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//===- Allocator.h - Simple memory allocation abstraction -------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
/// \file
///
/// This file defines the MallocAllocator and BumpPtrAllocator interfaces. Both
/// of these conform to an LLVM "Allocator" concept which consists of an
/// Allocate method accepting a size and alignment, and a Deallocate accepting
/// a pointer and size. Further, the LLVM "Allocator" concept has overloads of
/// Allocate and Deallocate for setting size and alignment based on the final
/// type. These overloads are typically provided by a base class template \c
/// AllocatorBase.
///
//===----------------------------------------------------------------------===//
#ifndef LLVM_SUPPORT_ALLOCATOR_H
#define LLVM_SUPPORT_ALLOCATOR_H
#include "llvm/ADT/SmallVector.h"
#include "llvm/Support/Compiler.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/MathExtras.h"
#include "llvm/Support/MemAlloc.h"
#include <algorithm>
#include <cassert>
#include <cstddef>
#include <cstdint>
#include <cstdlib>
#include <iterator>
#include <type_traits>
#include <utility>
namespace llvm {
/// CRTP base class providing obvious overloads for the core \c
/// Allocate() methods of LLVM-style allocators.
///
/// This base class both documents the full public interface exposed by all
/// LLVM-style allocators, and redirects all of the overloads to a single core
/// set of methods which the derived class must define.
template <typename DerivedT> class AllocatorBase {
public:
/// Allocate \a Size bytes of \a Alignment aligned memory. This method
/// must be implemented by \c DerivedT.
void *Allocate(size_t Size, size_t Alignment) {
#ifdef __clang__
static_assert(static_cast<void *(AllocatorBase::*)(size_t, size_t)>(
&AllocatorBase::Allocate) !=
static_cast<void *(DerivedT::*)(size_t, size_t)>(
&DerivedT::Allocate),
"Class derives from AllocatorBase without implementing the "
"core Allocate(size_t, size_t) overload!");
#endif
return static_cast<DerivedT *>(this)->Allocate(Size, Alignment);
}
/// Deallocate \a Ptr to \a Size bytes of memory allocated by this
/// allocator.
void Deallocate(const void *Ptr, size_t Size) {
#ifdef __clang__
static_assert(static_cast<void (AllocatorBase::*)(const void *, size_t)>(
&AllocatorBase::Deallocate) !=
static_cast<void (DerivedT::*)(const void *, size_t)>(
&DerivedT::Deallocate),
"Class derives from AllocatorBase without implementing the "
"core Deallocate(void *) overload!");
#endif
return static_cast<DerivedT *>(this)->Deallocate(Ptr, Size);
}
// The rest of these methods are helpers that redirect to one of the above
// core methods.
/// Allocate space for a sequence of objects without constructing them.
template <typename T> T *Allocate(size_t Num = 1) {
return static_cast<T *>(Allocate(Num * sizeof(T), alignof(T)));
}
/// Deallocate space for a sequence of objects without constructing them.
template <typename T>
typename std::enable_if<
!std::is_same<typename std::remove_cv<T>::type, void>::value, void>::type
Deallocate(T *Ptr, size_t Num = 1) {
Deallocate(static_cast<const void *>(Ptr), Num * sizeof(T));
}
};
class MallocAllocator : public AllocatorBase<MallocAllocator> {
public:
void Reset() {}
LLVM_ATTRIBUTE_RETURNS_NONNULL void *Allocate(size_t Size,
size_t /*Alignment*/) {
return safe_malloc(Size);
}
// Pull in base class overloads.
using AllocatorBase<MallocAllocator>::Allocate;
void Deallocate(const void *Ptr, size_t /*Size*/) {
free(const_cast<void *>(Ptr));
}
// Pull in base class overloads.
using AllocatorBase<MallocAllocator>::Deallocate;
void PrintStats() const {}
};
namespace detail {
// We call out to an external function to actually print the message as the
// printing code uses Allocator.h in its implementation.
void printBumpPtrAllocatorStats(unsigned NumSlabs, size_t BytesAllocated,
size_t TotalMemory);
} // end namespace detail
/// Allocate memory in an ever growing pool, as if by bump-pointer.
///
/// This isn't strictly a bump-pointer allocator as it uses backing slabs of
/// memory rather than relying on a boundless contiguous heap. However, it has
/// bump-pointer semantics in that it is a monotonically growing pool of memory
/// where every allocation is found by merely allocating the next N bytes in
/// the slab, or the next N bytes in the next slab.
