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; RUN: opt -S -dxil-op-lower %s | FileCheck %s
target triple = "dxil-pc-shadermodel6.6-compute"
declare void @scalar_user(float)
declare void @vector_user(<4 x float>)
declare void @check_user(i1)
define void @loadv4f32() {
; CHECK: [[BIND:%.*]] = call %dx.types.Handle @dx.op.createHandleFromBinding(i32 217,
; CHECK: [[HANDLE:%.*]] = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle [[BIND]]
%buffer = call target("dx.TypedBuffer", <4 x float>, 0, 0, 0)
@llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_v4f32_0_0_0(
i32 0, i32 0, i32 1, i32 0, i1 false)
; The temporary casts should all have been cleaned up
; CHECK-NOT: %dx.resource.casthandle
; CHECK: [[DATA0:%.*]] = call %dx.types.ResRet.f32 @dx.op.bufferLoad.f32(i32 68, %dx.types.Handle [[HANDLE]], i32 0, i32 undef) #[[#ATTR:]]
%load0 = call {<4 x float>, i1} @llvm.dx.resource.load.typedbuffer(
target("dx.TypedBuffer", <4 x float>, 0, 0, 0) %buffer, i32 0)
%data0 = extractvalue {<4 x float>, i1} %load0, 0
; The extract order depends on the users, so don't enforce that here.
; CHECK-DAG: [[VAL0_0:%.*]] = extractvalue %dx.types.ResRet.f32 [[DATA0]], 0
%data0_0 = extractelement <4 x float> %data0, i32 0
; CHECK-DAG: [[VAL0_2:%.*]] = extractvalue %dx.types.ResRet.f32 [[DATA0]], 2
%data0_2 = extractelement <4 x float> %data0, i32 2
; If all of the uses are extracts, we skip creating a vector
; CHECK-NOT: insertelement
; CHECK-DAG: call void @scalar_user(float [[VAL0_0]])
; CHECK-DAG: call void @scalar_user(float [[VAL0_2]])
call void @scalar_user(float %data0_0)
call void @scalar_user(float %data0_2)
; CHECK: [[DATA4:%.*]] = call %dx.types.ResRet.f32 @dx.op.bufferLoad.f32(i32 68, %dx.types.Handle [[HANDLE]], i32 4, i32 undef) #[[#ATTR]]
%load4 = call {<4 x float>, i1} @llvm.dx.resource.load.typedbuffer(
target("dx.TypedBuffer", <4 x float>, 0, 0, 0) %buffer, i32 4)
%data4 = extractvalue {<4 x float>, i1} %load4, 0
; CHECK: extractvalue %dx.types.ResRet.f32 [[DATA4]], 0
; CHECK: extractvalue %dx.types.ResRet.f32 [[DATA4]], 1
; CHECK: extractvalue %dx.types.ResRet.f32 [[DATA4]], 2
; CHECK: extractvalue %dx.types.ResRet.f32 [[DATA4]], 3
; CHECK: insertelement <4 x float> undef
; CHECK: insertelement <4 x float>
; CHECK: insertelement <4 x float>
; CHECK: insertelement <4 x float>
call void @vector_user(<4 x float> %data4)
; CHECK: [[DATA12:%.*]] = call %dx.types.ResRet.f32 @dx.op.bufferLoad.f32(i32 68, %dx.types.Handle [[HANDLE]], i32 12, i32 undef) #[[#ATTR]]
%load12 = call {<4 x float>, i1} @llvm.dx.resource.load.typedbuffer(
target("dx.TypedBuffer", <4 x float>, 0, 0, 0) %buffer, i32 12)
%data12 = extractvalue {<4 x float>, i1} %load12, 0
; CHECK: [[DATA12_3:%.*]] = extractvalue %dx.types.ResRet.f32 [[DATA12]], 3
%data12_3 = extractelement <4 x float> %data12, i32 3
; If there are a mix of users we need the vector, but extracts are direct
; CHECK: call void @scalar_user(float [[DATA12_3]])
call void @scalar_user(float %data12_3)
call void @vector_user(<4 x float> %data12)
ret void
}
define void @index_dynamic(i32 %bufindex, i32 %elemindex) {
