File: sm3intrin.h

package info (click to toggle)
llvm-toolchain-19 1%3A19.1.7-3
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 1,998,520 kB
  • sloc: cpp: 6,951,680; ansic: 1,486,157; asm: 913,598; python: 232,024; f90: 80,126; objc: 75,281; lisp: 37,276; pascal: 16,990; sh: 10,009; ml: 5,058; perl: 4,724; awk: 3,523; makefile: 3,167; javascript: 2,504; xml: 892; fortran: 664; cs: 573
file content (238 lines) | stat: -rw-r--r-- 7,470 bytes parent folder | download | duplicates (10)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
/*===-------------------- sm3intrin.h - SM3 intrinsics ---------------------===
 *
 * Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
 * See https://llvm.org/LICENSE.txt for license information.
 * SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
 *
 *===-----------------------------------------------------------------------===
 */

#ifndef __IMMINTRIN_H
#error "Never use <sm3intrin.h> directly; include <immintrin.h> instead."
#endif // __IMMINTRIN_H

#ifndef __SM3INTRIN_H
#define __SM3INTRIN_H

#define __DEFAULT_FN_ATTRS128                                                  \
  __attribute__((__always_inline__, __nodebug__, __target__("sm3"),            \
                 __min_vector_width__(128)))

/// This intrinisc is one of the two SM3 message scheduling intrinsics. The
///    intrinsic performs an initial calculation for the next four SM3 message
///    words. The calculated results are stored in \a dst.
///
/// \headerfile <immintrin.h>
///
/// \code
/// __m128i _mm_sm3msg1_epi32(__m128i __A, __m128i __B, __m128i __C)
/// \endcode
///
/// This intrinsic corresponds to the \c VSM3MSG1 instruction.
///
/// \param __A
///    A 128-bit vector of [4 x int].
/// \param __B
///    A 128-bit vector of [4 x int].
/// \param __C
///    A 128-bit vector of [4 x int].
/// \returns
///    A 128-bit vector of [4 x int].
///
/// \code{.operation}
/// DEFINE ROL32(dword, n) {
/// 	count := n % 32
/// 	dest := (dword << count) | (dword >> (32 - count))
/// 	RETURN dest
/// }
/// DEFINE P1(x) {
/// 	RETURN x ^ ROL32(x, 15) ^ ROL32(x, 23)
/// }
/// W[0] := __C.dword[0]
/// W[1] := __C.dword[1]
/// W[2] := __C.dword[2]
/// W[3] := __C.dword[3]
/// W[7] := __A.dword[0]
/// W[8] := __A.dword[1]
/// W[9] := __A.dword[2]
/// W[10] := __A.dword[3]
/// W[13] := __B.dword[0]
/// W[14] := __B.dword[1]
/// W[15] := __B.dword[2]
/// TMP0 := W[7] ^ W[0] ^ ROL32(W[13], 15)
/// TMP1 := W[8] ^ W[1] ^ ROL32(W[14], 15)
/// TMP2 := W[9] ^ W[2] ^ ROL32(W[15], 15)
/// TMP3 := W[10] ^ W[3]
/// dst.dword[0] := P1(TMP0)
/// dst.dword[1] := P1(TMP1)
/// dst.dword[2] := P1(TMP2)
/// dst.dword[3] := P1(TMP3)
/// dst[MAX:128] := 0
/// \endcode
static __inline__ __m128i __DEFAULT_FN_ATTRS128 _mm_sm3msg1_epi32(__m128i __A,
                                                                  __m128i __B,
                                                                  __m128i __C) {
  return (__m128i)__builtin_ia32_vsm3msg1((__v4su)__A, (__v4su)__B,
                                          (__v4su)__C);
}

/// This intrinisc is one of the two SM3 message scheduling intrinsics. The
///    intrinsic performs the final calculation for the next four SM3 message
///    words. The calculated results are stored in \a dst.
///
/// \headerfile <immintrin.h>
///
/// \code
/// __m128i _mm_sm3msg2_epi32(__m128i __A, __m128i __B, __m128i __C)
/// \endcode
///
/// This intrinsic corresponds to the \c VSM3MSG2 instruction.
///
/// \param __A
///    A 128-bit vector of [4 x int].
/// \param __B
///    A 128-bit vector of [4 x int].
/// \param __C
///    A 128-bit vector of [4 x int].
/// \returns
///    A 128-bit vector of [4 x int].
///
/// \code{.operation}
/// DEFINE ROL32(dword, n) {
/// 	count := n % 32
/// 	dest := (dword << count) | (dword >> (32-count))
/// 	RETURN dest
/// }
/// WTMP[0] := __A.dword[0]
/// WTMP[1] := __A.dword[1]
/// WTMP[2] := __A.dword[2]
/// WTMP[3] := __A.dword[3]
/// W[3] := __B.dword[0]
/// W[4] := __B.dword[1]
/// W[5] := __B.dword[2]
/// W[6] := __B.dword[3]
/// W[10] := __C.dword[0]
/// W[11] := __C.dword[1]
/// W[12] := __C.dword[2]
/// W[13] := __C.dword[3]
/// W[16] := ROL32(W[3], 7) ^ W[10] ^ WTMP[0]
/// W[17] := ROL32(W[4], 7) ^ W[11] ^ WTMP[1]
/// W[18] := ROL32(W[5], 7) ^ W[12] ^ WTMP[2]
/// W[19] := ROL32(W[6], 7) ^ W[13] ^ WTMP[3]
/// W[19] := W[19] ^ ROL32(W[16], 6) ^ ROL32(W[16], 15) ^ ROL32(W[16], 30)
/// dst.dword[0] := W[16]
/// dst.dword[1] := W[17]
/// dst.dword[2] := W[18]
/// dst.dword[3] := W[19]
/// dst[MAX:128] := 0
/// \endcode
static __inline__ __m128i __DEFAULT_FN_ATTRS128 _mm_sm3msg2_epi32(__m128i __A,
                                                                  __m128i __B,
                                                                  __m128i __C) {
  return (__m128i)__builtin_ia32_vsm3msg2((__v4su)__A, (__v4su)__B,
                                          (__v4su)__C);
}

