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//==-- llvm/ADT/ilist.h - Intrusive Linked List Template ---------*- C++ -*-==//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines classes to implement an intrusive doubly linked list class
// (i.e. each node of the list must contain a next and previous field for the
// list.
//
// The ilist_traits trait class is used to gain access to the next and previous
// fields of the node type that the list is instantiated with. If it is not
// specialized, the list defaults to using the getPrev(), getNext() method calls
// to get the next and previous pointers.
//
// The ilist class itself, should be a plug in replacement for list, assuming
// that the nodes contain next/prev pointers. This list replacement does not
// provide a constant time size() method, so be careful to use empty() when you
// really want to know if it's empty.
//
// The ilist class is implemented by allocating a 'tail' node when the list is
// created (using ilist_traits<>::createSentinel()). This tail node is
// absolutely required because the user must be able to compute end()-1. Because
// of this, users of the direct next/prev links will see an extra link on the
// end of the list, which should be ignored.
//
// Requirements for a user of this list:
//
// 1. The user must provide {g|s}et{Next|Prev} methods, or specialize
// ilist_traits to provide an alternate way of getting and setting next and
// prev links.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ADT_ILIST_H
#define LLVM_ADT_ILIST_H
#include "llvm/Support/Compiler.h"
#include <algorithm>
#include <cassert>
#include <cstddef>
#include <iterator>
namespace llvm {
template<typename NodeTy, typename Traits> class iplist;
template<typename NodeTy> class ilist_iterator;
/// ilist_nextprev_traits - A fragment for template traits for intrusive list
/// that provides default next/prev implementations for common operations.
///
template<typename NodeTy>
struct ilist_nextprev_traits {
static NodeTy *getPrev(NodeTy *N) { return N->getPrev(); }
static NodeTy *getNext(NodeTy *N) { return N->getNext(); }
static const NodeTy *getPrev(const NodeTy *N) { return N->getPrev(); }
static const NodeTy *getNext(const NodeTy *N) { return N->getNext(); }
static void setPrev(NodeTy *N, NodeTy *Prev) { N->setPrev(Prev); }
static void setNext(NodeTy *N, NodeTy *Next) { N->setNext(Next); }
};
template<typename NodeTy>
struct ilist_traits;
/// ilist_sentinel_traits - A fragment for template traits for intrusive list
/// that provides default sentinel implementations for common operations.
///
/// ilist_sentinel_traits implements a lazy dynamic sentinel allocation
/// strategy. The sentinel is stored in the prev field of ilist's Head.
///
template<typename NodeTy>
struct ilist_sentinel_traits {
/// createSentinel - create the dynamic sentinel
static NodeTy *createSentinel() { return new NodeTy(); }
/// destroySentinel - deallocate the dynamic sentinel
static void destroySentinel(NodeTy *N) { delete N; }
/// provideInitialHead - when constructing an ilist, provide a starting
/// value for its Head
/// @return null node to indicate that it needs to be allocated later
static NodeTy *provideInitialHead() { return nullptr; }
/// ensureHead - make sure that Head is either already
/// initialized or assigned a fresh sentinel
/// @return the sentinel
static NodeTy *ensureHead(NodeTy *&Head) {
if (!Head) {
Head = ilist_traits<NodeTy>::createSentinel();
ilist_traits<NodeTy>::noteHead(Head, Head);
ilist_traits<NodeTy>::setNext(Head, nullptr);
return Head;
}
return ilist_traits<NodeTy>::getPrev(Head);
}
/// noteHead - stash the sentinel into its default location
static void noteHead(NodeTy *NewHead, NodeTy *Sentinel) {
ilist_traits<NodeTy>::setPrev(NewHead, Sentinel);
}
};
template <typename NodeTy> class ilist_half_node;
template <typename NodeTy> class ilist_node;
/// Traits with an embedded ilist_node as a sentinel.
///
/// FIXME: The downcast in createSentinel() is UB.
template <typename NodeTy> struct ilist_embedded_sentinel_traits {
/// Get hold of the node that marks the end of the list.
