1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291
|
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mattr=-sse2 | FileCheck %s --check-prefix=SSE1
define <4 x float> @shuffle_v4f32_0001(<4 x float> %a, <4 x float> %b) {
; SSE1-LABEL: shuffle_v4f32_0001:
; SSE1: # %bb.0:
; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0,0,1]
; SSE1-NEXT: retq
%shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 0, i32 1>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_v4f32_0020(<4 x float> %a, <4 x float> %b) {
; SSE1-LABEL: shuffle_v4f32_0020:
; SSE1: # %bb.0:
; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0,2,0]
; SSE1-NEXT: retq
%shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 2, i32 0>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_v4f32_0300(<4 x float> %a, <4 x float> %b) {
; SSE1-LABEL: shuffle_v4f32_0300:
; SSE1: # %bb.0:
; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,3,0,0]
; SSE1-NEXT: retq
%shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 3, i32 0, i32 0>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_v4f32_1000(<4 x float> %a, <4 x float> %b) {
; SSE1-LABEL: shuffle_v4f32_1000:
; SSE1: # %bb.0:
; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[1,0,0,0]
; SSE1-NEXT: retq
%shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 1, i32 0, i32 0, i32 0>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_v4f32_2200(<4 x float> %a, <4 x float> %b) {
; SSE1-LABEL: shuffle_v4f32_2200:
; SSE1: # %bb.0:
; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,2,0,0]
; SSE1-NEXT: retq
%shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 2, i32 2, i32 0, i32 0>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_v4f32_3330(<4 x float> %a, <4 x float> %b) {
; SSE1-LABEL: shuffle_v4f32_3330:
; SSE1: # %bb.0:
; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,3,3,0]
; SSE1-NEXT: retq
%shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 3, i32 3, i32 3, i32 0>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_v4f32_3210(<4 x float> %a, <4 x float> %b) {
; SSE1-LABEL: shuffle_v4f32_3210:
; SSE1: # %bb.0:
; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,2,1,0]
; SSE1-NEXT: retq
%shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_v4f32_0011(<4 x float> %a, <4 x float> %b) {
; SSE1-LABEL: shuffle_v4f32_0011:
; SSE1: # %bb.0:
; SSE1-NEXT: unpcklps {{.*#+}} xmm0 = xmm0[0,0,1,1]
; SSE1-NEXT: retq
%shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 1, i32 1>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_v4f32_2233(<4 x float> %a, <4 x float> %b) {
; SSE1-LABEL: shuffle_v4f32_2233:
; SSE1: # %bb.0:
; SSE1-NEXT: unpckhps {{.*#+}} xmm0 = xmm0[2,2,3,3]
; SSE1-NEXT: retq
%shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 2, i32 2, i32 3, i32 3>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_v4f32_0022(<4 x float> %a, <4 x float> %b) {
; SSE1-LABEL: shuffle_v4f32_0022:
; SSE1: # %bb.0:
; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0,2,2]
; SSE1-NEXT: retq
%shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 2, i32 2>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_v4f32_1133(<4 x float> %a, <4 x float> %b) {
; SSE1-LABEL: shuffle_v4f32_1133:
; SSE1: # %bb.0:
; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[1,1,3,3]
; SSE1-NEXT: retq
%shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 1, i32 1, i32 3, i32 3>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_v4f32_0145(<4 x float> %a, <4 x float> %b) {
; SSE1-LABEL: shuffle_v4f32_0145:
; SSE1: # %bb.0:
; SSE1-NEXT: movlhps {{.*#+}} xmm0 = xmm0[0],xmm1[0]
; SSE1-NEXT: retq
%shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 1, i32 4, i32 5>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_v4f32_0101(<4 x float> %a, <4 x float> %b) {
; SSE1-LABEL: shuffle_v4f32_0101:
; SSE1: # %bb.0:
; SSE1-NEXT: movlhps {{.*#+}} xmm0 = xmm0[0,0]
; SSE1-NEXT: retq
%shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 1, i32 0, i32 1>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_v4f32_2323(<4 x float> %a, <4 x float> %b) {
; SSE1-LABEL: shuffle_v4f32_2323:
; SSE1: # %bb.0:
; SSE1-NEXT: movhlps {{.*#+}} xmm0 = xmm0[1,1]
; SSE1-NEXT: retq
%shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 2, i32 3, i32 2, i32 3>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_v4f32_6723(<4 x float> %a, <4 x float> %b) {
; SSE1-LABEL: shuffle_v4f32_6723:
; SSE1: # %bb.0:
; SSE1-NEXT: movhlps {{.*#+}} xmm0 = xmm1[1],xmm0[1]
; SSE1-NEXT: retq
%shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 6, i32 7, i32 2, i32 3>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_v4f32_4zzz(<4 x float> %a) {
; SSE1-LABEL: shuffle_v4f32_4zzz:
; SSE1: # %bb.0:
; SSE1-NEXT: xorps %xmm1, %xmm1
; SSE1-NEXT: movss {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3]
; SSE1-NEXT: movaps %xmm1, %xmm0
; SSE1-NEXT: retq
%shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 4, i32 1, i32 2, i32 3>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_v4f32_z4zz(<4 x float> %a) {
