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//===- GVN.h - Eliminate redundant values and loads -------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
/// \file
/// This file provides the interface for LLVM's Global Value Numbering pass
/// which eliminates fully redundant instructions. It also does somewhat Ad-Hoc
/// PRE and dead load elimination.
///
//===----------------------------------------------------------------------===//
#ifndef LLVM_TRANSFORMS_SCALAR_GVN_H
#define LLVM_TRANSFORMS_SCALAR_GVN_H
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/MapVector.h"
#include "llvm/ADT/SetVector.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/Analysis/AliasAnalysis.h"
#include "llvm/Analysis/AssumptionCache.h"
#include "llvm/Analysis/MemoryDependenceAnalysis.h"
#include "llvm/IR/Dominators.h"
#include "llvm/IR/IntrinsicInst.h"
#include "llvm/IR/PassManager.h"
namespace llvm {
/// A private "module" namespace for types and utilities used by GVN. These
/// are implementation details and should not be used by clients.
namespace gvn LLVM_LIBRARY_VISIBILITY {
struct AvailableValue;
struct AvailableValueInBlock;
class GVNLegacyPass;
}
/// The core GVN pass object.
///
/// FIXME: We should have a good summary of the GVN algorithm implemented by
/// this particular pass here.
class GVN : public PassInfoMixin<GVN> {
public:
/// \brief Run the pass over the function.
PreservedAnalyses run(Function &F, AnalysisManager<Function> &AM);
/// This removes the specified instruction from
/// our various maps and marks it for deletion.
void markInstructionForDeletion(Instruction *I) {
VN.erase(I);
InstrsToErase.push_back(I);
}
DominatorTree &getDominatorTree() const { return *DT; }
AliasAnalysis *getAliasAnalysis() const { return VN.getAliasAnalysis(); }
MemoryDependenceResults &getMemDep() const { return *MD; }
struct Expression;
/// This class holds the mapping between values and value numbers. It is used
/// as an efficient mechanism to determine the expression-wise equivalence of
/// two values.
class ValueTable {
DenseMap<Value *, uint32_t> valueNumbering;
DenseMap<Expression, uint32_t> expressionNumbering;
AliasAnalysis *AA;
MemoryDependenceResults *MD;
DominatorTree *DT;
uint32_t nextValueNumber;
Expression createExpr(Instruction *I);
Expression createCmpExpr(unsigned Opcode, CmpInst::Predicate Predicate,
Value *LHS, Value *RHS);
Expression createExtractvalueExpr(ExtractValueInst *EI);
uint32_t lookupOrAddCall(CallInst *C);
public:
ValueTable();
ValueTable(const ValueTable &Arg);
ValueTable(ValueTable &&Arg);
~ValueTable();
uint32_t lookupOrAdd(Value *V);
uint32_t lookup(Value *V) const;
uint32_t lookupOrAddCmp(unsigned Opcode, CmpInst::Predicate Pred,
Value *LHS, Value *RHS);
bool exists(Value *V) const;
void add(Value *V, uint32_t num);
void clear();
void erase(Value *v);
void setAliasAnalysis(AliasAnalysis *A) { AA = A; }
AliasAnalysis *getAliasAnalysis() const { return AA; }
void setMemDep(MemoryDependenceResults *M) { MD = M; }
void setDomTree(DominatorTree *D) { DT = D; }
uint32_t getNextUnusedValueNumber() { return nextValueNumber; }
void verifyRemoved(const Value *) const;
};
private:
friend class gvn::GVNLegacyPass;
friend struct DenseMapInfo<Expression>;
MemoryDependenceResults *MD;
DominatorTree *DT;
const TargetLibraryInfo *TLI;
AssumptionCache *AC;
SetVector<BasicBlock *> DeadBlocks;
ValueTable VN;
/// A mapping from value numbers to lists of Value*'s that
/// have that value number. Use findLeader to query it.
struct LeaderTableEntry {
Value *Val;
const BasicBlock *BB;
LeaderTableEntry *Next;
};
DenseMap<uint32_t, LeaderTableEntry> LeaderTable;
BumpPtrAllocator TableAllocator;
// Block-local map of equivalent values to their leader, does not
// propagate to any successors. Entries added mid-block are applied
// to the remaining instructions in the block.