NodeTy *createSentinel() const {
// Since i(p)lists always publicly derive from their corresponding traits,
// placing a data member in this class will augment the i(p)list. But since
// the NodeTy is expected to be publicly derive from ilist_node<NodeTy>,
// there is a legal viable downcast from it to NodeTy. We use this trick to
// superimpose an i(p)list with a "ghostly" NodeTy, which becomes the
// sentinel. Dereferencing the sentinel is forbidden (save the
// ilist_node<NodeTy>), so no one will ever notice the superposition.
return static_cast<NodeTy *>(&Sentinel);
}
static void destroySentinel(NodeTy *) {}
NodeTy *provideInitialHead() const { return createSentinel(); }
NodeTy *ensureHead(NodeTy *) const { return createSentinel(); }
static void noteHead(NodeTy *, NodeTy *) {}
private:
mutable ilist_node<NodeTy> Sentinel;
};
/// Trait with an embedded ilist_half_node as a sentinel.
///
/// FIXME: The downcast in createSentinel() is UB.
template <typename NodeTy> struct ilist_half_embedded_sentinel_traits {
/// Get hold of the node that marks the end of the list.
NodeTy *createSentinel() const {
// See comment in ilist_embedded_sentinel_traits::createSentinel().
return static_cast<NodeTy *>(&Sentinel);
}
static void destroySentinel(NodeTy *) {}
NodeTy *provideInitialHead() const { return createSentinel(); }
NodeTy *ensureHead(NodeTy *) const { return createSentinel(); }
static void noteHead(NodeTy *, NodeTy *) {}
private:
mutable ilist_half_node<NodeTy> Sentinel;
};
/// ilist_node_traits - A fragment for template traits for intrusive list
/// that provides default node related operations.
///
template<typename NodeTy>
struct ilist_node_traits {
static NodeTy *createNode(const NodeTy &V) { return new NodeTy(V); }
static void deleteNode(NodeTy *V) { delete V; }
void addNodeToList(NodeTy *) {}
void removeNodeFromList(NodeTy *) {}
void transferNodesFromList(ilist_node_traits & /*SrcTraits*/,
ilist_iterator<NodeTy> /*first*/,
ilist_iterator<NodeTy> /*last*/) {}
};
/// ilist_default_traits - Default template traits for intrusive list.
/// By inheriting from this, you can easily use default implementations
/// for all common operations.
///
template<typename NodeTy>
struct ilist_default_traits : public ilist_nextprev_traits<NodeTy>,
public ilist_sentinel_traits<NodeTy>,
public ilist_node_traits<NodeTy> {
};
// Template traits for intrusive list. By specializing this template class, you
// can change what next/prev fields are used to store the links...
template<typename NodeTy>
struct ilist_traits : public ilist_default_traits<NodeTy> {};
// Const traits are the same as nonconst traits...
template<typename Ty>
struct ilist_traits<const Ty> : public ilist_traits<Ty> {};
//===----------------------------------------------------------------------===//
// Iterator for intrusive list.
//
template <typename NodeTy>
class ilist_iterator
: public std::iterator<std::bidirectional_iterator_tag, NodeTy, ptrdiff_t> {
public:
typedef ilist_traits<NodeTy> Traits;
typedef std::iterator<std::bidirectional_iterator_tag, NodeTy, ptrdiff_t>
super;
typedef typename super::value_type value_type;
typedef typename super::difference_type difference_type;
typedef typename super::pointer pointer;
typedef typename super::reference reference;
private:
pointer NodePtr;
public:
explicit ilist_iterator(pointer NP) : NodePtr(NP) {}
explicit ilist_iterator(reference NR) : NodePtr(&NR) {}
ilist_iterator() : NodePtr(nullptr) {}
// This is templated so that we can allow constructing a const iterator from
// a nonconst iterator...
template <class node_ty>
ilist_iterator(const ilist_iterator<node_ty> &RHS)
: NodePtr(RHS.getNodePtrUnchecked()) {}
// This is templated so that we can allow assigning to a const iterator from
// a nonconst iterator...
template <class node_ty>
const ilist_iterator &operator=(const ilist_iterator<node_ty> &RHS) {
NodePtr = RHS.getNodePtrUnchecked();
return *this;
}
void reset(pointer NP) { NodePtr = NP; }
// Accessors...