/// This intrinsic performs two rounds of SM3 operation using initial SM3 state
///    (C, D, G, H) from \a __A, an initial SM3 states (A, B, E, F)
///    from \a __B and a pre-computed words from the \a __C. \a __A with
///    initial SM3 state of (C, D, G, H) assumes input of non-rotated left
///    variables from previous state. The updated SM3 state (A, B, E, F) is
///    written to \a __A. The \a imm8 should contain the even round number
///    for the first of the two rounds computed by this instruction. The
///    computation masks the \a imm8 value by AND’ing it with 0x3E so that only
///    even round numbers from 0 through 62 are used for this operation. The
///    calculated results are stored in \a dst.
///
/// \headerfile <immintrin.h>
///
/// \code
/// __m128i _mm_sm3rnds2_epi32(__m128i __A, __m128i __B, __m128i __C, const int
/// imm8) \endcode
///
/// This intrinsic corresponds to the \c VSM3RNDS2 instruction.
///
/// \param __A
///    A 128-bit vector of [4 x int].
/// \param __B
///    A 128-bit vector of [4 x int].
/// \param __C
///    A 128-bit vector of [4 x int].
/// \param imm8
///    A 8-bit constant integer.
/// \returns
///    A 128-bit vector of [4 x int].
///
/// \code{.operation}
/// DEFINE ROL32(dword, n) {
/// 	count := n % 32
/// 	dest := (dword << count) | (dword >> (32-count))
/// 	RETURN dest
/// }
/// DEFINE P0(dword) {
/// 	RETURN dword ^ ROL32(dword, 9) ^ ROL32(dword, 17)
/// }
/// DEFINE FF(x,y,z, round){
/// 	IF round < 16
/// 		RETURN (x ^ y ^ z)
/// 	ELSE
/// 		RETURN (x & y) | (x & z) | (y & z)
/// 	FI
/// }
/// DEFINE GG(x, y, z, round){
///   IF round < 16
///   	RETURN (x ^ y ^ z)
///   ELSE
///   	RETURN (x & y) | (~x & z)
///   FI
/// }
/// A[0] := __B.dword[3]
/// B[0] := __B.dword[2]
/// C[0] := __A.dword[3]
/// D[0] := __A.dword[2]
/// E[0] := __B.dword[1]
/// F[0] := __B.dword[0]
/// G[0] := __A.dword[1]
/// H[0] := __A.dword[0]
/// W[0] := __C.dword[0]
/// W[1] := __C.dword[1]
/// W[4] := __C.dword[2]
/// W[5] := __C.dword[3]
/// C[0] := ROL32(C[0], 9)
/// D[0] := ROL32(D[0], 9)
/// G[0] := ROL32(G[0], 19)
/// H[0] := ROL32(H[0], 19)
/// ROUND := __D & 0x3E
/// IF ROUND < 16
/// 	CONST := 0x79CC4519
/// ELSE
/// 	CONST := 0x7A879D8A
/// FI
/// CONST := ROL32(CONST,ROUND)
/// FOR i:= 0 to 1
/// 	S1 := ROL32((ROL32(A[i], 12) + E[i] + CONST), 7)
/// 	S2 := S1 ^ ROL32(A[i], 12)
/// 	T1 := FF(A[i], B[i], C[i], ROUND) + D[i] + S2 + (W[i] ^ W[i+4])
/// 	T2 := GG(E[i], F[i], G[i], ROUND) + H[i] + S1 + W[i]
/// 	D[i+1] := C[i]
/// 	C[i+1] := ROL32(B[i],9)
/// 	B[i+1] := A[i]
/// 	A[i+1] := T1
/// 	H[i+1] := G[i]
/// 	G[i+1] := ROL32(F[i], 19)
/// 	F[i+1] := E[i]
/// 	E[i+1] := P0(T2)
/// 	CONST := ROL32(CONST, 1)
/// ENDFOR
/// dst.dword[3] := A[2]
/// dst.dword[2] := B[2]
/// dst.dword[1] := E[2]
/// dst.dword[0] := F[2]
/// dst[MAX:128] := 0
/// \endcode
#define _mm_sm3rnds2_epi32(A, B, C, D)                                         \
  (__m128i) __builtin_ia32_vsm3rnds2((__v4su)A, (__v4su)B, (__v4su)C, (int)D)

#undef __DEFAULT_FN_ATTRS128

#endif // __SM3INTRIN_H