; CHECK: [[BIND:%.*]] = call %dx.types.Handle @dx.op.createHandleFromBinding(i32 217,
; CHECK: [[HANDLE:%.*]] = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle [[BIND]]
%buffer = call target("dx.TypedBuffer", <4 x float>, 0, 0, 0)
@llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_v4f32_0_0_0(
i32 0, i32 0, i32 1, i32 0, i1 false)
; CHECK: [[LOAD:%.*]] = call %dx.types.ResRet.f32 @dx.op.bufferLoad.f32(i32 68, %dx.types.Handle [[HANDLE]], i32 %bufindex, i32 undef) #[[#ATTR]]
%load = call {<4 x float>, i1} @llvm.dx.resource.load.typedbuffer(
target("dx.TypedBuffer", <4 x float>, 0, 0, 0) %buffer, i32 %bufindex)
%data = extractvalue {<4 x float>, i1} %load, 0
; CHECK: [[ALLOCA:%.*]] = alloca [4 x float]
; CHECK: [[V0:%.*]] = extractvalue %dx.types.ResRet.f32 [[LOAD]], 0
; CHECK: [[A0:%.*]] = getelementptr inbounds [4 x float], ptr [[ALLOCA]], i32 0, i32 0
; CHECK: store float [[V0]], ptr [[A0]]
; CHECK: [[V1:%.*]] = extractvalue %dx.types.ResRet.f32 [[LOAD]], 1
; CHECK: [[A1:%.*]] = getelementptr inbounds [4 x float], ptr [[ALLOCA]], i32 0, i32 1
; CHECK: store float [[V1]], ptr [[A1]]
; CHECK: [[V2:%.*]] = extractvalue %dx.types.ResRet.f32 [[LOAD]], 2
; CHECK: [[A2:%.*]] = getelementptr inbounds [4 x float], ptr [[ALLOCA]], i32 0, i32 2
; CHECK: store float [[V2]], ptr [[A2]]
; CHECK: [[V3:%.*]] = extractvalue %dx.types.ResRet.f32 [[LOAD]], 3
; CHECK: [[A3:%.*]] = getelementptr inbounds [4 x float], ptr [[ALLOCA]], i32 0, i32 3
; CHECK: store float [[V3]], ptr [[A3]]
;
; CHECK: [[PTR:%.*]] = getelementptr inbounds [4 x float], ptr [[ALLOCA]], i32 0, i32 %elemindex
; CHECK: [[X:%.*]] = load float, ptr [[PTR]]
%x = extractelement <4 x float> %data, i32 %elemindex
; CHECK: call void @scalar_user(float [[X]])
call void @scalar_user(float %x)
ret void
}
define void @loadf32() {
; CHECK: [[BIND:%.*]] = call %dx.types.Handle @dx.op.createHandleFromBinding(i32 217,
; CHECK: [[HANDLE:%.*]] = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle [[BIND]]
%buffer = call target("dx.TypedBuffer", float, 0, 0, 0)
@llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_f32_0_0_0(
i32 0, i32 0, i32 1, i32 0, i1 false)
; CHECK: [[DATA0:%.*]] = call %dx.types.ResRet.f32 @dx.op.bufferLoad.f32(i32 68, %dx.types.Handle [[HANDLE]], i32 0, i32 undef) #[[#ATTR]]
%load0 = call {float, i1} @llvm.dx.resource.load.typedbuffer(
target("dx.TypedBuffer", float, 0, 0, 0) %buffer, i32 0)
%data0 = extractvalue {float, i1} %load0, 0
; CHECK: [[VAL0:%.*]] = extractvalue %dx.types.ResRet.f32 [[DATA0]], 0
; CHECK: call void @scalar_user(float [[VAL0]])
call void @scalar_user(float %data0)
ret void
}
define void @loadv2f32() {
; CHECK: [[BIND:%.*]] = call %dx.types.Handle @dx.op.createHandleFromBinding(i32 217,
; CHECK: [[HANDLE:%.*]] = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle [[BIND]]
%buffer = call target("dx.TypedBuffer", <2 x float>, 0, 0, 0)
@llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_v2f32_0_0_0(
i32 0, i32 0, i32 1, i32 0, i1 false)
; CHECK: [[DATA0:%.*]] = call %dx.types.ResRet.f32 @dx.op.bufferLoad.f32(i32 68, %dx.types.Handle [[HANDLE]], i32 0, i32 undef) #[[#ATTR]]
%data0 = call {<2 x float>, i1} @llvm.dx.resource.load.typedbuffer(
