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; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
; RUN: opt < %s -passes=slp-vectorizer -S | FileCheck %s
target triple = "aarch64--linux-gnu"
; This checks that we we prefer splats rather than load vectors + shuffles.
; A load + broadcast can be done efficiently with a single `ld1r` instruction.
define void @splat_loads_double(ptr %array1, ptr %array2, ptr %ptrA, ptr %ptrB) {
; CHECK-LABEL: @splat_loads_double(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[GEP_2_1:%.*]] = getelementptr inbounds double, ptr [[ARRAY2:%.*]], i64 1
; CHECK-NEXT: [[LD_2_0:%.*]] = load double, ptr [[ARRAY2]], align 8
; CHECK-NEXT: [[LD_2_1:%.*]] = load double, ptr [[GEP_2_1]], align 8
; CHECK-NEXT: [[TMP1:%.*]] = load <2 x double>, ptr [[ARRAY1:%.*]], align 8
; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x double> poison, double [[LD_2_0]], i32 0
; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <2 x double> [[TMP2]], <2 x double> poison, <2 x i32> zeroinitializer
; CHECK-NEXT: [[TMP3:%.*]] = fmul <2 x double> [[TMP1]], [[SHUFFLE]]
; CHECK-NEXT: [[TMP4:%.*]] = insertelement <2 x double> poison, double [[LD_2_1]], i32 0
; CHECK-NEXT: [[SHUFFLE1:%.*]] = shufflevector <2 x double> [[TMP4]], <2 x double> poison, <2 x i32> zeroinitializer
; CHECK-NEXT: [[TMP5:%.*]] = fmul <2 x double> [[TMP1]], [[SHUFFLE1]]
; CHECK-NEXT: [[TMP6:%.*]] = fadd <2 x double> [[TMP3]], [[TMP5]]
; CHECK-NEXT: store <2 x double> [[TMP6]], ptr [[ARRAY1]], align 8
; CHECK-NEXT: ret void
;
entry:
%gep_1_1 = getelementptr inbounds double, ptr %array1, i64 1
%ld_1_0 = load double, ptr %array1, align 8
%ld_1_1 = load double, ptr %gep_1_1, align 8
%gep_2_1 = getelementptr inbounds double, ptr %array2, i64 1
%ld_2_0 = load double, ptr %array2, align 8
%ld_2_1 = load double, ptr %gep_2_1, align 8
%mul0 = fmul double %ld_1_0, %ld_2_0
%mul1 = fmul double %ld_1_1, %ld_2_0
%mul2 = fmul double %ld_1_0, %ld_2_1
%mul3 = fmul double %ld_1_1, %ld_2_1
%add0 = fadd double %mul0, %mul2
%add1 = fadd double %mul1, %mul3
store double %add0, ptr %array1
store double %add1, ptr %gep_1_1
ret void
}
; Same but with float instead of double
define void @splat_loads_float(ptr %array1, ptr %array2, ptr %ptrA, ptr %ptrB) {
; CHECK-LABEL: @splat_loads_float(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[GEP_2_1:%.*]] = getelementptr inbounds float, ptr [[ARRAY2:%.*]], i64 1
; CHECK-NEXT: [[LD_2_0:%.*]] = load float, ptr [[ARRAY2]], align 8
; CHECK-NEXT: [[LD_2_1:%.*]] = load float, ptr [[GEP_2_1]], align 8
; CHECK-NEXT: [[TMP1:%.*]] = load <2 x float>, ptr [[ARRAY1:%.*]], align 8
; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x float> poison, float [[LD_2_0]], i32 0
; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <2 x float> [[TMP2]], <2 x float> poison, <2 x i32> zeroinitializer
; CHECK-NEXT: [[TMP3:%.*]] = fmul <2 x float> [[TMP1]], [[SHUFFLE]]
; CHECK-NEXT: [[TMP4:%.*]] = insertelement <2 x float> poison, float [[LD_2_1]], i32 0
; CHECK-NEXT: [[SHUFFLE1:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <2 x i32> zeroinitializer
; CHECK-NEXT: [[TMP5:%.*]] = fmul <2 x float> [[TMP1]], [[SHUFFLE1]]
; CHECK-NEXT: [[TMP6:%.*]] = fadd <2 x float> [[TMP3]], [[TMP5]]
; CHECK-NEXT: store <2 x float> [[TMP6]], ptr [[ARRAY1]], align 4
; CHECK-NEXT: ret void
;
entry:
%gep_1_1 = getelementptr inbounds float, ptr %array1, i64 1
%ld_1_0 = load float, ptr %array1, align 8
%ld_1_1 = load float, ptr %gep_1_1, align 8
%gep_2_1 = getelementptr inbounds float, ptr %array2, i64 1
%ld_2_0 = load float, ptr %array2, align 8
%ld_2_1 = load float, ptr %gep_2_1, align 8
%mul0 = fmul float %ld_1_0, %ld_2_0