///
/// Note that this also has a threshold for forcing allocations above a certain
/// size into their own slab.
///
/// The BumpPtrAllocatorImpl template defaults to using a MallocAllocator
/// object, which wraps malloc, to allocate memory, but it can be changed to
/// use a custom allocator.
template <typename AllocatorT = MallocAllocator, size_t SlabSize = 4096,
size_t SizeThreshold = SlabSize>
class BumpPtrAllocatorImpl
: public AllocatorBase<
BumpPtrAllocatorImpl<AllocatorT, SlabSize, SizeThreshold>> {
public:
static_assert(SizeThreshold <= SlabSize,
"The SizeThreshold must be at most the SlabSize to ensure "
"that objects larger than a slab go into their own memory "
"allocation.");
BumpPtrAllocatorImpl() = default;
template <typename T>
BumpPtrAllocatorImpl(T &&Allocator)
: Allocator(std::forward<T &&>(Allocator)) {}
// Manually implement a move constructor as we must clear the old allocator's
// slabs as a matter of correctness.
BumpPtrAllocatorImpl(BumpPtrAllocatorImpl &&Old)
: CurPtr(Old.CurPtr), End(Old.End), Slabs(std::move(Old.Slabs)),
CustomSizedSlabs(std::move(Old.CustomSizedSlabs)),
BytesAllocated(Old.BytesAllocated), RedZoneSize(Old.RedZoneSize),
Allocator(std::move(Old.Allocator)) {
Old.CurPtr = Old.End = nullptr;
Old.BytesAllocated = 0;
Old.Slabs.clear();
Old.CustomSizedSlabs.clear();
}
~BumpPtrAllocatorImpl() {
DeallocateSlabs(Slabs.begin(), Slabs.end());
DeallocateCustomSizedSlabs();
}
BumpPtrAllocatorImpl &operator=(BumpPtrAllocatorImpl &&RHS) {
DeallocateSlabs(Slabs.begin(), Slabs.end());
DeallocateCustomSizedSlabs();
CurPtr = RHS.CurPtr;
End = RHS.End;
BytesAllocated = RHS.BytesAllocated;
RedZoneSize = RHS.RedZoneSize;
Slabs = std::move(RHS.Slabs);
CustomSizedSlabs = std::move(RHS.CustomSizedSlabs);
Allocator = std::move(RHS.Allocator);
RHS.CurPtr = RHS.End = nullptr;
RHS.BytesAllocated = 0;
RHS.Slabs.clear();
RHS.CustomSizedSlabs.clear();
return *this;
}
/// Deallocate all but the current slab and reset the current pointer
/// to the beginning of it, freeing all memory allocated so far.
void Reset() {
// Deallocate all but the first slab, and deallocate all custom-sized slabs.
DeallocateCustomSizedSlabs();
CustomSizedSlabs.clear();
if (Slabs.empty())
return;
// Reset the state.
BytesAllocated = 0;
CurPtr = (char *)Slabs.front();
End = CurPtr + SlabSize;
__asan_poison_memory_region(*Slabs.begin(), computeSlabSize(0));
DeallocateSlabs(std::next(Slabs.begin()), Slabs.end());
Slabs.erase(std::next(Slabs.begin()), Slabs.end());
}
/// Allocate space at the specified alignment.
LLVM_ATTRIBUTE_RETURNS_NONNULL LLVM_ATTRIBUTE_RETURNS_NOALIAS void *
Allocate(size_t Size, size_t Alignment) {
assert(Alignment > 0 && "0-byte alignnment is not allowed. Use 1 instead.");
// Keep track of how many bytes we've allocated.
BytesAllocated += Size;
size_t Adjustment = alignmentAdjustment(CurPtr, Alignment);
assert(Adjustment + Size >= Size && "Adjustment + Size must not overflow");
size_t SizeToAllocate = Size;
#if LLVM_ADDRESS_SANITIZER_BUILD
// Add trailing bytes as a "red zone" under ASan.
SizeToAllocate += RedZoneSize;
#endif
// Check if we have enough space.
if (Adjustment + SizeToAllocate <= size_t(End - CurPtr)) {
char *AlignedPtr = CurPtr + Adjustment;
CurPtr = AlignedPtr + SizeToAllocate;
// Update the allocation point of this memory block in MemorySanitizer.
