File: exp.s

package info (click to toggle)
llvm-toolchain-19 1%3A19.1.7-3
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 1,998,520 kB
  • sloc: cpp: 6,951,680; ansic: 1,486,157; asm: 913,598; python: 232,024; f90: 80,126; objc: 75,281; lisp: 37,276; pascal: 16,990; sh: 10,009; ml: 5,058; perl: 4,724; awk: 3,523; makefile: 3,167; javascript: 2,504; xml: 892; fortran: 664; cs: 573
file content (126 lines) | stat: -rw-r--r-- 8,573 bytes parent folder | download | duplicates (8)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
// RUN: llvm-mc -triple=amdgcn -show-encoding %s | FileCheck -check-prefix=SI %s
// RUN: llvm-mc -triple=amdgcn -mcpu=tonga -show-encoding %s | FileCheck -check-prefix=GFX89 %s
// RUN: llvm-mc -triple=amdgcn -mcpu=gfx900 -show-encoding %s | FileCheck -check-prefix=GFX89 %s
// RUN: llvm-mc -triple=amdgcn -mcpu=gfx1010 -show-encoding %s | FileCheck -check-prefix=GFX10 %s
// RUN: llvm-mc -triple=amdgcn -mcpu=gfx1100 -show-encoding %s | FileCheck -check-prefix=GFX10 %s
// RUN: llvm-mc -triple=amdgcn -mcpu=gfx1200 -show-encoding %s | FileCheck -check-prefix=GFX12 %s

exp mrt0 off, off, off, off
// SI: exp mrt0 off, off, off, off ; encoding: [0x00,0x00,0x00,0xf8,0x00,0x00,0x00,0x00]
// GFX89: exp mrt0 off, off, off, off ; encoding: [0x00,0x00,0x00,0xc4,0x00,0x00,0x00,0x00]
// GFX10: exp mrt0 off, off, off, off ; encoding: [0x00,0x00,0x00,0xf8,0x00,0x00,0x00,0x00]
// GFX12: export mrt0 off, off, off, off ; encoding: [0x00,0x00,0x00,0xf8,0x00,0x00,0x00,0x00]

exp mrt0 off, off, off, off done
// SI: exp mrt0 off, off, off, off done ; encoding: [0x00,0x08,0x00,0xf8,0x00,0x00,0x00,0x00]
// GFX89: exp mrt0 off, off, off, off done ; encoding: [0x00,0x08,0x00,0xc4,0x00,0x00,0x00,0x00]
// GFX10: exp mrt0 off, off, off, off done ; encoding: [0x00,0x08,0x00,0xf8,0x00,0x00,0x00,0x00]
// GFX12: export mrt0 off, off, off, off done ; encoding: [0x00,0x08,0x00,0xf8,0x00,0x00,0x00,0x00]

exp mrt0 v4, off, off, off done
// SI: exp mrt0 v4, off, off, off done ; encoding: [0x01,0x08,0x00,0xf8,0x04,0x00,0x00,0x00]
// GFX89: exp mrt0 v4, off, off, off done ; encoding: [0x01,0x08,0x00,0xc4,0x04,0x00,0x00,0x00]
// GFX10: exp mrt0 v4, off, off, off done ; encoding: [0x01,0x08,0x00,0xf8,0x04,0x00,0x00,0x00]
// GFX12: export mrt0 v4, off, off, off done ; encoding: [0x01,0x08,0x00,0xf8,0x04,0x00,0x00,0x00]

exp mrt0 off, v3, off, off done
// SI: exp mrt0 off, v3, off, off done ; encoding: [0x02,0x08,0x00,0xf8,0x00,0x03,0x00,0x00]
// GFX89: exp mrt0 off, v3, off, off done ; encoding: [0x02,0x08,0x00,0xc4,0x00,0x03,0x00,0x00]
// GFX10: exp mrt0 off, v3, off, off done ; encoding: [0x02,0x08,0x00,0xf8,0x00,0x03,0x00,0x00]
// GFX12: export mrt0 off, v3, off, off done ; encoding: [0x02,0x08,0x00,0xf8,0x00,0x03,0x00,0x00]

exp mrt0 off, off, v2, off done
// SI: exp mrt0 off, off, v2, off done ; encoding: [0x04,0x08,0x00,0xf8,0x00,0x00,0x02,0x00]
// GFX89: exp mrt0 off, off, v2, off done ; encoding: [0x04,0x08,0x00,0xc4,0x00,0x00,0x02,0x00]
// GFX10: exp mrt0 off, off, v2, off done ; encoding: [0x04,0x08,0x00,0xf8,0x00,0x00,0x02,0x00]
// GFX12: export mrt0 off, off, v2, off done ; encoding: [0x04,0x08,0x00,0xf8,0x00,0x00,0x02,0x00]

