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//===- ObjectLinkingLayer.h - Add object files to a JIT process -*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// Contains the definition for the object layer of the JIT.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_EXECUTIONENGINE_ORC_OBJECTLINKINGLAYER_H
#define LLVM_EXECUTIONENGINE_ORC_OBJECTLINKINGLAYER_H
#include "JITSymbol.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/ExecutionEngine/ExecutionEngine.h"
#include "llvm/ExecutionEngine/SectionMemoryManager.h"
#include <list>
#include <memory>
namespace llvm {
namespace orc {
class ObjectLinkingLayerBase {
protected:
/// @brief Holds a set of objects to be allocated/linked as a unit in the JIT.
///
/// An instance of this class will be created for each set of objects added
/// via JITObjectLayer::addObjectSet. Deleting the instance (via
/// removeObjectSet) frees its memory, removing all symbol definitions that
/// had been provided by this instance. Higher level layers are responsible
/// for taking any action required to handle the missing symbols.
class LinkedObjectSet {
LinkedObjectSet(const LinkedObjectSet&) = delete;
void operator=(const LinkedObjectSet&) = delete;
public:
LinkedObjectSet() = default;
virtual ~LinkedObjectSet() {}
virtual void finalize() = 0;
virtual JITSymbol::GetAddressFtor
getSymbolMaterializer(std::string Name) = 0;
virtual void mapSectionAddress(const void *LocalAddress,
TargetAddress TargetAddr) const = 0;
JITSymbol getSymbol(StringRef Name, bool ExportedSymbolsOnly) {
auto SymEntry = SymbolTable.find(Name);
if (SymEntry == SymbolTable.end())
return nullptr;
if (!SymEntry->second.isExported() && ExportedSymbolsOnly)
return nullptr;
if (!Finalized)
return JITSymbol(getSymbolMaterializer(Name),
SymEntry->second.getFlags());
return JITSymbol(SymEntry->second);
}
protected:
StringMap<RuntimeDyld::SymbolInfo> SymbolTable;
bool Finalized = false;
};
typedef std::list<std::unique_ptr<LinkedObjectSet>> LinkedObjectSetListT;
public:
/// @brief Handle to a set of loaded objects.
typedef LinkedObjectSetListT::iterator ObjSetHandleT;
};
/// @brief Default (no-op) action to perform when loading objects.
class DoNothingOnNotifyLoaded {
public:
template <typename ObjSetT, typename LoadResult>
void operator()(ObjectLinkingLayerBase::ObjSetHandleT, const ObjSetT &,
const LoadResult &) {}
};
/// @brief Bare bones object linking layer.
///
/// This class is intended to be used as the base layer for a JIT. It allows
/// object files to be loaded into memory, linked, and the addresses of their
/// symbols queried. All objects added to this layer can see each other's
/// symbols.
template <typename NotifyLoadedFtor = DoNothingOnNotifyLoaded>
class ObjectLinkingLayer : public ObjectLinkingLayerBase {
public:
/// @brief Functor for receiving finalization notifications.
typedef std::function<void(ObjSetHandleT)> NotifyFinalizedFtor;
private:
template <typename ObjSetT, typename MemoryManagerPtrT,
typename SymbolResolverPtrT, typename FinalizerFtor>
class ConcreteLinkedObjectSet : public LinkedObjectSet {
public:
ConcreteLinkedObjectSet(ObjSetT Objects, MemoryManagerPtrT MemMgr,
SymbolResolverPtrT Resolver,
FinalizerFtor Finalizer,
bool ProcessAllSections)
: MemMgr(std::move(MemMgr)),
PFC(llvm::make_unique<PreFinalizeContents>(std::move(Objects),
std::move(Resolver),
std::move(Finalizer),
ProcessAllSections)) {
buildInitialSymbolTable(PFC->Objects);
}
void setHandle(ObjSetHandleT H) {
PFC->Handle = H;
}
void finalize() override {
assert(PFC && "mapSectionAddress called on finalized LinkedObjectSet");
RuntimeDyld RTDyld(*MemMgr, *PFC->Resolver);
RTDyld.setProcessAllSections(PFC->ProcessAllSections);
PFC->RTDyld = &RTDyld;
PFC->Finalizer(PFC->Handle, RTDyld, std::move(PFC->Objects),
[&]() {
this->updateSymbolTable(RTDyld);
this->Finalized = true;
});
// Release resources.
