File: FuncletLayout.cpp

package info (click to toggle)
llvm-toolchain-20 1%3A20.1.8-1
  • links: PTS, VCS
  • area: main
  • in suites: experimental
  • size: 2,111,696 kB
  • sloc: cpp: 7,438,781; ansic: 1,393,871; asm: 1,012,926; python: 241,771; f90: 86,635; objc: 75,411; lisp: 42,144; pascal: 17,286; sh: 8,596; ml: 5,082; perl: 4,730; makefile: 3,591; awk: 3,523; javascript: 2,251; xml: 892; fortran: 672
file content (62 lines) | stat: -rw-r--r-- 2,264 bytes parent folder | download | duplicates (26)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
//===-- FuncletLayout.cpp - Contiguously lay out funclets -----------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file implements basic block placement transformations which result in
// funclets being contiguous.
//
//===----------------------------------------------------------------------===//
#include "llvm/CodeGen/Analysis.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/InitializePasses.h"
using namespace llvm;

#define DEBUG_TYPE "funclet-layout"

namespace {
class FuncletLayout : public MachineFunctionPass {
public:
  static char ID; // Pass identification, replacement for typeid
  FuncletLayout() : MachineFunctionPass(ID) {
    initializeFuncletLayoutPass(*PassRegistry::getPassRegistry());
  }

  bool runOnMachineFunction(MachineFunction &F) override;
  MachineFunctionProperties getRequiredProperties() const override {
    return MachineFunctionProperties().set(
        MachineFunctionProperties::Property::NoVRegs);
  }
};
}

char FuncletLayout::ID = 0;
char &llvm::FuncletLayoutID = FuncletLayout::ID;
INITIALIZE_PASS(FuncletLayout, DEBUG_TYPE,
                "Contiguously Lay Out Funclets", false, false)

bool FuncletLayout::runOnMachineFunction(MachineFunction &F) {
  // Even though this gets information from getEHScopeMembership(), this pass is
  // only necessary for funclet-based EH personalities, in which these EH scopes
  // are outlined at the end.
  DenseMap<const MachineBasicBlock *, int> FuncletMembership =
      getEHScopeMembership(F);
  if (FuncletMembership.empty())
    return false;

  F.sort([&](MachineBasicBlock &X, MachineBasicBlock &Y) {
    auto FuncletX = FuncletMembership.find(&X);
    auto FuncletY = FuncletMembership.find(&Y);
    assert(FuncletX != FuncletMembership.end());
    assert(FuncletY != FuncletMembership.end());
    return FuncletX->second < FuncletY->second;
  });

  // Conservatively assume we changed something.
  return true;
}