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//===- DXILShaderFlags.cpp - DXIL Shader Flags helper objects -------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
///
/// \file This file contains helper objects and APIs for working with DXIL
/// Shader Flags.
///
//===----------------------------------------------------------------------===//
#include "DXILShaderFlags.h"
#include "DirectX.h"
#include "llvm/IR/Instruction.h"
#include "llvm/IR/Module.h"
#include "llvm/Support/FormatVariadic.h"
using namespace llvm;
using namespace llvm::dxil;
static void updateFlags(ComputedShaderFlags &Flags, const Instruction &I) {
Type *Ty = I.getType();
if (Ty->isDoubleTy()) {
Flags.Doubles = true;
switch (I.getOpcode()) {
case Instruction::FDiv:
case Instruction::UIToFP:
case Instruction::SIToFP:
case Instruction::FPToUI:
case Instruction::FPToSI:
Flags.DX11_1_DoubleExtensions = true;
break;
}
}
}
ComputedShaderFlags ComputedShaderFlags::computeFlags(Module &M) {
ComputedShaderFlags Flags;
for (const auto &F : M)
for (const auto &BB : F)
for (const auto &I : BB)
updateFlags(Flags, I);
return Flags;
}
void ComputedShaderFlags::print(raw_ostream &OS) const {
uint64_t FlagVal = (uint64_t) * this;
OS << formatv("; Shader Flags Value: {0:x8}\n;\n", FlagVal);
if (FlagVal == 0)
return;
OS << "; Note: shader requires additional functionality:\n";
#define SHADER_FEATURE_FLAG(FeatureBit, DxilModuleNum, FlagName, Str) \
if (FlagName) \
(OS << ";").indent(7) << Str << "\n";
#include "llvm/BinaryFormat/DXContainerConstants.def"
OS << "; Note: extra DXIL module flags:\n";
#define DXIL_MODULE_FLAG(DxilModuleBit, FlagName, Str) \
if (FlagName) \
(OS << ";").indent(7) << Str << "\n";
#include "llvm/BinaryFormat/DXContainerConstants.def"
OS << ";\n";
}
AnalysisKey ShaderFlagsAnalysis::Key;
ComputedShaderFlags ShaderFlagsAnalysis::run(Module &M,
ModuleAnalysisManager &AM) {
return ComputedShaderFlags::computeFlags(M);
}
PreservedAnalyses ShaderFlagsAnalysisPrinter::run(Module &M,
ModuleAnalysisManager &AM) {
ComputedShaderFlags Flags = AM.getResult<ShaderFlagsAnalysis>(M);
Flags.print(OS);
return PreservedAnalyses::all();
}
char ShaderFlagsAnalysisWrapper::ID = 0;
INITIALIZE_PASS(ShaderFlagsAnalysisWrapper, "dx-shader-flag-analysis",
"DXIL Shader Flag Analysis", true, true)
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