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/*
* RerverbSC.h - Reverb algorithm by Sean Costello
*
* Copyright (c) 2017 Paul Batchelor
*
* This file is part of LMMS - https://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef REVERBSC_H
#define REVERBSC_H
#include "Effect.h"
#include "ReverbSCControls.h"
#include "ValueBuffer.h"
extern "C" {
#include "base.h"
#include "revsc.h"
#include "dcblock.h"
}
class ReverbSCEffect : public Effect
{
public:
ReverbSCEffect( Model* parent, const Descriptor::SubPluginFeatures::Key* key );
virtual ~ReverbSCEffect();
virtual bool processAudioBuffer( sampleFrame* buf, const fpp_t frames );
virtual EffectControls* controls()
{
return &m_reverbSCControls;
}
void changeSampleRate();
private:
ReverbSCControls m_reverbSCControls;
sp_data *sp;
sp_revsc *revsc;
sp_dcblock *dcblk[2];
QMutex mutex;
friend class ReverbSCControls;
} ;
#endif
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