explicit operator pointer() const { return NodePtr; }
reference operator*() const { return *NodePtr; }
pointer operator->() const { return &operator*(); }
// Comparison operators
template <class Y> bool operator==(const ilist_iterator<Y> &RHS) const {
return NodePtr == RHS.getNodePtrUnchecked();
}
template <class Y> bool operator!=(const ilist_iterator<Y> &RHS) const {
return NodePtr != RHS.getNodePtrUnchecked();
}
// Increment and decrement operators...
ilist_iterator &operator--() {
NodePtr = Traits::getPrev(NodePtr);
assert(NodePtr && "--'d off the beginning of an ilist!");
return *this;
}
ilist_iterator &operator++() {
NodePtr = Traits::getNext(NodePtr);
return *this;
}
ilist_iterator operator--(int) {
ilist_iterator tmp = *this;
--*this;
return tmp;
}
ilist_iterator operator++(int) {
ilist_iterator tmp = *this;
++*this;
return tmp;
}
// Internal interface, do not use...
pointer getNodePtrUnchecked() const { return NodePtr; }
};
// Allow ilist_iterators to convert into pointers to a node automatically when
// used by the dyn_cast, cast, isa mechanisms...
template<typename From> struct simplify_type;
template<typename NodeTy> struct simplify_type<ilist_iterator<NodeTy> > {
typedef NodeTy* SimpleType;
static SimpleType getSimplifiedValue(ilist_iterator<NodeTy> &Node) {
return &*Node;
}
};
template<typename NodeTy> struct simplify_type<const ilist_iterator<NodeTy> > {
typedef /*const*/ NodeTy* SimpleType;
static SimpleType getSimplifiedValue(const ilist_iterator<NodeTy> &Node) {
return &*Node;
}
};
//===----------------------------------------------------------------------===//
//
/// iplist - The subset of list functionality that can safely be used on nodes
/// of polymorphic types, i.e. a heterogeneous list with a common base class that
/// holds the next/prev pointers. The only state of the list itself is a single
/// pointer to the head of the list.
///
/// This list can be in one of three interesting states:
/// 1. The list may be completely unconstructed. In this case, the head
/// pointer is null. When in this form, any query for an iterator (e.g.
/// begin() or end()) causes the list to transparently change to state #2.
/// 2. The list may be empty, but contain a sentinel for the end iterator. This
/// sentinel is created by the Traits::createSentinel method and is a link
/// in the list. When the list is empty, the pointer in the iplist points
/// to the sentinel. Once the sentinel is constructed, it
/// is not destroyed until the list is.
/// 3. The list may contain actual objects in it, which are stored as a doubly
/// linked list of nodes. One invariant of the list is that the predecessor
/// of the first node in the list always points to the last node in the list,
/// and the successor pointer for the sentinel (which always stays at the
/// end of the list) is always null.
///
template<typename NodeTy, typename Traits=ilist_traits<NodeTy> >
class iplist : public Traits {
mutable NodeTy *Head;
// Use the prev node pointer of 'head' as the tail pointer. This is really a
// circularly linked list where we snip the 'next' link from the sentinel node
// back to the first node in the list (to preserve assertions about going off
// the end of the list).
NodeTy *getTail() { return this->ensureHead(Head); }
const NodeTy *getTail() const { return this->ensureHead(Head); }
void setTail(NodeTy *N) const { this->noteHead(Head, N); }
/// CreateLazySentinel - This method verifies whether the sentinel for the
/// list has been created and lazily makes it if not.
void CreateLazySentinel() const {
this->ensureHead(Head);
}
static bool op_less(NodeTy &L, NodeTy &R) { return L < R; }
static bool op_equal(NodeTy &L, NodeTy &R) { return L == R; }
// No fundamental reason why iplist can't be copyable, but the default
// copy/copy-assign won't do.