target("dx.TypedBuffer", <2 x float>, 0, 0, 0) %buffer, i32 0)
ret void
}
define void @loadv4f32_checkbit() {
; CHECK: [[BIND:%.*]] = call %dx.types.Handle @dx.op.createHandleFromBinding(i32 217,
; CHECK: [[HANDLE:%.*]] = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle [[BIND]]
%buffer = call target("dx.TypedBuffer", <4 x float>, 0, 0, 0)
@llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_v4f32_0_0_0(
i32 0, i32 0, i32 1, i32 0, i1 false)
; CHECK: [[DATA0:%.*]] = call %dx.types.ResRet.f32 @dx.op.bufferLoad.f32(i32 68, %dx.types.Handle [[HANDLE]], i32 0, i32 undef) #[[#ATTR]]
%data0 = call {<4 x float>, i1} @llvm.dx.resource.load.typedbuffer.f32(
target("dx.TypedBuffer", <4 x float>, 0, 0, 0) %buffer, i32 0)
; CHECK: [[STATUS:%.*]] = extractvalue %dx.types.ResRet.f32 [[DATA0]], 4
; CHECK: [[MAPPED:%.*]] = call i1 @dx.op.checkAccessFullyMapped.i32(i32 71, i32 [[STATUS]]) #[[#ATTR]]
%check = extractvalue {<4 x float>, i1} %data0, 1
; CHECK: call void @check_user(i1 [[MAPPED]])
call void @check_user(i1 %check)
ret void
}
define void @loadv4i32() {
; CHECK: [[BIND:%.*]] = call %dx.types.Handle @dx.op.createHandleFromBinding(i32 217,
; CHECK: [[HANDLE:%.*]] = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle [[BIND]]
%buffer = call target("dx.TypedBuffer", <4 x i32>, 0, 0, 0)
@llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_v4i32_0_0_0(
i32 0, i32 0, i32 1, i32 0, i1 false)
; CHECK: [[DATA0:%.*]] = call %dx.types.ResRet.i32 @dx.op.bufferLoad.i32(i32 68, %dx.types.Handle [[HANDLE]], i32 0, i32 undef) #[[#ATTR]]
%data0 = call {<4 x i32>, i1} @llvm.dx.resource.load.typedbuffer(
target("dx.TypedBuffer", <4 x i32>, 0, 0, 0) %buffer, i32 0)
ret void
}
define void @loadv4f16() {
; CHECK: [[BIND:%.*]] = call %dx.types.Handle @dx.op.createHandleFromBinding(i32 217,
; CHECK: [[HANDLE:%.*]] = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle [[BIND]]
%buffer = call target("dx.TypedBuffer", <4 x half>, 0, 0, 0)
@llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_v4f16_0_0_0(
i32 0, i32 0, i32 1, i32 0, i1 false)
; CHECK: [[DATA0:%.*]] = call %dx.types.ResRet.f16 @dx.op.bufferLoad.f16(i32 68, %dx.types.Handle [[HANDLE]], i32 0, i32 undef) #[[#ATTR]]
%data0 = call {<4 x half>, i1} @llvm.dx.resource.load.typedbuffer(
target("dx.TypedBuffer", <4 x half>, 0, 0, 0) %buffer, i32 0)
ret void
}
define void @loadv4i16() {
; CHECK: [[BIND:%.*]] = call %dx.types.Handle @dx.op.createHandleFromBinding(i32 217,
; CHECK: [[HANDLE:%.*]] = call %dx.types.Handle @dx.op.annotateHandle(i32 216, %dx.types.Handle [[BIND]]
%buffer = call target("dx.TypedBuffer", <4 x i16>, 0, 0, 0)
@llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_v4i16_0_0_0(
i32 0, i32 0, i32 1, i32 0, i1 false)
; CHECK: [[DATA0:%.*]] = call %dx.types.ResRet.i16 @dx.op.bufferLoad.i16(i32 68, %dx.types.Handle [[HANDLE]], i32 0, i32 undef) #[[#ATTR]]
%data0 = call {<4 x i16>, i1} @llvm.dx.resource.load.typedbuffer(
target("dx.TypedBuffer", <4 x i16>, 0, 0, 0) %buffer, i32 0)
ret void
}
; CHECK: attributes #[[#ATTR]] = {{{.*}} memory(read) {{.*}}}
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