SmallMapVector<llvm::Value *, llvm::Constant *, 4> ReplaceWithConstMap;
SmallVector<Instruction *, 8> InstrsToErase;
typedef SmallVector<NonLocalDepResult, 64> LoadDepVect;
typedef SmallVector<gvn::AvailableValueInBlock, 64> AvailValInBlkVect;
typedef SmallVector<BasicBlock *, 64> UnavailBlkVect;
bool runImpl(Function &F, AssumptionCache &RunAC, DominatorTree &RunDT,
const TargetLibraryInfo &RunTLI, AAResults &RunAA,
MemoryDependenceResults *RunMD);
/// Push a new Value to the LeaderTable onto the list for its value number.
void addToLeaderTable(uint32_t N, Value *V, const BasicBlock *BB) {
LeaderTableEntry &Curr = LeaderTable[N];
if (!Curr.Val) {
Curr.Val = V;
Curr.BB = BB;
return;
}
LeaderTableEntry *Node = TableAllocator.Allocate<LeaderTableEntry>();
Node->Val = V;
Node->BB = BB;
Node->Next = Curr.Next;
Curr.Next = Node;
}
/// Scan the list of values corresponding to a given
/// value number, and remove the given instruction if encountered.
void removeFromLeaderTable(uint32_t N, Instruction *I, BasicBlock *BB) {
LeaderTableEntry *Prev = nullptr;
LeaderTableEntry *Curr = &LeaderTable[N];
while (Curr && (Curr->Val != I || Curr->BB != BB)) {
Prev = Curr;
Curr = Curr->Next;
}
if (!Curr)
return;
if (Prev) {
Prev->Next = Curr->Next;
} else {
if (!Curr->Next) {
Curr->Val = nullptr;
Curr->BB = nullptr;
} else {
LeaderTableEntry *Next = Curr->Next;
Curr->Val = Next->Val;
Curr->BB = Next->BB;
Curr->Next = Next->Next;
}
}
}
// List of critical edges to be split between iterations.
SmallVector<std::pair<TerminatorInst *, unsigned>, 4> toSplit;
// Helper functions of redundant load elimination
bool processLoad(LoadInst *L);
bool processNonLocalLoad(LoadInst *L);
bool processAssumeIntrinsic(IntrinsicInst *II);
/// Given a local dependency (Def or Clobber) determine if a value is
/// available for the load. Returns true if an value is known to be
/// available and populates Res. Returns false otherwise.
bool AnalyzeLoadAvailability(LoadInst *LI, MemDepResult DepInfo,
Value *Address, gvn::AvailableValue &Res);
/// Given a list of non-local dependencies, determine if a value is
/// available for the load in each specified block. If it is, add it to
/// ValuesPerBlock. If not, add it to UnavailableBlocks.
void AnalyzeLoadAvailability(LoadInst *LI, LoadDepVect &Deps,
AvailValInBlkVect &ValuesPerBlock,
UnavailBlkVect &UnavailableBlocks);
bool PerformLoadPRE(LoadInst *LI, AvailValInBlkVect &ValuesPerBlock,
UnavailBlkVect &UnavailableBlocks);
// Other helper routines
bool processInstruction(Instruction *I);
bool processBlock(BasicBlock *BB);
void dump(DenseMap<uint32_t, Value *> &d);
bool iterateOnFunction(Function &F);
bool performPRE(Function &F);
bool performScalarPRE(Instruction *I);
bool performScalarPREInsertion(Instruction *Instr, BasicBlock *Pred,
unsigned int ValNo);
Value *findLeader(const BasicBlock *BB, uint32_t num);
void cleanupGlobalSets();
void verifyRemoved(const Instruction *I) const;
bool splitCriticalEdges();
BasicBlock *splitCriticalEdges(BasicBlock *Pred, BasicBlock *Succ);
bool replaceOperandsWithConsts(Instruction *I) const;
bool propagateEquality(Value *LHS, Value *RHS, const BasicBlockEdge &Root,
bool DominatesByEdge);
bool processFoldableCondBr(BranchInst *BI);
void addDeadBlock(BasicBlock *BB);
void assignValNumForDeadCode();
};
/// Create a legacy GVN pass. This also allows parameterizing whether or not
/// loads are eliminated by the pass.
FunctionPass *createGVNPass(bool NoLoads = false);
/// \brief A simple and fast domtree-based GVN pass to hoist common expressions
/// from sibling branches.
struct GVNHoistPass : PassInfoMixin<GVNHoistPass> {
/// \brief Run the pass over the function.
PreservedAnalyses run(Function &F, AnalysisManager<Function> &AM);
};
}
#endif
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