PFC = nullptr;
}
JITSymbol::GetAddressFtor getSymbolMaterializer(std::string Name) override {
return
[this, Name]() {
// The symbol may be materialized between the creation of this lambda
// and its execution, so we need to double check.
if (!this->Finalized)
this->finalize();
return this->getSymbol(Name, false).getAddress();
};
}
void mapSectionAddress(const void *LocalAddress,
TargetAddress TargetAddr) const override {
assert(PFC && "mapSectionAddress called on finalized LinkedObjectSet");
assert(PFC->RTDyld && "mapSectionAddress called on raw LinkedObjectSet");
PFC->RTDyld->mapSectionAddress(LocalAddress, TargetAddr);
}
private:
void buildInitialSymbolTable(const ObjSetT &Objects) {
for (const auto &Obj : Objects)
for (auto &Symbol : getObject(*Obj).symbols()) {
if (Symbol.getFlags() & object::SymbolRef::SF_Undefined)
continue;
Expected<StringRef> SymbolName = Symbol.getName();
// FIXME: Raise an error for bad symbols.
if (!SymbolName) {
consumeError(SymbolName.takeError());
continue;
}
auto Flags = JITSymbol::flagsFromObjectSymbol(Symbol);
SymbolTable.insert(
std::make_pair(*SymbolName, RuntimeDyld::SymbolInfo(0, Flags)));
}
}
void updateSymbolTable(const RuntimeDyld &RTDyld) {
for (auto &SymEntry : SymbolTable)
SymEntry.second = RTDyld.getSymbol(SymEntry.first());
}
// Contains the information needed prior to finalization: the object files,
// memory manager, resolver, and flags needed for RuntimeDyld.
struct PreFinalizeContents {
PreFinalizeContents(ObjSetT Objects, SymbolResolverPtrT Resolver,
FinalizerFtor Finalizer, bool ProcessAllSections)
: Objects(std::move(Objects)), Resolver(std::move(Resolver)),
Finalizer(std::move(Finalizer)),
ProcessAllSections(ProcessAllSections) {}
ObjSetT Objects;
SymbolResolverPtrT Resolver;
FinalizerFtor Finalizer;
bool ProcessAllSections;
ObjSetHandleT Handle;
RuntimeDyld *RTDyld;
};
MemoryManagerPtrT MemMgr;
std::unique_ptr<PreFinalizeContents> PFC;
};
template <typename ObjSetT, typename MemoryManagerPtrT,
typename SymbolResolverPtrT, typename FinalizerFtor>
std::unique_ptr<
ConcreteLinkedObjectSet<ObjSetT, MemoryManagerPtrT,
SymbolResolverPtrT, FinalizerFtor>>
createLinkedObjectSet(ObjSetT Objects, MemoryManagerPtrT MemMgr,
SymbolResolverPtrT Resolver,
FinalizerFtor Finalizer,
bool ProcessAllSections) {
typedef ConcreteLinkedObjectSet<ObjSetT, MemoryManagerPtrT,
SymbolResolverPtrT, FinalizerFtor> LOS;
return llvm::make_unique<LOS>(std::move(Objects), std::move(MemMgr),
std::move(Resolver), std::move(Finalizer),
ProcessAllSections);
}
public:
/// @brief LoadedObjectInfo list. Contains a list of owning pointers to
/// RuntimeDyld::LoadedObjectInfo instances.
typedef std::vector<std::unique_ptr<RuntimeDyld::LoadedObjectInfo>>
LoadedObjInfoList;
/// @brief Construct an ObjectLinkingLayer with the given NotifyLoaded,
/// and NotifyFinalized functors.
ObjectLinkingLayer(
NotifyLoadedFtor NotifyLoaded = NotifyLoadedFtor(),
NotifyFinalizedFtor NotifyFinalized = NotifyFinalizedFtor())
: NotifyLoaded(std::move(NotifyLoaded)),
NotifyFinalized(std::move(NotifyFinalized)),
ProcessAllSections(false) {}
/// @brief Set the 'ProcessAllSections' flag.
///
/// If set to true, all sections in each object file will be allocated using
/// the memory manager, rather than just the sections required for execution.