// Without this, MemorySanitizer messages for values originated from here
// will point to the allocation of the entire slab.
__msan_allocated_memory(AlignedPtr, Size);
// Similarly, tell ASan about this space.
__asan_unpoison_memory_region(AlignedPtr, Size);
return AlignedPtr;
}
// If Size is really big, allocate a separate slab for it.
size_t PaddedSize = SizeToAllocate + Alignment - 1;
if (PaddedSize > SizeThreshold) {
void *NewSlab = Allocator.Allocate(PaddedSize, 0);
// We own the new slab and don't want anyone reading anyting other than
// pieces returned from this method. So poison the whole slab.
__asan_poison_memory_region(NewSlab, PaddedSize);
CustomSizedSlabs.push_back(std::make_pair(NewSlab, PaddedSize));
uintptr_t AlignedAddr = alignAddr(NewSlab, Alignment);
assert(AlignedAddr + Size <= (uintptr_t)NewSlab + PaddedSize);
char *AlignedPtr = (char*)AlignedAddr;
__msan_allocated_memory(AlignedPtr, Size);
__asan_unpoison_memory_region(AlignedPtr, Size);
return AlignedPtr;
}
// Otherwise, start a new slab and try again.
StartNewSlab();
uintptr_t AlignedAddr = alignAddr(CurPtr, Alignment);
assert(AlignedAddr + SizeToAllocate <= (uintptr_t)End &&
"Unable to allocate memory!");
char *AlignedPtr = (char*)AlignedAddr;
CurPtr = AlignedPtr + SizeToAllocate;
__msan_allocated_memory(AlignedPtr, Size);
__asan_unpoison_memory_region(AlignedPtr, Size);
return AlignedPtr;
}
// Pull in base class overloads.
using AllocatorBase<BumpPtrAllocatorImpl>::Allocate;
// Bump pointer allocators are expected to never free their storage; and
// clients expect pointers to remain valid for non-dereferencing uses even
// after deallocation.
void Deallocate(const void *Ptr, size_t Size) {
__asan_poison_memory_region(Ptr, Size);
}
// Pull in base class overloads.
using AllocatorBase<BumpPtrAllocatorImpl>::Deallocate;
size_t GetNumSlabs() const { return Slabs.size() + CustomSizedSlabs.size(); }
size_t getTotalMemory() const {
size_t TotalMemory = 0;
for (auto I = Slabs.begin(), E = Slabs.end(); I != E; ++I)
TotalMemory += computeSlabSize(std::distance(Slabs.begin(), I));
for (auto &PtrAndSize : CustomSizedSlabs)
TotalMemory += PtrAndSize.second;
return TotalMemory;
}
size_t getBytesAllocated() const { return BytesAllocated; }
void setRedZoneSize(size_t NewSize) {
RedZoneSize = NewSize;
}
void PrintStats() const {
detail::printBumpPtrAllocatorStats(Slabs.size(), BytesAllocated,
getTotalMemory());
}
private:
/// The current pointer into the current slab.
///
/// This points to the next free byte in the slab.
char *CurPtr = nullptr;
/// The end of the current slab.
char *End = nullptr;
/// The slabs allocated so far.
SmallVector<void *, 4> Slabs;
/// Custom-sized slabs allocated for too-large allocation requests.
SmallVector<std::pair<void *, size_t>, 0> CustomSizedSlabs;
/// How many bytes we've allocated.
///
/// Used so that we can compute how much space was wasted.
size_t BytesAllocated = 0;
/// The number of bytes to put between allocations when running under
/// a sanitizer.
size_t RedZoneSize = 1;
/// The allocator instance we use to get slabs of memory.
AllocatorT Allocator;
static size_t computeSlabSize(unsigned SlabIdx) {
// Scale the actual allocated slab size based on the number of slabs
// allocated. Every 128 slabs allocated, we double the allocated size to
// reduce allocation frequency, but saturate at multiplying the slab size by
// 2^30.
return SlabSize * ((size_t)1 << std::min<size_t>(30, SlabIdx / 128));
}
/// Allocate a new slab and move the bump pointers over into the new
/// slab, modifying CurPtr and End.
void StartNewSlab() {
size_t AllocatedSlabSize = computeSlabSize(Slabs.size());
void *NewSlab = Allocator.Allocate(AllocatedSlabSize, 0);
// We own the new slab and don't want anyone reading anything other than
// pieces returned from this method. So poison the whole slab.
