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//===-- main.cpp ------------------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
// C includes
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
// C++ includes
#include <chrono>
#include <mutex>
#include <random>
#include <thread>
std::thread g_thread_1;
std::thread g_thread_2;
std::thread g_thread_3;
std::mutex g_mask_mutex;
typedef enum {
eGet,
eAssign,
eClearBits
} MaskAction;
uint32_t mask_access (MaskAction action, uint32_t mask = 0);
uint32_t
mask_access (MaskAction action, uint32_t mask)
{
static uint32_t g_mask = 0;
std::lock_guard<std::mutex> lock(g_mask_mutex);
switch (action)
{
case eGet:
break;
case eAssign:
g_mask |= mask;
break;
case eClearBits:
g_mask &= ~mask;
break;
}
return g_mask;
}
void *
thread_func (void *arg)
{
uint32_t thread_index = *((uint32_t *)arg);
uint32_t thread_mask = (1u << (thread_index));
printf ("%s (thread index = %u) startng...\n", __FUNCTION__, thread_index);
std::default_random_engine generator;
std::uniform_int_distribution<int> distribution(0, 3000000);
while (mask_access(eGet) & thread_mask)
{
// random micro second sleep from zero to 3 seconds
int usec = distribution(generator);
printf ("%s (thread = %u) doing a usleep (%d)...\n", __FUNCTION__, thread_index, usec);
std::chrono::microseconds duration(usec);
std::this_thread::sleep_for(duration);
printf ("%s (thread = %u) after usleep ...\n", __FUNCTION__, thread_index); // Set break point at this line.
}
printf ("%s (thread index = %u) exiting...\n", __FUNCTION__, thread_index);
return NULL;
}
int main (int argc, char const *argv[])
{
uint32_t thread_index_1 = 1;
uint32_t thread_index_2 = 2;
uint32_t thread_index_3 = 3;
uint32_t thread_mask_1 = (1u << thread_index_1);
uint32_t thread_mask_2 = (1u << thread_index_2);
uint32_t thread_mask_3 = (1u << thread_index_3);
// Make a mask that will keep all threads alive
mask_access (eAssign, thread_mask_1 | thread_mask_2 | thread_mask_3); // And that line.
// Create 3 threads
g_thread_1 = std::thread(thread_func, (void*)&thread_index_1);
g_thread_2 = std::thread(thread_func, (void*)&thread_index_2);
g_thread_3 = std::thread(thread_func, (void*)&thread_index_3);
char line[64];
while (mask_access(eGet) != 0)
{
printf ("Enter thread index to kill or ENTER for all:\n");
fflush (stdout);
// Kill threads by index, or ENTER for all threads
if (fgets (line, sizeof(line), stdin))
{
if (line[0] == '\n' || line[0] == '\r' || line[0] == '\0')
{
printf ("Exiting all threads...\n");
break;
}
int32_t index = strtoul (line, NULL, 0);
switch (index)
{
case 1: mask_access (eClearBits, thread_mask_1); break;
case 2: mask_access (eClearBits, thread_mask_2); break;
case 3: mask_access (eClearBits, thread_mask_3); break;
}
continue;
}
break;
}
// Clear all thread bits to they all exit
mask_access (eClearBits, UINT32_MAX);
// Join all of our threads
g_thread_1.join();
g_thread_2.join();
g_thread_3.join();
return 0;
}
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