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//===-- NativeThreadDarwin.cpp -------------------------------- -*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "NativeThreadDarwin.h"
// C includes
#include <libproc.h>
// LLDB includes
#include "lldb/Utility/Stream.h"
#include "NativeProcessDarwin.h"
using namespace lldb;
using namespace lldb_private;
using namespace lldb_private::process_darwin;
uint64_t NativeThreadDarwin::GetGloballyUniqueThreadIDForMachPortID(
::thread_t mach_port_id) {
thread_identifier_info_data_t tident;
mach_msg_type_number_t tident_count = THREAD_IDENTIFIER_INFO_COUNT;
auto mach_err = ::thread_info(mach_port_id, THREAD_IDENTIFIER_INFO,
(thread_info_t)&tident, &tident_count);
if (mach_err != KERN_SUCCESS) {
// When we fail to get thread info for the supposed port, assume it is
// really a globally unique thread id already, or return the best thing
// we can, which is the thread port.
return mach_port_id;
}
return tident.thread_id;
}
NativeThreadDarwin::NativeThreadDarwin(NativeProcessDarwin *process,
bool is_64_bit,
lldb::tid_t unique_thread_id,
::thread_t mach_thread_port)
: NativeThreadProtocol(process, unique_thread_id),
m_mach_thread_port(mach_thread_port), m_basic_info(),
m_proc_threadinfo() {}
bool NativeThreadDarwin::GetIdentifierInfo() {
// Don't try to get the thread info once and cache it for the life of the
// thread. It changes over time, for instance
// if the thread name changes, then the thread_handle also changes... So you
// have to refetch it every time.
mach_msg_type_number_t count = THREAD_IDENTIFIER_INFO_COUNT;
kern_return_t kret = ::thread_info(m_mach_thread_port, THREAD_IDENTIFIER_INFO,
(thread_info_t)&m_ident_info, &count);
return kret == KERN_SUCCESS;
return false;
}
std::string NativeThreadDarwin::GetName() {
std::string name;
if (GetIdentifierInfo()) {
auto process_sp = GetProcess();
if (!process_sp) {
name = "<unavailable>";
return name;
}
int len = ::proc_pidinfo(process_sp->GetID(), PROC_PIDTHREADINFO,
m_ident_info.thread_handle, &m_proc_threadinfo,
sizeof(m_proc_threadinfo));
if (len && m_proc_threadinfo.pth_name[0])
name = m_proc_threadinfo.pth_name;
}
return name;
}
lldb::StateType NativeThreadDarwin::GetState() {
// TODO implement
return eStateInvalid;
}
bool NativeThreadDarwin::GetStopReason(ThreadStopInfo &stop_info,
std::string &description) {
// TODO implement
return false;
}
NativeRegisterContextSP NativeThreadDarwin::GetRegisterContext() {
// TODO implement
return NativeRegisterContextSP();
}
Status NativeThreadDarwin::SetWatchpoint(lldb::addr_t addr, size_t size,
uint32_t watch_flags, bool hardware) {
Status error;
error.SetErrorString("not yet implemented");
return error;
}
Status NativeThreadDarwin::RemoveWatchpoint(lldb::addr_t addr) {
Status error;
error.SetErrorString("not yet implemented");
return error;
}
void NativeThreadDarwin::Dump(Stream &stream) const {
// This is what we really want once we have the thread class wired up.
#if 0
DNBLogThreaded("[%3u] #%3u tid: 0x%8.8" PRIx64 ", pc: 0x%16.16" PRIx64 ", sp: 0x%16.16" PRIx64 ", user: %d.%6.6d, system: %d.%6.6d, cpu: %2d, policy: %2d, run_state: %2d (%s), flags: %2d, suspend_count: %2d (current %2d), sleep_time: %d",
index,
m_seq_id,
m_unique_id,
GetPC(INVALID_NUB_ADDRESS),
GetSP(INVALID_NUB_ADDRESS),
m_basic_info.user_time.seconds, m_basic_info.user_time.microseconds,
m_basic_info.system_time.seconds, m_basic_info.system_time.microseconds,
m_basic_info.cpu_usage,
m_basic_info.policy,
m_basic_info.run_state,
thread_run_state,
m_basic_info.flags,
m_basic_info.suspend_count, m_suspend_count,
m_basic_info.sleep_time);
#else
// Here's all we have right now.
stream.Printf("tid: 0x%8.8" PRIx64 ", thread port: 0x%4.4x", GetID(),
m_mach_thread_port);
#endif
}
bool NativeThreadDarwin::NotifyException(MachException::Data &exc) {
// TODO implement this.