__asan_poison_memory_region(NewSlab, AllocatedSlabSize);
Slabs.push_back(NewSlab);
CurPtr = (char *)(NewSlab);
End = ((char *)NewSlab) + AllocatedSlabSize;
}
/// Deallocate a sequence of slabs.
void DeallocateSlabs(SmallVectorImpl<void *>::iterator I,
SmallVectorImpl<void *>::iterator E) {
for (; I != E; ++I) {
size_t AllocatedSlabSize =
computeSlabSize(std::distance(Slabs.begin(), I));
Allocator.Deallocate(*I, AllocatedSlabSize);
}
}
/// Deallocate all memory for custom sized slabs.
void DeallocateCustomSizedSlabs() {
for (auto &PtrAndSize : CustomSizedSlabs) {
void *Ptr = PtrAndSize.first;
size_t Size = PtrAndSize.second;
Allocator.Deallocate(Ptr, Size);
}
}
template <typename T> friend class SpecificBumpPtrAllocator;
};
/// The standard BumpPtrAllocator which just uses the default template
/// parameters.
typedef BumpPtrAllocatorImpl<> BumpPtrAllocator;
/// A BumpPtrAllocator that allows only elements of a specific type to be
/// allocated.
///
/// This allows calling the destructor in DestroyAll() and when the allocator is
/// destroyed.
template <typename T> class SpecificBumpPtrAllocator {
BumpPtrAllocator Allocator;
public:
SpecificBumpPtrAllocator() {
// Because SpecificBumpPtrAllocator walks the memory to call destructors,
// it can't have red zones between allocations.
Allocator.setRedZoneSize(0);
}
SpecificBumpPtrAllocator(SpecificBumpPtrAllocator &&Old)
: Allocator(std::move(Old.Allocator)) {}
~SpecificBumpPtrAllocator() { DestroyAll(); }
SpecificBumpPtrAllocator &operator=(SpecificBumpPtrAllocator &&RHS) {
Allocator = std::move(RHS.Allocator);
return *this;
}
/// Call the destructor of each allocated object and deallocate all but the
/// current slab and reset the current pointer to the beginning of it, freeing
/// all memory allocated so far.
void DestroyAll() {
auto DestroyElements = [](char *Begin, char *End) {
assert(Begin == (char *)alignAddr(Begin, alignof(T)));
for (char *Ptr = Begin; Ptr + sizeof(T) <= End; Ptr += sizeof(T))
reinterpret_cast<T *>(Ptr)->~T();
};
for (auto I = Allocator.Slabs.begin(), E = Allocator.Slabs.end(); I != E;
++I) {
size_t AllocatedSlabSize = BumpPtrAllocator::computeSlabSize(
std::distance(Allocator.Slabs.begin(), I));
char *Begin = (char *)alignAddr(*I, alignof(T));
char *End = *I == Allocator.Slabs.back() ? Allocator.CurPtr
: (char *)*I + AllocatedSlabSize;
DestroyElements(Begin, End);
}
for (auto &PtrAndSize : Allocator.CustomSizedSlabs) {
void *Ptr = PtrAndSize.first;
size_t Size = PtrAndSize.second;
DestroyElements((char *)alignAddr(Ptr, alignof(T)), (char *)Ptr + Size);
}
Allocator.Reset();
}
/// Allocate space for an array of objects without constructing them.
T *Allocate(size_t num = 1) { return Allocator.Allocate<T>(num); }
};
} // end namespace llvm
template <typename AllocatorT, size_t SlabSize, size_t SizeThreshold>
void *operator new(size_t Size,
llvm::BumpPtrAllocatorImpl<AllocatorT, SlabSize,
SizeThreshold> &Allocator) {
struct S {
char c;
union {
double D;
long double LD;
long long L;
void *P;
} x;
};
return Allocator.Allocate(
Size, std::min((size_t)llvm::NextPowerOf2(Size), offsetof(S, x)));
}
template <typename AllocatorT, size_t SlabSize, size_t SizeThreshold>
void operator delete(
void *, llvm::BumpPtrAllocatorImpl<AllocatorT, SlabSize, SizeThreshold> &) {
}
#endif // LLVM_SUPPORT_ALLOCATOR_H
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