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# RUN: yaml2obj %s | obj2yaml | FileCheck %s
--- !dxcontainer
Header:
Hash: [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ]
Version:
Major: 1
Minor: 0
PartCount: 2
Parts:
- Name: PSV0
Size: 250
PSVInfo:
Version: 1
ShaderStage: 0
DepthOutput: 7
SampleFrequency: 96
MinimumWaveLaneCount: 0
MaximumWaveLaneCount: 4294967295
UsesViewID: 0
SigInputVectors: 0
SigOutputVectors: [ 8, 16, 32, 64 ]
ResourceStride: 16
Resources:
- Type: 1
Space: 2
LowerBound: 3
UpperBound: 4
- Type: 128
Space: 32768
LowerBound: 8388608
UpperBound: 2147483648
SigInputElements:
- Name: IN
Indices: [ 0, 1 ]
StartRow: 0
Cols: 2
StartCol: 0
Allocated: true
Kind: Arbitrary
ComponentType: SInt32
Interpolation: Undefined
DynamicMask: 0x0
Stream: 0
SigOutputElements:
- Name: OUT
Indices: [ 0, 1 ]
StartRow: 0
Cols: 2
StartCol: 0
Allocated: true
Kind: Arbitrary
ComponentType: Float32
Interpolation: Linear
DynamicMask: 0x0
Stream: 1
SigPatchOrPrimElements:
- Name: Patch
Indices: [ 0 ]
StartRow: 0
Cols: 1
StartCol: 0
Allocated: true
Kind: Arbitrary
ComponentType: Float32
Interpolation: Linear
DynamicMask: 0x1
Stream: 2
- Name: Patch1
Indices: [ 2 ]
StartRow: 0
Cols: 1
StartCol: 0
Allocated: true
Kind: Arbitrary
ComponentType: Float64
Interpolation: LinearSample
DynamicMask: 0x2
Stream: 3
InputOutputMap:
- [ ]
- [ ]
- [ ]
- [ ]
- Name: DXIL
Size: 24
Program:
MajorVersion: 6
MinorVersion: 0
ShaderKind: 0
Size: 6
DXILMajorVersion: 0
DXILMinorVersion: 1
DXILSize: 0
...
# CHECK: Name: PSV0
# CHECK: PSVInfo:
# CHECK-NEXT: Version: 1
# CHECK-NEXT: ShaderStage: 0
# CHECK: SigInputElements:
# CHECK-NEXT: - Name: IN
# CHECK-NEXT: Indices: [ 0, 1 ]
# CHECK-NEXT: StartRow: 0
# CHECK-NEXT: Cols: 2
# CHECK-NEXT: StartCol: 0
# CHECK-NEXT: Allocated: true
# CHECK-NEXT: Kind: Arbitrary
# CHECK-NEXT: ComponentType: SInt32
# CHECK-NEXT: Interpolation: Undefined
# CHECK-NEXT: DynamicMask: 0x0
# CHECK-NEXT: Stream: 0
# CHECK-NEXT: SigOutputElements:
# CHECK-NEXT: - Name: OUT
# CHECK-NEXT: Indices: [ 0, 1 ]
# CHECK-NEXT: StartRow: 0
# CHECK-NEXT: Cols: 2
# CHECK-NEXT: StartCol: 0
# CHECK-NEXT: Allocated: true
# CHECK-NEXT: Kind: Arbitrary
# CHECK-NEXT: ComponentType: Float32
# CHECK-NEXT: Interpolation: Linear
# CHECK-NEXT: DynamicMask: 0x0
# CHECK-NEXT: Stream: 1
# CHECK-NEXT: SigPatchOrPrimElements:
# CHECK-NEXT: - Name: Patch
# CHECK-NEXT: Indices: [ 0 ]
# CHECK-NEXT: StartRow: 0
# CHECK-NEXT: Cols: 1
# CHECK-NEXT: StartCol: 0
# CHECK-NEXT: Allocated: true
# CHECK-NEXT: Kind: Arbitrary
# CHECK-NEXT: ComponentType: Float32
# CHECK-NEXT: Interpolation: Linear
# CHECK-NEXT: DynamicMask: 0x1
# CHECK-NEXT: Stream: 2
# CHECK-NEXT: - Name: Patch1
# CHECK-NEXT: Indices: [ 2 ]
# CHECK-NEXT: StartRow: 0
# CHECK-NEXT: Cols: 1
# CHECK-NEXT: StartCol: 0
# CHECK-NEXT: Allocated: true
# CHECK-NEXT: Kind: Arbitrary
# CHECK-NEXT: ComponentType: Float64
# CHECK-NEXT: Interpolation: LinearSample
# CHECK-NEXT: DynamicMask: 0x2
# CHECK-NEXT: Stream: 3
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