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# RUN: yaml2obj %s | obj2yaml | FileCheck %s
--- !dxcontainer
Header:
Hash: [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ]
Version:
Major: 1
Minor: 0
FileSize: 4612
PartCount: 8
PartOffsets: [ 64, 80, 148, 208, 488, 740, 2468, 2496 ]
Parts:
- Name: SFI0
Size: 8
Flags:
Doubles: false
ComputeShadersPlusRawAndStructuredBuffers: false
UAVsAtEveryStage: false
Max64UAVs: false
MinimumPrecision: false
DX11_1_DoubleExtensions: false
DX11_1_ShaderExtensions: false
LEVEL9ComparisonFiltering: false
TiledResources: false
StencilRef: false
InnerCoverage: false
TypedUAVLoadAdditionalFormats: false
ROVs: false
ViewportAndRTArrayIndexFromAnyShaderFeedingRasterizer: false
WaveOps: false
Int64Ops: false
ViewID: true
Barycentrics: false
NativeLowPrecision: false
ShadingRate: false
Raytracing_Tier_1_1: false
SamplerFeedback: false
AtomicInt64OnTypedResource: false
AtomicInt64OnGroupShared: false
DerivativesInMeshAndAmpShaders: false
ResourceDescriptorHeapIndexing: false
SamplerDescriptorHeapIndexing: false
RESERVED: false
AtomicInt64OnHeapResource: false
AdvancedTextureOps: false
WriteableMSAATextures: false
NextUnusedBit: false
- Name: ISG1
Size: 60
- Name: OSG1
Size: 52
- Name: PSG1
Size: 272
- Name: PSV0
Size: 244
PSVInfo:
Version: 2
ShaderStage: 3
InputControlPointCount: 32
OutputControlPointCount: 16
TessellatorDomain: 3
TessellatorOutputPrimitive: 3
MinimumWaveLaneCount: 0
MaximumWaveLaneCount: 4294967295
UsesViewID: 1
SigPatchConstOrPrimVectors: 7
SigInputVectors: 1
SigOutputVectors: [ 1, 0, 0, 0 ]
NumThreadsX: 0
NumThreadsY: 0
NumThreadsZ: 0
ResourceStride: 24
Resources: []
SigInputElements:
- Name: Sem_HSFoo_Input_qq
Indices: [ 0 ]
StartRow: 0
Cols: 4
StartCol: 0
Allocated: true
Kind: Arbitrary
ComponentType: Float32
Interpolation: Linear
DynamicMask: 0x0
Stream: 0
SigOutputElements:
- Name: Sem_HSFoo
Indices: [ 0 ]
StartRow: 0
Cols: 4
StartCol: 0
Allocated: true
Kind: Arbitrary
ComponentType: Float32
Interpolation: Linear
DynamicMask: 0x0
Stream: 0
SigPatchOrPrimElements:
- Name: ''
Indices: [ 0, 1, 2, 3 ]
StartRow: 0
Cols: 1
StartCol: 3
Allocated: true
Kind: TessFactor
ComponentType: Float32
Interpolation: Undefined
DynamicMask: 0x0
Stream: 0
- Name: ''
Indices: [ 0, 1 ]
StartRow: 4
Cols: 1
StartCol: 3
Allocated: true
Kind: InsideTessFactor
ComponentType: Float32
Interpolation: Undefined
DynamicMask: 0x0
Stream: 0
- Name: AAA
Indices: [ 0 ]
StartRow: 6
Cols: 4
StartCol: 0
Allocated: true
Kind: Arbitrary
ComponentType: Float32
Interpolation: Undefined
DynamicMask: 0x0
Stream: 0
OutputVectorMasks:
- [ 0x4 ]
- [ ]
- [ ]
- [ ]
PatchOrPrimMasks: [ 0x800080 ]
InputOutputMap:
- [ 0x5, 0x2, 0x4, 0xC ]
- [ ]
- [ ]
- [ ]
InputPatchMap: [ 0x880000, 0x8888, 0x800000, 0x880000 ]
- Name: STAT
Size: 1720
- Name: HASH
Size: 20
Hash:
IncludesSource: false
Digest: [ 0xF4, 0x87, 0x4C, 0x40, 0xFD, 0x7A, 0x89, 0xFE,
0x1F, 0xC3, 0xAB, 0x8C, 0xC7, 0x18, 0xA9, 0xA ]
- Name: DXIL
Size: 24
Program:
MajorVersion: 6
MinorVersion: 1
ShaderKind: 3
Size: 5627
DXILMajorVersion: 1
DXILMinorVersion: 1
DXILSize: 0
...
# Verify the vector sizes and ViewID use.
# CHECK: UsesViewID: 1
# CHECK-NEXT: SigPatchConstOrPrimVectors: 7
# CHECK-NEXT: SigInputVectors: 1
# CHECK-NEXT: SigOutputVectors: [ 1, 0, 0, 0 ]
# Verify the vector encodings.
# CHECK: OutputVectorMasks:
# CHECK-NEXT: - [ 0x4 ]
# CHECK-NEXT: - [ ]
# CHECK-NEXT: - [ ]
# CHECK-NEXT: - [ ]
# CHECK-NEXT: PatchOrPrimMasks: [ 0x800080 ]
# CHECK-NEXT: InputOutputMap:
# CHECK-NEXT: - [ 0x5, 0x2, 0x4, 0xC ]
# CHECK-NEXT: - [ ]
# CHECK-NEXT: - [ ]
# CHECK-NEXT: - [ ]
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