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/*
* Linux memory game
* By Xiaoguang Zhang
*/
#include <gtk/gtk.h>
#include <string.h>
#include <stdio.h>
#include <ctype.h>
#include <time.h>
#include <stdlib.h>
#include "lmemory.h"
GtkWidget *xpm_widget(GtkWidget *parent, gchar *xpm_filename);
GtkWidget *xpm_widget_default( GtkWidget *parent);
int flipped;
int flipped_btn[3];
/*
remove a pixmap
*/
void
lmem_remove_card(GtkWidget * widget,GtkWidget * pixmap)
{
gtk_widget_hide(pixmap);
gtk_object_ref(GTK_OBJECT(pixmap));
gtk_container_remove(GTK_CONTAINER(widget),pixmap);
}
/*
Each card has two pixmaps. When it's flipped we hide the one that is
showing and show the one hidden
*/
void
flip_pixmap (GtkWidget * widget, GtkWidget * pixmap1, GtkWidget * pixmap2)
{
lmem_remove_card(widget,pixmap1);
gtk_widget_show(pixmap2);
gtk_container_add(GTK_CONTAINER(widget),pixmap2);
gtk_object_unref(GTK_OBJECT(pixmap2));
}
/*
Move all cards on their backs by lmem_jump
*/
void
pixmaps_jump ( gint lmem_jump )
{
gint lmem_temp[NUM];
gint j, k;
j = 0;
while (j<NUM)
{
lmem_temp[j] = lmem_state[j];
j++;
}
j = 0;
while (j<NUM)
{
/*
Skip the blank squares (no cards)
*/
if (lmem_state[j] != 0) {
k = j+lmem_jump;
/* Wrap around if we move to the last square */
if(k>=NUM) k = k-NUM;
while (lmem_temp[k]==0)
{
k++;
if(k==NUM) k=0;
}
lmem_state[j] = lmem_temp[k];
lmem_temp[k] = 0; /* erase this because it's been used */
}
j++;
}
}
/*
Flip the card that is clicked
*/
void
lmem_flip_card (GtkWidget * widget, gpointer * data)
{
gint k, l, lmem_jump;
gint j;
char *frame_label;
click_count++;
asprintf(&frame_label, "%s: %i",indicator[lmem_level],click_count);
gtk_frame_set_label((GtkFrame *)frame,(gchar *)frame_label);
if(lmem_state[(int) data]>0){
/*
If there are already two cards turned up, we turn those two cards
back.
*/
if(flipped == match_card) {
j = 0;
while ( j <= flipped-1 ) {
k = flipped_btn[j];
if(lmem_state[k]<0){
flip_pixmap (button[k], second_pixmap[-lmem_state[k]-match_card],
default_pixmap[k]);
lmem_state[k] = -lmem_state[k];
}
j++;
}
flipped = 0;
/*
Moved the other cards if the skill level is appropriate
*/
switch (lmem_level)
{
case MASTER:
case DAEMON:
lmem_jump = 1;
break;
default:
lmem_jump = 0;
}
if(lmem_jump>0) pixmaps_jump(lmem_jump);
}
k = (int) data;
flipped_btn[flipped] = k;
l = lmem_state[k]-match_card;
flip_pixmap (button[k], default_pixmap[k], second_pixmap[l]);
/*
If two cards are matched remove both
*/
if( (flipped==match_card-1) &&
(lmem_state[flipped_btn[0]]/match_card==-lmem_state[k]/match_card) &&
(lmem_state[flipped_btn[0]]/match_card==lmem_state[flipped_btn[flipped-1]]/match_card) ){
lmem_remove_card(button[k],second_pixmap[l]);
lmem_state[k]=0;
j = 0;
while ( j <= flipped-1 ) {
k = flipped_btn[j];
l = -lmem_state[k]-match_card;
lmem_remove_card(button[k],second_pixmap[l]);
lmem_state[k]=0;
j++;
}
flipped = 0;
/*
Move the other cards if the skill level is appropriate
*/
switch (lmem_level)
{
case SKILLED:
case MASTER:
lmem_jump = 1;
break;
case DAEMON:
lmem_jump = lln_get_random ( (double) NUM);
break;
default:
lmem_jump = 0;
}
if(lmem_jump>0) pixmaps_jump(lmem_jump);
}else{
/*
If a card is flipped, its lmem_state is also flipped :-)
*/
lmem_state[k] = -lmem_state[k];
flipped++;
}
}
}
void
delete_event (GtkWidget * widget, GdkEvent * event, gpointer * data)
{
gtk_main_quit ();
}
void
lmem_pixmaps(GtkWidget *window, GSList *image_files)
{
gint k, l;
k = 0;
while( k < NUM)
{
if(lmem_state[k] == 0) {
default_pixmap[k] = (gpointer) xpm_widget_default(window);
gtk_container_add (GTK_CONTAINER (button[k]), default_pixmap[k]);
gtk_widget_show (default_pixmap[k]);
}
lmem_state[k] = 0;
k++;
}
k = 0;
while( k < NUM)
{
second_pixmap[k] = (gpointer) xpm_widget(window, image_files->data);
