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      //===---- LatencyPriorityQueue.h - A latency-oriented priority queue ------===//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file declares the LatencyPriorityQueue class, which is a
// SchedulingPriorityQueue that schedules using latency information to
// reduce the length of the critical path through the basic block.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_LATENCYPRIORITYQUEUE_H
#define LLVM_CODEGEN_LATENCYPRIORITYQUEUE_H
#include "llvm/CodeGen/ScheduleDAG.h"
namespace llvm {
  class LatencyPriorityQueue;
  /// Sorting functions for the Available queue.
  struct latency_sort : public std::binary_function<SUnit*, SUnit*, bool> {
    LatencyPriorityQueue *PQ;
    explicit latency_sort(LatencyPriorityQueue *pq) : PQ(pq) {}
    bool operator()(const SUnit* left, const SUnit* right) const;
  };
  class LatencyPriorityQueue : public SchedulingPriorityQueue {
    // SUnits - The SUnits for the current graph.
    std::vector<SUnit> *SUnits;
    /// NumNodesSolelyBlocking - This vector contains, for every node in the
    /// Queue, the number of nodes that the node is the sole unscheduled
    /// predecessor for.  This is used as a tie-breaker heuristic for better
    /// mobility.
    std::vector<unsigned> NumNodesSolelyBlocking;
    /// Queue - The queue.
    std::vector<SUnit*> Queue;
    latency_sort Picker;
  public:
    LatencyPriorityQueue() : Picker(this) {
    }
    bool isBottomUp() const override { return false; }
    void initNodes(std::vector<SUnit> &sunits) override {
      SUnits = &sunits;
      NumNodesSolelyBlocking.resize(SUnits->size(), 0);
    }
    void addNode(const SUnit *SU) override {
      NumNodesSolelyBlocking.resize(SUnits->size(), 0);
    }
    void updateNode(const SUnit *SU) override {
    }
    void releaseState() override {
      SUnits = nullptr;
    }
    unsigned getLatency(unsigned NodeNum) const {
      assert(NodeNum < (*SUnits).size());
      return (*SUnits)[NodeNum].getHeight();
    }
    unsigned getNumSolelyBlockNodes(unsigned NodeNum) const {
      assert(NodeNum < NumNodesSolelyBlocking.size());
      return NumNodesSolelyBlocking[NodeNum];
    }
    bool empty() const override { return Queue.empty(); }
    void push(SUnit *U) override;
    SUnit *pop() override;
    void remove(SUnit *SU) override;
    // scheduledNode - As nodes are scheduled, we look to see if there are any
    // successor nodes that have a single unscheduled predecessor.  If so, that
    // single predecessor has a higher priority, since scheduling it will make
    // the node available.
    void scheduledNode(SUnit *Node) override;
private:
    void AdjustPriorityOfUnscheduledPreds(SUnit *SU);
    SUnit *getSingleUnscheduledPred(SUnit *SU);
  };
}
#endif
 
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