File: vtrn.ll

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; RUN: llvm-as < %s | llc -march=arm -mattr=+neon | FileCheck %s

%struct.__builtin_neon_v8qi2 = type { <8 x i8>,  <8 x i8> }
%struct.__builtin_neon_v4hi2 = type { <4 x i16>, <4 x i16> }
%struct.__builtin_neon_v2si2 = type { <2 x i32>, <2 x i32> }
%struct.__builtin_neon_v2sf2 = type { <2 x float>, <2 x float> }

%struct.__builtin_neon_v16qi2 = type { <16 x i8>, <16 x i8> }
%struct.__builtin_neon_v8hi2  = type { <8 x i16>, <8 x i16> }
%struct.__builtin_neon_v4si2  = type { <4 x i32>, <4 x i32> }
%struct.__builtin_neon_v4sf2  = type { <4 x float>, <4 x float> }

define <8 x i8> @vtrni8(<8 x i8>* %A, <8 x i8>* %B) nounwind {
;CHECK: vtrni8:
;CHECK: vtrn.8
;CHECK-NEXT: vadd.i8
	%tmp1 = load <8 x i8>* %A
	%tmp2 = load <8 x i8>* %B
	%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 0, i32 8, i32 2, i32 10, i32 4, i32 12, i32 6, i32 14>
	%tmp4 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 1, i32 9, i32 3, i32 11, i32 5, i32 13, i32 7, i32 15>
        %tmp5 = add <8 x i8> %tmp3, %tmp4
	ret <8 x i8> %tmp5
}

define <4 x i16> @vtrni16(<4 x i16>* %A, <4 x i16>* %B) nounwind {
;CHECK: vtrni16:
;CHECK: vtrn.16
;CHECK-NEXT: vadd.i16
	%tmp1 = load <4 x i16>* %A
	%tmp2 = load <4 x i16>* %B
	%tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 0, i32 4, i32 2, i32 6>
	%tmp4 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 1, i32 5, i32 3, i32 7>
        %tmp5 = add <4 x i16> %tmp3, %tmp4
	ret <4 x i16> %tmp5
}

define <2 x i32> @vtrni32(<2 x i32>* %A, <2 x i32>* %B) nounwind {
;CHECK: vtrni32:
;CHECK: vtrn.32
;CHECK-NEXT: vadd.i32
	%tmp1 = load <2 x i32>* %A
	%tmp2 = load <2 x i32>* %B
	%tmp3 = shufflevector <2 x i32> %tmp1, <2 x i32> %tmp2, <2 x i32> <i32 0, i32 2>
	%tmp4 = shufflevector <2 x i32> %tmp1, <2 x i32> %tmp2, <2 x i32> <i32 1, i32 3>
        %tmp5 = add <2 x i32> %tmp3, %tmp4
	ret <2 x i32> %tmp5
}

define <2 x float> @vtrnf(<2 x float>* %A, <2 x float>* %B) nounwind {
;CHECK: vtrnf:
;CHECK: vtrn.32
;CHECK-NEXT: vadd.f32
	%tmp1 = load <2 x float>* %A
	%tmp2 = load <2 x float>* %B
	%tmp3 = shufflevector <2 x float> %tmp1, <2 x float> %tmp2, <2 x i32> <i32 0, i32 2>
	%tmp4 = shufflevector <2 x float> %tmp1, <2 x float> %tmp2, <2 x i32> <i32 1, i32 3>
        %tmp5 = add <2 x float> %tmp3, %tmp4
	ret <2 x float> %tmp5
}

define <16 x i8> @vtrnQi8(<16 x i8>* %A, <16 x i8>* %B) nounwind {
;CHECK: vtrnQi8:
;CHECK: vtrn.8
;CHECK-NEXT: vadd.i8
	%tmp1 = load <16 x i8>* %A
	%tmp2 = load <16 x i8>* %B
	%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 0, i32 16, i32 2, i32 18, i32 4, i32 20, i32 6, i32 22, i32 8, i32 24, i32 10, i32 26, i32 12, i32 28, i32 14, i32 30>
	%tmp4 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 1, i32 17, i32 3, i32 19, i32 5, i32 21, i32 7, i32 23, i32 9, i32 25, i32 11, i32 27, i32 13, i32 29, i32 15, i32 31>
        %tmp5 = add <16 x i8> %tmp3, %tmp4
	ret <16 x i8> %tmp5
}

define <8 x i16> @vtrnQi16(<8 x i16>* %A, <8 x i16>* %B) nounwind {
;CHECK: vtrnQi16:
;CHECK: vtrn.16
;CHECK-NEXT: vadd.i16
	%tmp1 = load <8 x i16>* %A
	%tmp2 = load <8 x i16>* %B
	%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 0, i32 8, i32 2, i32 10, i32 4, i32 12, i32 6, i32 14>
	%tmp4 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 1, i32 9, i32 3, i32 11, i32 5, i32 13, i32 7, i32 15>
        %tmp5 = add <8 x i16> %tmp3, %tmp4
	ret <8 x i16> %tmp5
}

define <4 x i32> @vtrnQi32(<4 x i32>* %A, <4 x i32>* %B) nounwind {
;CHECK: vtrnQi32:
;CHECK: vtrn.32
;CHECK-NEXT: vadd.i32
	%tmp1 = load <4 x i32>* %A
	%tmp2 = load <4 x i32>* %B
	%tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 0, i32 4, i32 2, i32 6>
	%tmp4 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 1, i32 5, i32 3, i32 7>
        %tmp5 = add <4 x i32> %tmp3, %tmp4
	ret <4 x i32> %tmp5
}

define <4 x float> @vtrnQf(<4 x float>* %A, <4 x float>* %B) nounwind {
;CHECK: vtrnQf:
;CHECK: vtrn.32
;CHECK-NEXT: vadd.f32
	%tmp1 = load <4 x float>* %A
	%tmp2 = load <4 x float>* %B
	%tmp3 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> <i32 0, i32 4, i32 2, i32 6>
	%tmp4 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> <i32 1, i32 5, i32 3, i32 7>
        %tmp5 = add <4 x float> %tmp3, %tmp4
	ret <4 x float> %tmp5
}