gtk_object_ref(GTK_OBJECT(second_pixmap[k]));
if( (((k+1)%match_card)==0 || same_card==1 ) )
image_files = image_files->next;
k++;
}
}
/*
Reset to a new game
*/
void
lmem_Newgame (GtkWidget *window, guint callback_action, GtkWidget * widget)
{
gint j, k, l;
GSList *image_files;
char *frame_label;
click_count=0;
/* printf("lmem_level=%i\n",lmem_level); */
asprintf(&frame_label, "%s: 0",indicator[lmem_level]);
gtk_frame_set_label((GtkFrame *)frame,(gchar *)frame_label);
/*
First remove any card that is turned up
*/
k=0;
while(k<NUM){
if(lmem_state[k]<0){
l = -lmem_state[k]-match_card;
lmem_remove_card(button[k],second_pixmap[l]);
lmem_state[k]=0;
}
k++;
}
/*
Reread the image files
*/
image_files = lmem_dir_list(NULL,lmem_image_dir);
if(image_files == NULL) exit(1);
lmem_pixmaps(window, image_files);
/*
Randomly assign the image files to positions on the grid
*/
j=0;
while(j<NUM){
l = lln_get_random((double) NUM-j);
k=-1;
while(l>0){
k++;
if(lmem_state[k]==0) l--;
}
lmem_state[k] = j+match_card;
j++;
}
/*
If the skill level is LITTLE_ONE then we start with all the
cards turned up
*/
if(lmem_level == LITTLE_ONE){
k=0;
while(k<NUM){
l = lmem_state[k]-match_card;
flip_pixmap (button[k], default_pixmap[k], second_pixmap[l]);
default_pixmap[k] = second_pixmap[l];
second_pixmap[l] = (gpointer) xpm_widget_default(window);
gtk_object_ref(GTK_OBJECT(second_pixmap[l]));
k++;
}
}
flipped = 0;
flipped_btn[0] = -1;
flipped_btn[1] = -1;
flipped_btn[match_card-1] = -1;
}
const char *indicator[5] = {"Little One","Beginner","Skilled","Master","Daemon"};
void
lmem_setup()
{
gint x, z, i, j, k, l;
GtkWidget *window;
GtkWidget *box[SIZE];
GtkWidget *bigbox;
GtkWidget *vbox;
GtkWidget *menubar;
GtkWidget *reset_box;
GtkWidget *reset_button;
GtkWidget *label;
gint pixmap_size = PIXMAP_SIZE;
lln_set_random();
/* create a new window */
window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
gtk_window_set_title (GTK_WINDOW (window), "The memory game");
gtk_window_position (GTK_WINDOW (window), GTK_WIN_POS_CENTER);
gtk_signal_connect (GTK_OBJECT (window), "delete_event",
GTK_SIGNAL_FUNC (delete_event), NULL);
/* sets the border width of the window. */
gtk_container_border_width (GTK_CONTAINER (window), 10);
/* we create boxes to pack widgets into */
bigbox = gtk_vbox_new (FALSE, 0);
/* put the box into the main window. */
gtk_container_add (GTK_CONTAINER (window), bigbox);
get_main_menu (window, &menubar);
gtk_box_pack_start (GTK_BOX (bigbox), menubar, FALSE, TRUE, 0);
/* gtk_widget_show (menubar); */
frame = gtk_frame_new(NULL);
gtk_box_pack_start (GTK_BOX (bigbox), frame, FALSE, TRUE, 0);
vbox = gtk_vbox_new (FALSE, 0);
gtk_container_add (GTK_CONTAINER (frame), vbox);
k = 0;
j = 0;
while (j < SIZE)
{box[j] = gtk_hbox_new (TRUE, 0);
/* put the horizontal boxes into the vertical one */
gtk_box_pack_start (GTK_BOX (vbox), box[j], TRUE, TRUE, 1);
/* Make a row of buttons */
i = 0;
while (i < SIZEP)
{
button[k] = gtk_button_new ();
gtk_widget_set_usize ( button[k], pixmap_size, pixmap_size);
gtk_box_pack_start (GTK_BOX (box[j]), button[k], TRUE, TRUE, 1);
/* Now when the button is clicked, we call the "show_number" function
* * with a pointer to the button as it's argument */
gtk_signal_connect (GTK_OBJECT (button[k]), "clicked",
GTK_SIGNAL_FUNC (lmem_flip_card), (gpointer) k);
k++;
i++;
}
j++;
}
/* Default to BEGINNER level and same_card = 2*/
lmem_level = BEGINNER;
match_card = 2;
same_card = 2;
gtk_widget_show_all (window);
lmem_Newgame (window,0,NULL);
}
void
lln_set_random ()
{
time_t t1;
(void) time (&t1);
/* use time in seconds to set seed */
srand ((int) t1);
}
int
lln_get_random (double max)
{
int i;
i = 1 + (int) (max * rand () / (RAND_MAX + 1.0));
//1+(rand() % max);
return (i);
}
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