#if 0
// Allow the arch specific protocol to process (MachException::Data &)exc
// first before possible reassignment of m_stop_exception with exc.
// See also MachThread::GetStopException().
bool handled = m_arch_ap->NotifyException(exc);
if (m_stop_exception.IsValid())
{
// We may have more than one exception for a thread, but we need to
// only remember the one that we will say is the reason we stopped.
// We may have been single stepping and also gotten a signal exception,
// so just remember the most pertinent one.
if (m_stop_exception.IsBreakpoint())
m_stop_exception = exc;
}
else
{
m_stop_exception = exc;
}
return handled;
#else
// Pretend we handled it.
return true;
#endif
}
bool NativeThreadDarwin::ShouldStop(bool &step_more) const {
// TODO: implement this
#if 0
// See if this thread is at a breakpoint?
DNBBreakpoint *bp = CurrentBreakpoint();
if (bp)
{
// This thread is sitting at a breakpoint, ask the breakpoint
// if we should be stopping here.
return true;
}
else
{
if (m_arch_ap->StepNotComplete())
{
step_more = true;
return false;
}
// The thread state is used to let us know what the thread was
// trying to do. MachThread::ThreadWillResume() will set the
// thread state to various values depending if the thread was
// the current thread and if it was to be single stepped, or
// resumed.
if (GetState() == eStateRunning)
{
// If our state is running, then we should continue as we are in
// the process of stepping over a breakpoint.
return false;
}
else
{
// Stop if we have any kind of valid exception for this
// thread.
if (GetStopException().IsValid())
return true;
}
}
return false;
#else
return false;
#endif
}
void NativeThreadDarwin::ThreadDidStop() {
// TODO implement this.
#if 0
// This thread has existed prior to resuming under debug nub control,
// and has just been stopped. Do any cleanup that needs to be done
// after running.
// The thread state and breakpoint will still have the same values
// as they had prior to resuming the thread, so it makes it easy to check
// if we were trying to step a thread, or we tried to resume while being
// at a breakpoint.
// When this method gets called, the process state is still in the
// state it was in while running so we can act accordingly.
m_arch_ap->ThreadDidStop();
// We may have suspended this thread so the primary thread could step
// without worrying about race conditions, so lets restore our suspend
// count.
RestoreSuspendCountAfterStop();
// Update the basic information for a thread
MachThread::GetBasicInfo(m_mach_port_number, &m_basic_info);
if (m_basic_info.suspend_count > 0)
SetState(eStateSuspended);
else
SetState(eStateStopped);
#endif
}
bool NativeThreadDarwin::MachPortNumberIsValid(::thread_t thread) {
return thread != (::thread_t)(0);
}
const struct thread_basic_info *NativeThreadDarwin::GetBasicInfo() const {
if (GetBasicInfo(m_mach_thread_port, &m_basic_info))
return &m_basic_info;
return NULL;
}
bool NativeThreadDarwin::GetBasicInfo(::thread_t thread,
struct thread_basic_info *basicInfoPtr) {
if (MachPortNumberIsValid(thread)) {
unsigned int info_count = THREAD_BASIC_INFO_COUNT;
kern_return_t err = ::thread_info(thread, THREAD_BASIC_INFO,
(thread_info_t)basicInfoPtr, &info_count);
if (err == KERN_SUCCESS)
return true;
}
::memset(basicInfoPtr, 0, sizeof(struct thread_basic_info));
return false;
}
bool NativeThreadDarwin::IsUserReady() const {
if (m_basic_info.run_state == 0)
GetBasicInfo();
switch (m_basic_info.run_state) {
default:
case TH_STATE_UNINTERRUPTIBLE:
break;
case TH_STATE_RUNNING:
case TH_STATE_STOPPED:
case TH_STATE_WAITING:
case TH_STATE_HALTED:
return true;
}
return false;
}
NativeProcessDarwinSP NativeThreadDarwin::GetNativeProcessDarwinSP() {
return std::static_pointer_cast<NativeProcessDarwin>(GetProcess());
}
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