iplist(const iplist &) = delete;
void operator=(const iplist &) = delete;
public:
typedef NodeTy *pointer;
typedef const NodeTy *const_pointer;
typedef NodeTy &reference;
typedef const NodeTy &const_reference;
typedef NodeTy value_type;
typedef ilist_iterator<NodeTy> iterator;
typedef ilist_iterator<const NodeTy> const_iterator;
typedef size_t size_type;
typedef ptrdiff_t difference_type;
typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
typedef std::reverse_iterator<iterator> reverse_iterator;
iplist() : Head(this->provideInitialHead()) {}
~iplist() {
if (!Head) return;
clear();
Traits::destroySentinel(getTail());
}
// Iterator creation methods.
iterator begin() {
CreateLazySentinel();
return iterator(Head);
}
const_iterator begin() const {
CreateLazySentinel();
return const_iterator(Head);
}
iterator end() {
CreateLazySentinel();
return iterator(getTail());
}
const_iterator end() const {
CreateLazySentinel();
return const_iterator(getTail());
}
// reverse iterator creation methods.
reverse_iterator rbegin() { return reverse_iterator(end()); }
const_reverse_iterator rbegin() const{ return const_reverse_iterator(end()); }
reverse_iterator rend() { return reverse_iterator(begin()); }
const_reverse_iterator rend() const { return const_reverse_iterator(begin());}
// Miscellaneous inspection routines.
size_type max_size() const { return size_type(-1); }
bool LLVM_ATTRIBUTE_UNUSED_RESULT empty() const {
return !Head || Head == getTail();
}
// Front and back accessor functions...
reference front() {
assert(!empty() && "Called front() on empty list!");
return *Head;
}
const_reference front() const {
assert(!empty() && "Called front() on empty list!");
return *Head;
}
reference back() {
assert(!empty() && "Called back() on empty list!");
return *this->getPrev(getTail());
}
const_reference back() const {
assert(!empty() && "Called back() on empty list!");
return *this->getPrev(getTail());
}
void swap(iplist &RHS) {
assert(0 && "Swap does not use list traits callback correctly yet!");
std::swap(Head, RHS.Head);
}
iterator insert(iterator where, NodeTy *New) {
NodeTy *CurNode = where.getNodePtrUnchecked();
NodeTy *PrevNode = this->getPrev(CurNode);
this->setNext(New, CurNode);
this->setPrev(New, PrevNode);
if (CurNode != Head) // Is PrevNode off the beginning of the list?
this->setNext(PrevNode, New);
else
Head = New;
this->setPrev(CurNode, New);
this->addNodeToList(New); // Notify traits that we added a node...
return iterator(New);
}
iterator insert(iterator where, const NodeTy &New) {
return this->insert(where, new NodeTy(New));
}
iterator insertAfter(iterator where, NodeTy *New) {
if (empty())
return insert(begin(), New);
else
return insert(++where, New);
}
NodeTy *remove(iterator &IT) {
assert(IT != end() && "Cannot remove end of list!");
NodeTy *Node = &*IT;
NodeTy *NextNode = this->getNext(Node);
NodeTy *PrevNode = this->getPrev(Node);
if (Node != Head) // Is PrevNode off the beginning of the list?
this->setNext(PrevNode, NextNode);
else
Head = NextNode;
this->setPrev(NextNode, PrevNode);
IT.reset(NextNode);
this->removeNodeFromList(Node); // Notify traits that we removed a node...
// Set the next/prev pointers of the current node to null. This isn't
// strictly required, but this catches errors where a node is removed from
// an ilist (and potentially deleted) with iterators still pointing at it.
// When those iterators are incremented or decremented, they will assert on
// the null next/prev pointer instead of "usually working".
this->setNext(Node, nullptr);
this->setPrev(Node, nullptr);
return Node;
}
NodeTy *remove(const iterator &IT) {
iterator MutIt = IT;
return remove(MutIt);
}
NodeTy *remove(NodeTy *IT) { return remove(iterator(IT)); }
NodeTy *remove(NodeTy &IT) { return remove(iterator(IT)); }
// erase - remove a node from the controlled sequence... and delete it.
iterator erase(iterator where) {
this->deleteNode(remove(where));
return where;
}
iterator erase(NodeTy *IT) { return erase(iterator(IT)); }
iterator erase(NodeTy &IT) { return erase(iterator(IT)); }
/// Remove all nodes from the list like clear(), but do not call
/// removeNodeFromList() or deleteNode().
