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; RUN: llc -O0 -verify-machineinstrs -mtriple=spirv-vulkan-unknown %s -o - | FileCheck %s
; RUN: %if spirv-tools %{ llc -O0 -mtriple=spirv-vulkan-unknown %s -o - -filetype=obj | spirv-val %}
; CHECK-DAG: %[[#int:]] = OpTypeInt 32 0
; CHECK-DAG: %[[#v3int:]] = OpTypeVector %[[#int]] 3
; CHECK-DAG: %[[#ptr_Input_v3int:]] = OpTypePointer Input %[[#v3int]]
; CHECK-DAG: %[[#tempvar:]] = OpUndef %[[#v3int]]
; CHECK-DAG: %[[#WorkgroupId:]] = OpVariable %[[#ptr_Input_v3int]] Input
; CHECK-DAG: OpEntryPoint GLCompute {{.*}} %[[#WorkgroupId]]
; CHECK-DAG: OpName %[[#WorkgroupId]] "__spirv_BuiltInWorkgroupId"
; CHECK-DAG: OpDecorate %[[#WorkgroupId]] LinkageAttributes "__spirv_BuiltInWorkgroupId" Import
; CHECK-DAG: OpDecorate %[[#WorkgroupId]] BuiltIn WorkgroupId
target triple = "spirv-unknown-vulkan-library"
declare void @group_id_user(<3 x i32>)
; Function Attrs: convergent noinline norecurse
define void @main() #1 {
entry:
; CHECK: %[[#load:]] = OpLoad %[[#v3int]] %[[#WorkgroupId]]
; CHECK: %[[#load0:]] = OpCompositeExtract %[[#int]] %[[#load]] 0
%1 = call i32 @llvm.spv.group.id(i32 0)
; CHECK: %[[#tempvar:]] = OpCompositeInsert %[[#v3int]] %[[#load0]] %[[#tempvar]]
%2 = insertelement <3 x i32> poison, i32 %1, i64 0
; CHECK: %[[#load:]] = OpLoad %[[#v3int]] %[[#WorkgroupId]]
; CHECK: %[[#load1:]] = OpCompositeExtract %[[#int]] %[[#load]] 1
%3 = call i32 @llvm.spv.group.id(i32 1)
; CHECK: %[[#tempvar:]] = OpCompositeInsert %[[#v3int]] %[[#load1]] %[[#tempvar]] 1
%4 = insertelement <3 x i32> %2, i32 %3, i64 1
; CHECK: %[[#load:]] = OpLoad %[[#v3int]] %[[#WorkgroupId]]
; CHECK: %[[#load2:]] = OpCompositeExtract %[[#int]] %[[#load]] 2
%5 = call i32 @llvm.spv.group.id(i32 2)
; CHECK: %[[#tempvar:]] = OpCompositeInsert %[[#v3int]] %[[#load2]] %[[#tempvar]] 2
%6 = insertelement <3 x i32> %4, i32 %5, i64 2
call spir_func void @group_id_user(<3 x i32> %6)
ret void
}
; Function Attrs: nounwind willreturn memory(none)
declare i32 @llvm.spv.group.id(i32) #3
attributes #1 = { convergent noinline norecurse "hlsl.numthreads"="1,1,1" "hlsl.shader"="compute" "no-trapping-math"="true" "stack-protector-buffer-size"="8" }
attributes #3 = { nounwind willreturn memory(none) }
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