1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191
|
//===--- Context.h - Mechanism for passing implicit data --------*- C++-*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// Context for storing and retrieving implicit data. Useful for passing implicit
// parameters on a per-request basis.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CLANG_TOOLS_EXTRA_CLANGD_CONTEXT_H_
#define LLVM_CLANG_TOOLS_EXTRA_CLANGD_CONTEXT_H_
#include "llvm/ADT/STLExtras.h"
#include <memory>
#include <type_traits>
namespace clang {
namespace clangd {
/// A key for a value of type \p Type, stored inside a context. Keys are
/// non-movable and non-copyable. See documentation of the Context class for
/// more details and usage examples.
template <class Type> class Key {
public:
static_assert(!std::is_reference<Type>::value,
"Reference arguments to Key<> are not allowed");
Key() = default;
Key(Key const &) = delete;
Key &operator=(Key const &) = delete;
Key(Key &&) = delete;
Key &operator=(Key &&) = delete;
};
/// A context is an immutable container for per-request data that must be
/// propagated through layers that don't care about it. An example is a request
/// ID that we may want to use when logging.
///
/// Conceptually, a context is a heterogeneous map<Key<T>, T>. Each key has
/// an associated value type, which allows the map to be typesafe.
///
/// You can't add data to an existing context, instead you create a new
/// immutable context derived from it with extra data added. When you retrieve
/// data, the context will walk up the parent chain until the key is found.
///
/// Contexts should be:
/// - passed by reference when calling synchronous functions
/// - passed by value (move) when calling asynchronous functions. The result
/// callback of async operations will receive the context again.
/// - cloned only when 'forking' an asynchronous computation that we don't wait
/// for.
///
/// Copy operations for this class are deleted, use an explicit clone() method
/// when you need a copy of the context instead.
///
/// To derive a child context use derive() function, e.g.
/// Context ChildCtx = ParentCtx.derive(RequestIdKey, 123);
///
/// To create a new root context, derive() from empty Context.
/// e.g.:
/// Context Ctx = Context::empty().derive(RequestIdKey, 123);
///
/// Values in the context are indexed by typed keys (instances of Key<T> class).
/// Key<T> serves two purposes:
/// - it provides a lookup key for the context (each instance of a key is
/// unique),
/// - it keeps the type information about the value stored in the context map
/// in the template arguments.
/// This provides a type-safe interface to store and access values of multiple
/// types inside a single context.
/// For example,
/// Key<int> RequestID;
/// Key<int> Version;
///
/// Context Ctx = Context::empty().derive(RequestID, 10).derive(Version, 3);
/// assert(*Ctx.get(RequestID) == 10);
/// assert(*Ctx.get(Version) == 3);
///
/// Keys are typically used across multiple functions, so most of the time you
/// would want to make them static class members or global variables.
class Context {
public:
/// Returns an empty context that contains no data. Useful for calling
/// functions that require a context when no explicit context is available.
static Context empty();
private:
struct Data;
Context(std::shared_ptr<const Data> DataPtr);
public:
/// Same as Context::empty(), please use Context::empty() instead.
/// Constructor is defined to workaround a bug in MSVC's version of STL.
/// (arguments of std::future<> must be default-construcitble in MSVC).
Context() = default;
/// Move-only.
Context(Context const &) = delete;
Context &operator=(const Context &) = delete;
Context(Context &&) = default;
Context &operator=(Context &&) = default;
/// Get data stored for a typed \p Key. If values are not found
/// \returns Pointer to the data associated with \p Key. If no data is
/// specified for \p Key, return null.
template <class Type> const Type *get(const Key<Type> &Key) const {
for (const Data *DataPtr = this->DataPtr.get(); DataPtr != nullptr;
DataPtr = DataPtr->Parent.get()) {
if (DataPtr->KeyPtr == &Key)
return static_cast<const Type *>(DataPtr->Value->getValuePtr());
}
return nullptr;
}
/// A helper to get a reference to a \p Key that must exist in the map.
/// Must not be called for keys that are not in the map.
template <class Type> const Type &getExisting(const Key<Type> &Key) const {
auto Val = get(Key);
assert(Val && "Key does not exist");
return *Val;
}
/// Derives a child context
/// It is safe to move or destroy a parent context after calling derive() from
/// it. The child context will continue to have access to the data stored in
/// the parent context.
template <class Type>
Context derive(const Key<Type> &Key,
typename std::decay<Type>::type Value) const & {
return Context(std::make_shared<Data>(Data{
/*Parent=*/DataPtr, &Key,
llvm::make_unique<TypedAnyStorage<typename std::decay<Type>::type>>(
std::move(Value))}));
}
template <class Type>
Context
derive(const Key<Type> &Key,
typename std::decay<Type>::type Value) && /* takes ownership */ {
return Context(std::make_shared<Data>(Data{
/*Parent=*/std::move(DataPtr), &Key,
llvm::make_unique<TypedAnyStorage<typename std::decay<Type>::type>>(
std::move(Value))}));
}
/// Clone this context object.
Context clone() const;
private:
class AnyStorage {
public:
virtual ~AnyStorage() = default;
virtual void *getValuePtr() = 0;
};
template <class T> class TypedAnyStorage : public Context::AnyStorage {
static_assert(std::is_same<typename std::decay<T>::type, T>::value,
"Argument to TypedAnyStorage must be decayed");
public:
TypedAnyStorage(T &&Value) : Value(std::move(Value)) {}
void *getValuePtr() override { return &Value; }
private:
T Value;
};
struct Data {
// We need to make sure Parent outlives the Value, so the order of members
// is important. We do that to allow classes stored in Context's child
// layers to store references to the data in the parent layers.
std::shared_ptr<const Data> Parent;
const void *KeyPtr;
std::unique_ptr<AnyStorage> Value;
};
std::shared_ptr<const Data> DataPtr;
}; // namespace clangd
} // namespace clangd
} // namespace clang
#endif // LLVM_CLANG_TOOLS_EXTRA_CLANGD_CONTEXT_H_
|