exp mrt0 off, off, off, v1 done
// SI: exp mrt0 off, off, off, v1 done ; encoding: [0x08,0x08,0x00,0xf8,0x00,0x00,0x00,0x01]
// GFX89: exp mrt0 off, off, off, v1 done ; encoding: [0x08,0x08,0x00,0xc4,0x00,0x00,0x00,0x01]
// GFX10: exp mrt0 off, off, off, v1 done ; encoding: [0x08,0x08,0x00,0xf8,0x00,0x00,0x00,0x01]
// GFX12: export mrt0 off, off, off, v1 done ; encoding: [0x08,0x08,0x00,0xf8,0x00,0x00,0x00,0x01]

exp mrt0 v4, v3, off, off done
// SI: exp mrt0 v4, v3, off, off done ; encoding: [0x03,0x08,0x00,0xf8,0x04,0x03,0x00,0x00]
// GFX89: exp mrt0 v4, v3, off, off done ; encoding: [0x03,0x08,0x00,0xc4,0x04,0x03,0x00,0x00]
// GFX10: exp mrt0 v4, v3, off, off done ; encoding: [0x03,0x08,0x00,0xf8,0x04,0x03,0x00,0x00]
// GFX12: export mrt0 v4, v3, off, off done ; encoding: [0x03,0x08,0x00,0xf8,0x04,0x03,0x00,0x00]

exp mrt0 v4, off, v2, off done
// SI: exp mrt0 v4, off, v2, off done ; encoding: [0x05,0x08,0x00,0xf8,0x04,0x00,0x02,0x00]
// GFX89: exp mrt0 v4, off, v2, off done ; encoding: [0x05,0x08,0x00,0xc4,0x04,0x00,0x02,0x00]
// GFX10: exp mrt0 v4, off, v2, off done ; encoding: [0x05,0x08,0x00,0xf8,0x04,0x00,0x02,0x00]
// GFX12: export mrt0 v4, off, v2, off done ; encoding: [0x05,0x08,0x00,0xf8,0x04,0x00,0x02,0x00]

exp mrt0 v4, off, off, v1
// SI: exp mrt0 v4, off, off, v1 ; encoding: [0x09,0x00,0x00,0xf8,0x04,0x00,0x00,0x01]
// GFX89: exp mrt0 v4, off, off, v1 ; encoding: [0x09,0x00,0x00,0xc4,0x04,0x00,0x00,0x01]
// GFX10: exp mrt0 v4, off, off, v1 ; encoding: [0x09,0x00,0x00,0xf8,0x04,0x00,0x00,0x01]
// GFX12: export mrt0 v4, off, off, v1 ; encoding: [0x09,0x00,0x00,0xf8,0x04,0x00,0x00,0x01]

exp mrt0 v4, off, off, v1 done
// SI: exp mrt0 v4, off, off, v1 done ; encoding: [0x09,0x08,0x00,0xf8,0x04,0x00,0x00,0x01]
// GFX89: exp mrt0 v4, off, off, v1 done ; encoding: [0x09,0x08,0x00,0xc4,0x04,0x00,0x00,0x01]
// GFX10: exp mrt0 v4, off, off, v1 done ; encoding: [0x09,0x08,0x00,0xf8,0x04,0x00,0x00,0x01]
// GFX12: export mrt0 v4, off, off, v1 done ; encoding: [0x09,0x08,0x00,0xf8,0x04,0x00,0x00,0x01]

exp mrt0 v4, v3, v2, v1
// SI: exp mrt0 v4, v3, v2, v1 ; encoding: [0x0f,0x00,0x00,0xf8,0x04,0x03,0x02,0x01]
// GFX89: exp mrt0 v4, v3, v2, v1 ; encoding: [0x0f,0x00,0x00,0xc4,0x04,0x03,0x02,0x01]
// GFX10: exp mrt0 v4, v3, v2, v1 ; encoding: [0x0f,0x00,0x00,0xf8,0x04,0x03,0x02,0x01]
// GFX12: export mrt0 v4, v3, v2, v1 ; encoding: [0x0f,0x00,0x00,0xf8,0x04,0x03,0x02,0x01]

exp mrt0 v4, v3, v2, v1 done
// SI: exp mrt0 v4, v3, v2, v1 done ; encoding: [0x0f,0x08,0x00,0xf8,0x04,0x03,0x02,0x01]
// GFX89: exp mrt0 v4, v3, v2, v1 done ; encoding: [0x0f,0x08,0x00,0xc4,0x04,0x03,0x02,0x01]
// GFX10: exp mrt0 v4, v3, v2, v1 done ; encoding: [0x0f,0x08,0x00,0xf8,0x04,0x03,0x02,0x01]
// GFX12: export mrt0 v4, v3, v2, v1 done ; encoding: [0x0f,0x08,0x00,0xf8,0x04,0x03,0x02,0x01]

exp mrt7 v1, v1, v1, v1
// SI: exp mrt7 v1, v1, v1, v1 ; encoding: [0x7f,0x00,0x00,0xf8,0x01,0x01,0x01,0x01]
// GFX89: exp mrt7 v1, v1, v1, v1 ; encoding: [0x7f,0x00,0x00,0xc4,0x01,0x01,0x01,0x01]
// GFX10: exp mrt7 v1, v1, v1, v1 ; encoding: [0x7f,0x00,0x00,0xf8,0x01,0x01,0x01,0x01]
// GFX12: export mrt7 v1, v1, v1, v1 ; encoding: [0x7f,0x00,0x00,0xf8,0x01,0x01,0x01,0x01]