%mul1 = fmul float %ld_1_1, %ld_2_0
%mul2 = fmul float %ld_1_0, %ld_2_1
%mul3 = fmul float %ld_1_1, %ld_2_1
%add0 = fadd float %mul0, %mul2
%add1 = fadd float %mul1, %mul3
store float %add0, ptr %array1
store float %add1, ptr %gep_1_1
ret void
}
; Same but with i64
define void @splat_loads_i64(ptr %array1, ptr %array2, ptr %ptrA, ptr %ptrB) {
; CHECK-LABEL: @splat_loads_i64(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[GEP_2_1:%.*]] = getelementptr inbounds i64, ptr [[ARRAY2:%.*]], i64 1
; CHECK-NEXT: [[LD_2_0:%.*]] = load i64, ptr [[ARRAY2]], align 8
; CHECK-NEXT: [[LD_2_1:%.*]] = load i64, ptr [[GEP_2_1]], align 8
; CHECK-NEXT: [[TMP1:%.*]] = load <2 x i64>, ptr [[ARRAY1:%.*]], align 8
; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x i64> poison, i64 [[LD_2_0]], i32 0
; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <2 x i64> [[TMP2]], <2 x i64> poison, <2 x i32> zeroinitializer
; CHECK-NEXT: [[TMP3:%.*]] = or <2 x i64> [[TMP1]], [[SHUFFLE]]
; CHECK-NEXT: [[TMP4:%.*]] = insertelement <2 x i64> poison, i64 [[LD_2_1]], i32 0
; CHECK-NEXT: [[SHUFFLE1:%.*]] = shufflevector <2 x i64> [[TMP4]], <2 x i64> poison, <2 x i32> zeroinitializer
; CHECK-NEXT: [[TMP5:%.*]] = or <2 x i64> [[TMP1]], [[SHUFFLE1]]
; CHECK-NEXT: [[TMP6:%.*]] = add <2 x i64> [[TMP3]], [[TMP5]]
; CHECK-NEXT: store <2 x i64> [[TMP6]], ptr [[ARRAY1]], align 4
; CHECK-NEXT: ret void
;
entry:
%gep_1_1 = getelementptr inbounds i64, ptr %array1, i64 1
%ld_1_0 = load i64, ptr %array1, align 8
%ld_1_1 = load i64, ptr %gep_1_1, align 8
%gep_2_1 = getelementptr inbounds i64, ptr %array2, i64 1
%ld_2_0 = load i64, ptr %array2, align 8
%ld_2_1 = load i64, ptr %gep_2_1, align 8
%or0 = or i64 %ld_1_0, %ld_2_0
%or1 = or i64 %ld_1_1, %ld_2_0
%or2 = or i64 %ld_1_0, %ld_2_1
%or3 = or i64 %ld_1_1, %ld_2_1
%add0 = add i64 %or0, %or2
%add1 = add i64 %or1, %or3
store i64 %add0, ptr %array1
store i64 %add1, ptr %gep_1_1
ret void
}
; Same but with i32
define void @splat_loads_i32(ptr %array1, ptr %array2, ptr %ptrA, ptr %ptrB) {
; CHECK-LABEL: @splat_loads_i32(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[GEP_2_1:%.*]] = getelementptr inbounds i32, ptr [[ARRAY2:%.*]], i64 1
; CHECK-NEXT: [[LD_2_0:%.*]] = load i32, ptr [[ARRAY2]], align 8
; CHECK-NEXT: [[LD_2_1:%.*]] = load i32, ptr [[GEP_2_1]], align 8
; CHECK-NEXT: [[TMP1:%.*]] = load <2 x i32>, ptr [[ARRAY1:%.*]], align 8
; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x i32> poison, i32 [[LD_2_0]], i32 0
; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <2 x i32> [[TMP2]], <2 x i32> poison, <2 x i32> zeroinitializer
; CHECK-NEXT: [[TMP3:%.*]] = or <2 x i32> [[TMP1]], [[SHUFFLE]]
; CHECK-NEXT: [[TMP4:%.*]] = insertelement <2 x i32> poison, i32 [[LD_2_1]], i32 0
; CHECK-NEXT: [[SHUFFLE1:%.*]] = shufflevector <2 x i32> [[TMP4]], <2 x i32> poison, <2 x i32> zeroinitializer
; CHECK-NEXT: [[TMP5:%.*]] = or <2 x i32> [[TMP1]], [[SHUFFLE1]]
; CHECK-NEXT: [[TMP6:%.*]] = add <2 x i32> [[TMP3]], [[TMP5]]
; CHECK-NEXT: store <2 x i32> [[TMP6]], ptr [[ARRAY1]], align 4
; CHECK-NEXT: ret void
;
entry:
%gep_1_1 = getelementptr inbounds i32, ptr %array1, i64 1
%ld_1_0 = load i32, ptr %array1, align 8
%ld_1_1 = load i32, ptr %gep_1_1, align 8
%gep_2_1 = getelementptr inbounds i32, ptr %array2, i64 1
%ld_2_0 = load i32, ptr %array2, align 8
%ld_2_1 = load i32, ptr %gep_2_1, align 8
%or0 = or i32 %ld_1_0, %ld_2_0
%or1 = or i32 %ld_1_1, %ld_2_0
%or2 = or i32 %ld_1_0, %ld_2_1
%or3 = or i32 %ld_1_1, %ld_2_1
%add0 = add i32 %or0, %or2
%add1 = add i32 %or1, %or3
store i32 %add0, ptr %array1
store i32 %add1, ptr %gep_1_1
ret void
}
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