File: SigElements.yaml

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# RUN: yaml2obj %s | obj2yaml | FileCheck %s

--- !dxcontainer
Header:
  Hash:            [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
                     0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ]
  Version:
    Major:           1
    Minor:           0
  PartCount:       2
Parts:
  - Name:            PSV0
    Size:            250
    PSVInfo:
      Version:         1
      ShaderStage:     0
      DepthOutput:     7
      SampleFrequency: 96
      MinimumWaveLaneCount: 0
      MaximumWaveLaneCount: 4294967295
      UsesViewID:      0
      SigInputVectors: 0
      SigOutputVectors: [ 8, 16, 32, 64 ]
      ResourceStride:       16
      Resources:
        - Type:            1
          Space:           2
          LowerBound:      3
          UpperBound:      4
        - Type:            128
          Space:           32768
          LowerBound:      8388608
          UpperBound:      2147483648
      SigInputElements:
        - Name:            IN
          Indices:         [ 0, 1 ]
          StartRow:        0
          Cols:            2
          StartCol:        0
          Allocated:       true
          Kind:            Arbitrary
          ComponentType:   SInt32
          Interpolation:   Undefined
          DynamicMask:     0x0
          Stream:          0
      SigOutputElements:
        - Name:            OUT
          Indices:         [ 0, 1 ]
          StartRow:        0
          Cols:            2
          StartCol:        0
          Allocated:       true
          Kind:            Arbitrary
          ComponentType:   Float32
          Interpolation:   Linear
          DynamicMask:     0x0
          Stream:          1
      SigPatchOrPrimElements:
        - Name:            Patch
          Indices:         [ 0 ]
          StartRow:        0
          Cols:            1
          StartCol:        0
          Allocated:       true
          Kind:            Arbitrary
          ComponentType:   Float32
          Interpolation:   Linear
          DynamicMask:     0x1
          Stream:          2
        - Name:            Patch1
          Indices:         [ 2 ]
          StartRow:        0
          Cols:            1
          StartCol:        0
          Allocated:       true
          Kind:            Arbitrary
          ComponentType:   Float64
          Interpolation:   LinearSample
          DynamicMask:     0x2
          Stream:          3
      InputOutputMap:
        - [  ]
        - [  ]
        - [  ]
        - [  ]
  - Name:            DXIL
    Size:            24
    Program:
      MajorVersion:    6
      MinorVersion:    0
      ShaderKind:      0
      Size:            6
      DXILMajorVersion: 0
      DXILMinorVersion: 1
      DXILSize:        0
...

# CHECK: Name:            PSV0
# CHECK: PSVInfo:
# CHECK-NEXT: Version:         1
# CHECK-NEXT: ShaderStage:     0

# CHECK: SigInputElements:
# CHECK-NEXT:   - Name:            IN
# CHECK-NEXT:     Indices:         [ 0, 1 ]
# CHECK-NEXT:     StartRow:        0
# CHECK-NEXT:     Cols:            2
# CHECK-NEXT:     StartCol:        0
# CHECK-NEXT:     Allocated:       true
# CHECK-NEXT:     Kind:            Arbitrary
# CHECK-NEXT:     ComponentType:   SInt32
# CHECK-NEXT:     Interpolation:   Undefined
# CHECK-NEXT:     DynamicMask:     0x0
# CHECK-NEXT:     Stream:          0
# CHECK-NEXT: SigOutputElements:
# CHECK-NEXT:   - Name:            OUT
# CHECK-NEXT:     Indices:         [ 0, 1 ]
# CHECK-NEXT:     StartRow:        0
# CHECK-NEXT:     Cols:            2
# CHECK-NEXT:     StartCol:        0
# CHECK-NEXT:     Allocated:       true
# CHECK-NEXT:     Kind:            Arbitrary
# CHECK-NEXT:     ComponentType:   Float32
# CHECK-NEXT:     Interpolation:   Linear
# CHECK-NEXT:     DynamicMask:     0x0
# CHECK-NEXT:     Stream:          1
# CHECK-NEXT: SigPatchOrPrimElements:
# CHECK-NEXT:   - Name:            Patch
# CHECK-NEXT:     Indices:         [ 0 ]
# CHECK-NEXT:     StartRow:        0
# CHECK-NEXT:     Cols:            1
# CHECK-NEXT:     StartCol:        0
# CHECK-NEXT:     Allocated:       true
# CHECK-NEXT:     Kind:            Arbitrary
# CHECK-NEXT:     ComponentType:   Float32
# CHECK-NEXT:     Interpolation:   Linear
# CHECK-NEXT:     DynamicMask:     0x1
# CHECK-NEXT:     Stream:          2
# CHECK-NEXT:   - Name:            Patch1
# CHECK-NEXT:     Indices:         [ 2 ]
# CHECK-NEXT:     StartRow:        0
# CHECK-NEXT:     Cols:            1
# CHECK-NEXT:     StartCol:        0
# CHECK-NEXT:     Allocated:       true
# CHECK-NEXT:     Kind:            Arbitrary
# CHECK-NEXT:     ComponentType:   Float64
# CHECK-NEXT:     Interpolation:   LinearSample
# CHECK-NEXT:     DynamicMask:     0x2
# CHECK-NEXT:     Stream:          3