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// RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel6.6-library %s -emit-llvm-only -disable-llvm-passes -verify
int test_too_few_arg() {
return __builtin_hlsl_wave_active_count_bits();
// expected-error@-1 {{too few arguments to function call, expected 1, have 0}}
}
int test_too_many_arg(bool x) {
return __builtin_hlsl_wave_active_count_bits(x, x);
// expected-error@-1 {{too many arguments to function call, expected 1, have 2}}
}
struct S { float f; };
int test_bad_conversion(S x) {
return __builtin_hlsl_wave_active_count_bits(x);
// expected-error@-1 {{no viable conversion from 'S' to 'bool'}}
}
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