///
/// This should only be used immediately before freeing nodes in bulk to
/// avoid traversing the list and bringing all the nodes into cache.
void clearAndLeakNodesUnsafely() {
if (Head) {
Head = getTail();
this->setPrev(Head, Head);
}
}
private:
// transfer - The heart of the splice function. Move linked list nodes from
// [first, last) into position.
//
void transfer(iterator position, iplist &L2, iterator first, iterator last) {
assert(first != last && "Should be checked by callers");
// Position cannot be contained in the range to be transferred.
// Check for the most common mistake.
assert(position != first &&
"Insertion point can't be one of the transferred nodes");
if (position != last) {
// Note: we have to be careful about the case when we move the first node
// in the list. This node is the list sentinel node and we can't move it.
NodeTy *ThisSentinel = getTail();
setTail(nullptr);
NodeTy *L2Sentinel = L2.getTail();
L2.setTail(nullptr);
// Remove [first, last) from its old position.
NodeTy *First = &*first, *Prev = this->getPrev(First);
NodeTy *Next = last.getNodePtrUnchecked(), *Last = this->getPrev(Next);
if (Prev)
this->setNext(Prev, Next);
else
L2.Head = Next;
this->setPrev(Next, Prev);
// Splice [first, last) into its new position.
NodeTy *PosNext = position.getNodePtrUnchecked();
NodeTy *PosPrev = this->getPrev(PosNext);
// Fix head of list...
if (PosPrev)
this->setNext(PosPrev, First);
else
Head = First;
this->setPrev(First, PosPrev);
// Fix end of list...
this->setNext(Last, PosNext);
this->setPrev(PosNext, Last);
this->transferNodesFromList(L2, iterator(First), iterator(PosNext));
// Now that everything is set, restore the pointers to the list sentinels.
L2.setTail(L2Sentinel);
setTail(ThisSentinel);
}
}
public:
//===----------------------------------------------------------------------===
// Functionality derived from other functions defined above...
//
size_type LLVM_ATTRIBUTE_UNUSED_RESULT size() const {
if (!Head) return 0; // Don't require construction of sentinel if empty.
return std::distance(begin(), end());
}
iterator erase(iterator first, iterator last) {
while (first != last)
first = erase(first);
return last;
}
void clear() { if (Head) erase(begin(), end()); }
// Front and back inserters...
void push_front(NodeTy *val) { insert(begin(), val); }
void push_back(NodeTy *val) { insert(end(), val); }
void pop_front() {
assert(!empty() && "pop_front() on empty list!");
erase(begin());
}
void pop_back() {
assert(!empty() && "pop_back() on empty list!");
iterator t = end(); erase(--t);
}
// Special forms of insert...
template<class InIt> void insert(iterator where, InIt first, InIt last) {
for (; first != last; ++first) insert(where, *first);
}
// Splice members - defined in terms of transfer...
void splice(iterator where, iplist &L2) {
if (!L2.empty())
transfer(where, L2, L2.begin(), L2.end());
}
void splice(iterator where, iplist &L2, iterator first) {
iterator last = first; ++last;
if (where == first || where == last) return; // No change
transfer(where, L2, first, last);
}
void splice(iterator where, iplist &L2, iterator first, iterator last) {
if (first != last) transfer(where, L2, first, last);
}
void splice(iterator where, iplist &L2, NodeTy &N) {
splice(where, L2, iterator(N));
}
void splice(iterator where, iplist &L2, NodeTy *N) {
splice(where, L2, iterator(N));
}
template <class Compare>
void merge(iplist &Right, Compare comp) {
if (this == &Right)
return;
iterator First1 = begin(), Last1 = end();
iterator First2 = Right.begin(), Last2 = Right.end();
while (First1 != Last1 && First2 != Last2) {
if (comp(*First2, *First1)) {
iterator Next = First2;
transfer(First1, Right, First2, ++Next);
First2 = Next;
} else {
++First1;
}
}
if (First2 != Last2)
transfer(Last1, Right, First2, Last2);
}
void merge(iplist &Right) { return merge(Right, op_less); }
template <class Compare>
void sort(Compare comp) {
// The list is empty, vacuously sorted.
