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// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.2-compute -finclude-default-header -fnative-half-type -emit-llvm -o - %s | FileCheck %s -check-prefixes=CHECK
// RUN: %clang_cc1 -triple spirv-unknown-vulkan1.3-compute -finclude-default-header -fnative-half-type -emit-llvm -o - %s | FileCheck %s -check-prefixes=SPV
// CHECK: %"class.hlsl::StructuredBuffer" = type { target("dx.RawBuffer", i16, 0, 0) }
// CHECK: %"class.hlsl::StructuredBuffer.0" = type { target("dx.RawBuffer", i16, 0, 0) }
// CHECK: %"class.hlsl::StructuredBuffer.1" = type { target("dx.RawBuffer", i32, 0, 0) }
// CHECK: %"class.hlsl::StructuredBuffer.2" = type { target("dx.RawBuffer", i32, 0, 0) }
// CHECK: %"class.hlsl::StructuredBuffer.3" = type { target("dx.RawBuffer", i64, 0, 0) }
// CHECK: %"class.hlsl::StructuredBuffer.4" = type { target("dx.RawBuffer", i64, 0, 0) }
// CHECK: %"class.hlsl::StructuredBuffer.5" = type { target("dx.RawBuffer", half, 0, 0) }
// CHECK: %"class.hlsl::StructuredBuffer.6" = type { target("dx.RawBuffer", float, 0, 0) }
// CHECK: %"class.hlsl::StructuredBuffer.7" = type { target("dx.RawBuffer", double, 0, 0) }
// CHECK: %"class.hlsl::StructuredBuffer.8" = type { target("dx.RawBuffer", <4 x i16>, 0, 0) }
// CHECK: %"class.hlsl::StructuredBuffer.9" = type { target("dx.RawBuffer", <3 x i32>, 0, 0) }
// CHECK: %"class.hlsl::StructuredBuffer.10" = type { target("dx.RawBuffer", <2 x half>, 0, 0) }
// CHECK: %"class.hlsl::StructuredBuffer.11" = type { target("dx.RawBuffer", <3 x float>, 0, 0) }
// CHECK: %"class.hlsl::StructuredBuffer.12" = type { target("dx.RawBuffer", i32, 0, 0) }
// SPV: %"class.hlsl::StructuredBuffer.12" = type { target("spirv.VulkanBuffer", [0 x i32], 12, 0)
// CHECK: %"class.hlsl::StructuredBuffer.13" = type { target("dx.RawBuffer", <4 x i32>, 0, 0) }
// SPV: %"class.hlsl::StructuredBuffer.13" = type { target("spirv.VulkanBuffer", [0 x <4 x i32>], 12, 0)
StructuredBuffer<int16_t> BufI16;
StructuredBuffer<uint16_t> BufU16;
StructuredBuffer<int> BufI32;
StructuredBuffer<uint> BufU32;
StructuredBuffer<int64_t> BufI64;
StructuredBuffer<uint64_t> BufU64;
StructuredBuffer<half> BufF16;
StructuredBuffer<float> BufF32;
StructuredBuffer<double> BufF64;
StructuredBuffer< vector<int16_t, 4> > BufI16x4;
StructuredBuffer< vector<uint, 3> > BufU32x3;
StructuredBuffer<half2> BufF16x2;
StructuredBuffer<float3> BufF32x3;
StructuredBuffer<bool> BufBool;
StructuredBuffer<bool4> BufBoolVec;
// TODO: StructuredBuffer<snorm half> BufSNormF16;
// TODO: StructuredBuffer<unorm half> BufUNormF16;
// TODO: StructuredBuffer<snorm float> BufSNormF32;
// TODO: StructuredBuffer<unorm float> BufUNormF32;
// TODO: StructuredBuffer<snorm double> BufSNormF64;
// TODO: StructuredBuffer<unorm double> BufUNormF64;
[numthreads(1,1,1)]
void main(int GI : SV_GroupIndex) {
int16_t v1 = BufI16[GI];
uint16_t v2 = BufU16[GI];
int v3 = BufI32[GI];
uint v4 = BufU32[GI];
int64_t v5 = BufI64[GI];
uint64_t v6 = BufU64[GI];
half v7 = BufF16[GI];
float v8 = BufF32[GI];
double v9 = BufF64[GI];
vector<int16_t,4> v10 = BufI16x4[GI];
vector<int, 3> v11 = BufU32x3[GI];
half2 v12 = BufF16x2[GI];
float3 v13 = BufF32x3[GI];
bool v14 = BufBool[GI];
bool4 v15 = BufBoolVec[GI];
}
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