File: entry-properties.ll

package info (click to toggle)
llvm-toolchain-20 1%3A20.1.6-1~exp1
  • links: PTS, VCS
  • area: main
  • in suites: experimental
  • size: 2,111,304 kB
  • sloc: cpp: 7,438,677; ansic: 1,393,822; asm: 1,012,926; python: 241,650; f90: 86,635; objc: 75,479; lisp: 42,144; pascal: 17,286; sh: 10,027; ml: 5,082; perl: 4,730; awk: 3,523; makefile: 3,349; javascript: 2,251; xml: 892; fortran: 672
file content (36 lines) | stat: -rw-r--r-- 1,002 bytes parent folder | download | duplicates (6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
; RUN: opt -S -passes="print<dxil-metadata>" -disable-output %s 2>&1 | FileCheck %s
target triple = "dxil-pc-shadermodel6.8-library"

; CHECK: Shader Model Version : 6.8
; CHECK-NEXT: DXIL Version : 1.8
; CHECK-NEXT: Target Shader Stage : library
; CHECK-NEXT: Validator Version : 0
; CHECK-NEXT: entry_as
; CHECK-NEXT:   Function Shader Stage : amplification
; CHECK-NEXT:   NumThreads: 0,0,0
; CHECK-NEXT: entry_ms
; CHECK-NEXT:   Function Shader Stage : mesh
; CHECK-NEXT:   NumThreads: 0,0,0
; CHECK-NEXT: entry_cs
; CHECK-NEXT:   Function Shader Stage : compute
; CHECK-NEXT:   NumThreads: 1,2,1
; CHECK-EMPTY:

define void @entry_as() #0 {
entry:
  ret void
}

define i32 @entry_ms(i32 %a) #1 {
entry:
  ret i32 %a
}

define float @entry_cs(float %f) #3 {
entry:
  ret float %f
}

attributes #0 = { noinline nounwind "hlsl.shader"="amplification" }
attributes #1 = { noinline nounwind "hlsl.shader"="mesh" }
attributes #3 = { noinline nounwind "hlsl.numthreads"="1,2,1" "hlsl.shader"="compute" }