if (empty())
return;
// The list has a single element, vacuously sorted.
if (std::next(begin()) == end())
return;
// Find the split point for the list.
iterator Center = begin(), End = begin();
while (End != end() && std::next(End) != end()) {
Center = std::next(Center);
End = std::next(std::next(End));
}
// Split the list into two.
iplist RightHalf;
RightHalf.splice(RightHalf.begin(), *this, Center, end());
// Sort the two sublists.
sort(comp);
RightHalf.sort(comp);
// Merge the two sublists back together.
merge(RightHalf, comp);
}
void sort() { sort(op_less); }
/// \brief Get the previous node, or \c nullptr for the list head.
NodeTy *getPrevNode(NodeTy &N) const {
auto I = N.getIterator();
if (I == begin())
return nullptr;
return &*std::prev(I);
}
/// \brief Get the previous node, or \c nullptr for the list head.
const NodeTy *getPrevNode(const NodeTy &N) const {
return getPrevNode(const_cast<NodeTy &>(N));
}
/// \brief Get the next node, or \c nullptr for the list tail.
NodeTy *getNextNode(NodeTy &N) const {
auto Next = std::next(N.getIterator());
if (Next == end())
return nullptr;
return &*Next;
}
/// \brief Get the next node, or \c nullptr for the list tail.
const NodeTy *getNextNode(const NodeTy &N) const {
return getNextNode(const_cast<NodeTy &>(N));
}
};
template<typename NodeTy>
struct ilist : public iplist<NodeTy> {
typedef typename iplist<NodeTy>::size_type size_type;
typedef typename iplist<NodeTy>::iterator iterator;
ilist() {}
ilist(const ilist &right) : iplist<NodeTy>() {
insert(this->begin(), right.begin(), right.end());
}
explicit ilist(size_type count) {
insert(this->begin(), count, NodeTy());
}
ilist(size_type count, const NodeTy &val) {
insert(this->begin(), count, val);
}
template<class InIt> ilist(InIt first, InIt last) {
insert(this->begin(), first, last);
}
// bring hidden functions into scope
using iplist<NodeTy>::insert;
using iplist<NodeTy>::push_front;
using iplist<NodeTy>::push_back;
// Main implementation here - Insert for a node passed by value...
iterator insert(iterator where, const NodeTy &val) {
return insert(where, this->createNode(val));
}
// Front and back inserters...
void push_front(const NodeTy &val) { insert(this->begin(), val); }
void push_back(const NodeTy &val) { insert(this->end(), val); }
void insert(iterator where, size_type count, const NodeTy &val) {
for (; count != 0; --count) insert(where, val);
}
// Assign special forms...
void assign(size_type count, const NodeTy &val) {
iterator I = this->begin();
for (; I != this->end() && count != 0; ++I, --count)
*I = val;
if (count != 0)
insert(this->end(), val, val);
else
erase(I, this->end());
}
template<class InIt> void assign(InIt first1, InIt last1) {
iterator first2 = this->begin(), last2 = this->end();
for ( ; first1 != last1 && first2 != last2; ++first1, ++first2)
*first1 = *first2;
if (first2 == last2)
erase(first1, last1);
else
insert(last1, first2, last2);
}
// Resize members...
void resize(size_type newsize, NodeTy val) {
iterator i = this->begin();
size_type len = 0;
for ( ; i != this->end() && len < newsize; ++i, ++len) /* empty*/ ;
if (len == newsize)
erase(i, this->end());
else // i == end()
insert(this->end(), newsize - len, val);
}
void resize(size_type newsize) { resize(newsize, NodeTy()); }
};
} // End llvm namespace
namespace std {
// Ensure that swap uses the fast list swap...
template<class Ty>
void swap(llvm::iplist<Ty> &Left, llvm::iplist<Ty> &Right) {
Left.swap(Right);
}
} // End 'std' extensions...
#endif // LLVM_ADT_ILIST_H
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