; SSE1-LABEL: shuffle_v4f32_z4zz:
; SSE1: # %bb.0:
; SSE1-NEXT: xorps %xmm1, %xmm1
; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[0,0]
; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[2,3]
; SSE1-NEXT: retq
%shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 2, i32 4, i32 3, i32 0>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_v4f32_zz4z(<4 x float> %a) {
; SSE1-LABEL: shuffle_v4f32_zz4z:
; SSE1: # %bb.0:
; SSE1-NEXT: xorps %xmm1, %xmm1
; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[3,0]
; SSE1-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[0,2]
; SSE1-NEXT: movaps %xmm1, %xmm0
; SSE1-NEXT: retq
%shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 0, i32 0, i32 4, i32 0>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_v4f32_zuu4(<4 x float> %a) {
; SSE1-LABEL: shuffle_v4f32_zuu4:
; SSE1: # %bb.0:
; SSE1-NEXT: xorps %xmm1, %xmm1
; SSE1-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[0,0]
; SSE1-NEXT: movaps %xmm1, %xmm0
; SSE1-NEXT: retq
%shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 0, i32 undef, i32 undef, i32 4>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_v4f32_zzz7(<4 x float> %a) {
; SSE1-LABEL: shuffle_v4f32_zzz7:
; SSE1: # %bb.0:
; SSE1-NEXT: xorps %xmm1, %xmm1
; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,0],xmm1[2,0]
; SSE1-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0]
; SSE1-NEXT: movaps %xmm1, %xmm0
; SSE1-NEXT: retq
%shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 0, i32 1, i32 2, i32 7>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_v4f32_z6zz(<4 x float> %a) {
; SSE1-LABEL: shuffle_v4f32_z6zz:
; SSE1: # %bb.0:
; SSE1-NEXT: xorps %xmm1, %xmm1
; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[0,0]
; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[2,3]
; SSE1-NEXT: retq
%shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 0, i32 6, i32 2, i32 3>
ret <4 x float> %shuffle
}
define <4 x float> @insert_reg_and_zero_v4f32(float %a) {
; SSE1-LABEL: insert_reg_and_zero_v4f32:
; SSE1: # %bb.0:
; SSE1-NEXT: xorps %xmm1, %xmm1
; SSE1-NEXT: movss {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3]
; SSE1-NEXT: movaps %xmm1, %xmm0
; SSE1-NEXT: retq
%v = insertelement <4 x float> undef, float %a, i32 0
%shuffle = shufflevector <4 x float> %v, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 6, i32 7>
ret <4 x float> %shuffle
}
define <4 x float> @insert_mem_and_zero_v4f32(ptr %ptr) {
; SSE1-LABEL: insert_mem_and_zero_v4f32:
; SSE1: # %bb.0:
; SSE1-NEXT: movss {{.*#+}} xmm0 = mem[0],zero,zero,zero
; SSE1-NEXT: retq
%a = load float, ptr %ptr
%v = insertelement <4 x float> undef, float %a, i32 0
%shuffle = shufflevector <4 x float> %v, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 6, i32 7>
ret <4 x float> %shuffle
}
define <4 x float> @insert_mem_lo_v4f32(ptr %ptr, <4 x float> %b) {
; SSE1-LABEL: insert_mem_lo_v4f32:
; SSE1: # %bb.0:
; SSE1-NEXT: movlps {{.*#+}} xmm0 = mem[0,1],xmm0[2,3]
; SSE1-NEXT: retq
%a = load <2 x float>, ptr %ptr
%v = shufflevector <2 x float> %a, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
%shuffle = shufflevector <4 x float> %v, <4 x float> %b, <4 x i32> <i32 0, i32 1, i32 6, i32 7>
ret <4 x float> %shuffle
}
define <4 x float> @insert_mem_hi_v4f32(ptr %ptr, <4 x float> %b) {
; SSE1-LABEL: insert_mem_hi_v4f32:
; SSE1: # %bb.0:
; SSE1-NEXT: movhps {{.*#+}} xmm0 = xmm0[0,1],mem[0,1]
; SSE1-NEXT: retq
%a = load <2 x float>, ptr %ptr
%v = shufflevector <2 x float> %a, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
%shuffle = shufflevector <4 x float> %v, <4 x float> %b, <4 x i32> <i32 4, i32 5, i32 0, i32 1>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_mem_v4f32_3210(ptr %ptr) {
; SSE1-LABEL: shuffle_mem_v4f32_3210:
; SSE1: # %bb.0:
; SSE1-NEXT: movaps (%rdi), %xmm0
; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,2,1,0]
; SSE1-NEXT: retq
%a = load <4 x float>, ptr %ptr
%shuffle = shufflevector <4 x float> %a, <4 x float> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_mem_v4f32_0145(<4 x float> %a, ptr %pb) {
; SSE1-LABEL: shuffle_mem_v4f32_0145:
; SSE1: # %bb.0:
; SSE1-NEXT: movhps {{.*#+}} xmm0 = xmm0[0,1],mem[0,1]
; SSE1-NEXT: retq
%b = load <4 x float>, ptr %pb, align 1
%shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 1, i32 4, i32 5>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_mem_v4f32_6723(<4 x float> %a, ptr %pb) {
; SSE1-LABEL: shuffle_mem_v4f32_6723:
; SSE1: # %bb.0:
; SSE1-NEXT: movlps {{.*#+}} xmm0 = mem[0,1],xmm0[2,3]
; SSE1-NEXT: retq
%b = load <4 x float>, ptr %pb, align 16
%shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 6, i32 7, i32 2, i32 3>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_mem_v4f32_4523(<4 x float> %a, ptr %pb) {
; SSE1-LABEL: shuffle_mem_v4f32_4523:
; SSE1: # %bb.0:
; SSE1-NEXT: movlps {{.*#+}} xmm0 = mem[0,1],xmm0[2,3]
; SSE1-NEXT: retq
%b = load <4 x float>, ptr %pb, align 1
%shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 4, i32 5, i32 2, i32 3>
ret <4 x float> %shuffle
}
|