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// Build with "cl.exe /Z7 /GR- /GS- /GX- every-class.cpp /link /debug:full /nodefaultlib /incremental:no /entry:main"
#include <stdint.h>
// clang-format off
void *__purecall = 0;
void __cdecl operator delete(void *, unsigned int) {}
void __cdecl operator delete(void *, unsigned __int64) {}
struct Nothing {};
struct Constructor { Constructor() {} };
struct Assignment {
Assignment &operator=(Assignment Other) { return *this; }
};
struct Cast {
operator int() { return 42; }
};
struct Nested {
struct F {};
};
struct Operator {
int operator+(int X) { return 42; }
};
class Class {};
union Union {};
enum class Enum {A};
template<typename T> void f(T t) {}
int main(int argc, char **argv) {
struct Scoped {};
struct { } Anonymous;
f(Nothing{});
f(Constructor{});
f(Assignment{});
f(Cast{});
f(Nested{});
f(Operator{});
f(Nested::F{});
f(Scoped{});
f(Class{});
f(Union{});
f(Anonymous);
f(Enum::A);
f<const Nothing>(Nothing{});
f<volatile Nothing>(Nothing{});
f<const volatile Nothing>(Nothing{});
f<__unaligned Nothing>(Nothing{});
return 0;
}
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