File: SystemZInstrBuilder.h

package info (click to toggle)
llvm-toolchain-19 1%3A19.1.7-3
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 1,998,520 kB
  • sloc: cpp: 6,951,680; ansic: 1,486,157; asm: 913,598; python: 232,024; f90: 80,126; objc: 75,281; lisp: 37,276; pascal: 16,990; sh: 10,009; ml: 5,058; perl: 4,724; awk: 3,523; makefile: 3,167; javascript: 2,504; xml: 892; fortran: 664; cs: 573
file content (44 lines) | stat: -rw-r--r-- 1,670 bytes parent folder | download | duplicates (27)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
//===-- SystemZInstrBuilder.h - Functions to aid building insts -*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file exposes functions that may be used with BuildMI from the
// MachineInstrBuilder.h file to handle SystemZ'isms in a clean way.
//
//===----------------------------------------------------------------------===//

#ifndef LLVM_LIB_TARGET_SYSTEMZ_SYSTEMZINSTRBUILDER_H
#define LLVM_LIB_TARGET_SYSTEMZ_SYSTEMZINSTRBUILDER_H

#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/MachineMemOperand.h"

namespace llvm {

/// Add a BDX memory reference for frame object FI to MIB.
static inline const MachineInstrBuilder &
addFrameReference(const MachineInstrBuilder &MIB, int FI) {
  MachineInstr *MI = MIB;
  MachineFunction &MF = *MI->getParent()->getParent();
  MachineFrameInfo &MFFrame = MF.getFrameInfo();
  const MCInstrDesc &MCID = MI->getDesc();
  auto Flags = MachineMemOperand::MONone;
  if (MCID.mayLoad())
    Flags |= MachineMemOperand::MOLoad;
  if (MCID.mayStore())
    Flags |= MachineMemOperand::MOStore;
  int64_t Offset = 0;
  MachineMemOperand *MMO = MF.getMachineMemOperand(
      MachinePointerInfo::getFixedStack(MF, FI, Offset), Flags,
      MFFrame.getObjectSize(FI), MFFrame.getObjectAlign(FI));
  return MIB.addFrameIndex(FI).addImm(Offset).addReg(0).addMemOperand(MMO);
}

} // end namespace llvm

#endif