///
/// This is kludgy, and may be removed in the future.
void setProcessAllSections(bool ProcessAllSections) {
this->ProcessAllSections = ProcessAllSections;
}
/// @brief Add a set of objects (or archives) that will be treated as a unit
/// for the purposes of symbol lookup and memory management.
///
/// @return A handle that can be used to refer to the loaded objects (for
/// symbol searching, finalization, freeing memory, etc.).
template <typename ObjSetT,
typename MemoryManagerPtrT,
typename SymbolResolverPtrT>
ObjSetHandleT addObjectSet(ObjSetT Objects,
MemoryManagerPtrT MemMgr,
SymbolResolverPtrT Resolver) {
auto Finalizer = [&](ObjSetHandleT H, RuntimeDyld &RTDyld,
const ObjSetT &Objs,
std::function<void()> LOSHandleLoad) {
LoadedObjInfoList LoadedObjInfos;
for (auto &Obj : Objs)
LoadedObjInfos.push_back(RTDyld.loadObject(this->getObject(*Obj)));
LOSHandleLoad();
this->NotifyLoaded(H, Objs, LoadedObjInfos);
RTDyld.finalizeWithMemoryManagerLocking();
if (this->NotifyFinalized)
this->NotifyFinalized(H);
};
auto LOS =
createLinkedObjectSet(std::move(Objects), std::move(MemMgr),
std::move(Resolver), std::move(Finalizer),
ProcessAllSections);
// LOS is an owning-ptr. Keep a non-owning one so that we can set the handle
// below.
auto *LOSPtr = LOS.get();
ObjSetHandleT Handle = LinkedObjSetList.insert(LinkedObjSetList.end(),
std::move(LOS));
LOSPtr->setHandle(Handle);
return Handle;
}
/// @brief Remove the set of objects associated with handle H.
///
/// All memory allocated for the objects will be freed, and the sections and
/// symbols they provided will no longer be available. No attempt is made to
/// re-emit the missing symbols, and any use of these symbols (directly or
/// indirectly) will result in undefined behavior. If dependence tracking is
/// required to detect or resolve such issues it should be added at a higher
/// layer.
void removeObjectSet(ObjSetHandleT H) {
// How do we invalidate the symbols in H?
LinkedObjSetList.erase(H);
}
/// @brief Search for the given named symbol.
/// @param Name The name of the symbol to search for.
/// @param ExportedSymbolsOnly If true, search only for exported symbols.
/// @return A handle for the given named symbol, if it exists.
JITSymbol findSymbol(StringRef Name, bool ExportedSymbolsOnly) {
for (auto I = LinkedObjSetList.begin(), E = LinkedObjSetList.end(); I != E;
++I)
if (auto Symbol = findSymbolIn(I, Name, ExportedSymbolsOnly))
return Symbol;
return nullptr;
}
/// @brief Search for the given named symbol in the context of the set of
/// loaded objects represented by the handle H.
/// @param H The handle for the object set to search in.
/// @param Name The name of the symbol to search for.
/// @param ExportedSymbolsOnly If true, search only for exported symbols.
/// @return A handle for the given named symbol, if it is found in the
/// given object set.
JITSymbol findSymbolIn(ObjSetHandleT H, StringRef Name,
bool ExportedSymbolsOnly) {
return (*H)->getSymbol(Name, ExportedSymbolsOnly);
}
/// @brief Map section addresses for the objects associated with the handle H.
void mapSectionAddress(ObjSetHandleT H, const void *LocalAddress,
TargetAddress TargetAddr) {
(*H)->mapSectionAddress(LocalAddress, TargetAddr);
}
/// @brief Immediately emit and finalize the object set represented by the
/// given handle.
/// @param H Handle for object set to emit/finalize.
void emitAndFinalize(ObjSetHandleT H) {
(*H)->finalize();
}
private:
static const object::ObjectFile& getObject(const object::ObjectFile &Obj) {
return Obj;
}
template <typename ObjT>
static const object::ObjectFile&
getObject(const object::OwningBinary<ObjT> &Obj) {
return *Obj.getBinary();
}
LinkedObjectSetListT LinkedObjSetList;
NotifyLoadedFtor NotifyLoaded;
NotifyFinalizedFtor NotifyFinalized;
bool ProcessAllSections;
};
} // End namespace orc.
} // End namespace llvm
#endif // LLVM_EXECUTIONENGINE_ORC_OBJECTLINKINGLAYER_H
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