x i1> %allones, i32 %evl)
  %bext = call <vscale x 8 x float> @llvm.vp.fpext.nxv8f32.nxv8f16(<vscale x 8 x half> %b, <vscale x 8 x i1> %allones, i32 %evl)
  %negc = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %c, <vscale x 8 x i1> %allones, i32 %evl)
  %v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %aext, <vscale x 8 x float> %bext, <vscale x 8 x float> %negc, <vscale x 8 x i1> %allones, i32 %evl)
  ret <vscale x 8 x float> %v
}

define <vscale x 8 x float> @vmfsac_vf_nxv8f32(<vscale x 8 x half> %a, half %b, <vscale x 8 x float> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vmfsac_vf_nxv8f32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, m2, ta, ma
; CHECK-NEXT:    vfwmsac.vf v12, fa0, v8, v0.t
; CHECK-NEXT:    vmv4r.v v8, v12
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 8 x half> poison, half %b, i32 0
  %vb = shufflevector <vscale x 8 x half> %elt.head, <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
  %splat = insertelement <vscale x 8 x i1> poison, i1 -1, i32 0
  %allones = shufflevector <vscale x 8 x i1> %splat, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
  %aext = call <vscale x 8 x float> @llvm.vp.fpext.nxv8f32.nxv8f16(<vscale x 8 x half> %a, <vscale x 8 x i1> %m, i32 %evl)
  %vbext = call <vscale x 8 x float> @llvm.vp.fpext.nxv8f32.nxv8f16(<vscale x 8 x half> %vb, <vscale x 8 x i1> %m, i32 %evl)
  %negc = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %c, <vscale x 8 x i1> %m, i32 %evl)
  %v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %aext, <vscale x 8 x float> %vbext, <vscale x 8 x float> %negc, <vscale x 8 x i1> %m, i32 %evl)
  ret <vscale x 8 x float> %v
}

define <vscale x 8 x float> @vmfsac_vf_nxv8f32_commute(<vscale x 8 x half> %a, half %b, <vscale x 8 x float> %c, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vmfsac_vf_nxv8f32_commute:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, m2, ta, ma
; CHECK-NEXT:    vfwmsac.vf v12, fa0, v8, v0.t
; CHECK-NEXT:    vmv4r.v v8, v12
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 8 x half> poison, half %b, i32 0
  %vb = shufflevector <vscale x 8 x half> %elt.head, <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
  %aext = call <vscale x 8 x float> @llvm.vp.fpext.nxv8f32.nxv8f16(<vscale x 8 x half> %a, <vscale x 8 x i1> %m, i32 %evl)
  %vbext = call <vscale x 8 x float> @llvm.vp.fpext.nxv8f32.nxv8f16(<vscale x 8 x half> %vb, <vscale x 8 x i1> %m, i32 %evl)
  %negc = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %c, <vscale x 8 x i1> %m, i32 %evl)
  %v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %vbext, <vscale x 8 x float> %aext, <vscale x 8 x float> %negc, <vscale x 8 x i1> %m, i32 %evl)
  ret <vscale x 8 x float> %v
}

define <vscale x 8 x float> @vmfsac_vf_nxv8f32_unmasked(<vscale x 8 x half> %a, half %b, <vscale x 8 x float> %c, i32 zeroext %evl) {
; CHECK-LABEL: vmfsac_vf_nxv8f32_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, m2, ta, ma
; CHECK-NEXT:    vfwmsac.vf v12, fa0, v8
; CHECK-NEXT:    vmv4r.v v8, v12
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 8 x half> poison, half %b, i32 0
  %vb = shufflevector <vscale x 8 x half> %elt.head, <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
  %splat = insertelement <vscale x 8 x i1> poison, i1 -1, i32 0
  %allones = shufflevector <vscale x 8 x i1> %splat, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
  %aext = call <vscale x 8 x float> @llvm.vp.fpext.nxv8f32.nxv8f16(<vscale x 8 x half> %a, <vscale x 8 x i1> %allones, i32 %evl)
  %vbext = call <vscale x 8 x float> @llvm.vp.fpext.nxv8f32.nxv8f16(<vscale x 8 x half> %vb, <vscale x 8 x i1> %allones, i32 %evl)
  %negc = call <vscale x 8 x float> @llvm.vp.fneg.nxv8f32(<vscale x 8 x float> %c, <vscale x 8 x i1> %allones, i32 %evl)
  %v = call <vscale x 8 x float> @llvm.vp.fma.nxv8f32(<vscale x 8 x float> %aext, <vscale x 8 x float> %vbext, <vscale x 8 x float> %negc, <vscale x 8 x i1> %allones, i32 %evl)
  ret <vscale x 8 x float> %v
}