exp mrt7 v1, v1, v1, v1 done
// SI: exp mrt7 v1, v1, v1, v1 done ; encoding: [0x7f,0x08,0x00,0xf8,0x01,0x01,0x01,0x01]
// GFX89: exp mrt7 v1, v1, v1, v1 done ; encoding: [0x7f,0x08,0x00,0xc4,0x01,0x01,0x01,0x01]
// GFX10: exp mrt7 v1, v1, v1, v1 done ; encoding: [0x7f,0x08,0x00,0xf8,0x01,0x01,0x01,0x01]
// GFX12: export mrt7 v1, v1, v1, v1 done ; encoding: [0x7f,0x08,0x00,0xf8,0x01,0x01,0x01,0x01]

exp mrtz v4, v3, v2, v1
// SI: exp mrtz v4, v3, v2, v1 ; encoding: [0x8f,0x00,0x00,0xf8,0x04,0x03,0x02,0x01]
// GFX89: exp mrtz v4, v3, v2, v1 ; encoding: [0x8f,0x00,0x00,0xc4,0x04,0x03,0x02,0x01]
// GFX10: exp mrtz v4, v3, v2, v1 ; encoding: [0x8f,0x00,0x00,0xf8,0x04,0x03,0x02,0x01]
// GFX12: export mrtz v4, v3, v2, v1 ; encoding: [0x8f,0x00,0x00,0xf8,0x04,0x03,0x02,0x01]

exp mrtz v4, v3, v2, v1 done
// SI: exp mrtz v4, v3, v2, v1 done ; encoding: [0x8f,0x08,0x00,0xf8,0x04,0x03,0x02,0x01]
// GFX89: exp mrtz v4, v3, v2, v1 done ; encoding: [0x8f,0x08,0x00,0xc4,0x04,0x03,0x02,0x01]
// GFX10: exp mrtz v4, v3, v2, v1 done ; encoding: [0x8f,0x08,0x00,0xf8,0x04,0x03,0x02,0x01]
// GFX12: export mrtz v4, v3, v2, v1 done ; encoding: [0x8f,0x08,0x00,0xf8,0x04,0x03,0x02,0x01]

exp pos0 v4, v3, v2, v1
// SI: exp pos0 v4, v3, v2, v1 ; encoding: [0xcf,0x00,0x00,0xf8,0x04,0x03,0x02,0x01]
// GFX89: exp pos0 v4, v3, v2, v1 ; encoding: [0xcf,0x00,0x00,0xc4,0x04,0x03,0x02,0x01]
// GFX10: exp pos0 v4, v3, v2, v1 ; encoding: [0xcf,0x00,0x00,0xf8,0x04,0x03,0x02,0x01]
// GFX12: export pos0 v4, v3, v2, v1 ; encoding: [0xcf,0x00,0x00,0xf8,0x04,0x03,0x02,0x01]

exp pos0 v4, v3, v2, v1 done
// SI: exp pos0 v4, v3, v2, v1 done ; encoding: [0xcf,0x08,0x00,0xf8,0x04,0x03,0x02,0x01]
// GFX89: exp pos0 v4, v3, v2, v1 done ; encoding: [0xcf,0x08,0x00,0xc4,0x04,0x03,0x02,0x01]
// GFX10: exp pos0 v4, v3, v2, v1 done ; encoding: [0xcf,0x08,0x00,0xf8,0x04,0x03,0x02,0x01]
// GFX12: export pos0 v4, v3, v2, v1 done ; encoding: [0xcf,0x08,0x00,0xf8,0x04,0x03,0x02,0x01]

exp pos3 v4, v3, v2, v1
// SI: exp pos3 v4, v3, v2, v1 ; encoding: [0xff,0x00,0x00,0xf8,0x04,0x03,0x02,0x01]
// GFX89: exp pos3 v4, v3, v2, v1 ; encoding: [0xff,0x00,0x00,0xc4,0x04,0x03,0x02,0x01]
// GFX10: exp pos3 v4, v3, v2, v1 ; encoding: [0xff,0x00,0x00,0xf8,0x04,0x03,0x02,0x01]
// GFX12: export pos3 v4, v3, v2, v1 ; encoding: [0xff,0x00,0x00,0xf8,0x04,0x03,0x02,0x01]

exp pos3 v4, v3, v2, v1 done
// SI: exp pos3 v4, v3, v2, v1 done ; encoding: [0xff,0x08,0x00,0xf8,0x04,0x03,0x02,0x01]
// GFX89: exp pos3 v4, v3, v2, v1 done ; encoding: [0xff,0x08,0x00,0xc4,0x04,0x03,0x02,0x01]
// GFX10: exp pos3 v4, v3, v2, v1 done ; encoding: [0xff,0x08,0x00,0xf8,0x04,0x03,0x02,0x01]
// GFX12: export pos3 v4, v3, v2, v1 done ; encoding: [0xff,0x08,0x00,0xf8,0x04,0x03,0x02,0x01]