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/*
* OPL2 FM synth
*
* Copyright (c) 2014 Raine M. Ekman <raine/at/iki/fi>
*
* This file is part of LMMS - https://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
// TODO:
// - Better voice allocation: long releases get cut short :(
// - RT safety = get rid of mutex = make emulator code thread-safe
// - Extras:
// - double release: first release is in effect until noteoff (heard if percussive sound),
// second is switched in just before key bit cleared (is this useful???)
// - Unison: 2,3,4, or 9 voices with configurable spread?
// - Portamento (needs mono mode?)
// - Pre-bend/post-bend in poly mode could use portamento speed?
#include "opl2instrument.h"
#include "mididata.h"
#include "debug.h"
#include "Instrument.h"
#include "Engine.h"
#include "InstrumentPlayHandle.h"
#include "InstrumentTrack.h"
#include "Mixer.h"
#include <QDomDocument>
#include <QFile>
#include <QFileInfo>
#include <QByteArray>
#include "opl.h"
#include "temuopl.h"
#include "embed.cpp"
#include "math.h"
#include "debug.h"
#include "Knob.h"
#include "LcdSpinBox.h"
#include "PixmapButton.h"
#include "ToolTip.h"
extern "C"
{
Plugin::Descriptor PLUGIN_EXPORT OPL2_plugin_descriptor =
{
STRINGIFY( PLUGIN_NAME ),
"OpulenZ",
QT_TRANSLATE_NOOP( "pluginBrowser",
"2-operator FM Synth" ),
"Raine M. Ekman <raine/at/iki/fi>",
0x0100,
Plugin::Instrument,
new PluginPixmapLoader( "logo" ),
"sbi",
NULL
};
// necessary for getting instance out of shared lib
Plugin * PLUGIN_EXPORT lmms_plugin_main( Model *, void * _data )
{
return( new opl2instrument( static_cast<InstrumentTrack *>( _data ) ) );
}
}
// I'd much rather do without a mutex, but it looks like
// the emulator code isn't really ready for threads
QMutex opl2instrument::emulatorMutex;
// Weird ordering of voice parameters
const unsigned int adlib_opadd[OPL2_VOICES] = {0x00, 0x01, 0x02, 0x08, 0x09, 0x0A, 0x10, 0x11, 0x12};
opl2instrument::opl2instrument( InstrumentTrack * _instrument_track ) :
Instrument( _instrument_track, &OPL2_plugin_descriptor ),
m_patchModel( 0, 0, 127, this, tr( "Patch" ) ),
op1_a_mdl(14.0, 0.0, 15.0, 1.0, this, tr( "Op 1 Attack" ) ),
op1_d_mdl(14.0, 0.0, 15.0, 1.0, this, tr( "Op 1 Decay" ) ),
op1_s_mdl(3.0, 0.0, 15.0, 1.0, this, tr( "Op 1 Sustain" ) ),
op1_r_mdl(10.0, 0.0, 15.0, 1.0, this, tr( "Op 1 Release" ) ),
op1_lvl_mdl(62.0, 0.0, 63.0, 1.0, this, tr( "Op 1 Level" ) ),
op1_scale_mdl(0.0, 0.0, 3.0, 1.0, this, tr( "Op 1 Level Scaling" ) ),
op1_mul_mdl(0.0, 0.0, 15.0, 1.0, this, tr( "Op 1 Frequency Multiple" ) ),
feedback_mdl(0.0, 0.0, 7.0, 1.0, this, tr( "Op 1 Feedback" ) ),
op1_ksr_mdl(false, this, tr( "Op 1 Key Scaling Rate" ) ),
op1_perc_mdl(false, this, tr( "Op 1 Percussive Envelope" ) ),
op1_trem_mdl(true, this, tr( "Op 1 Tremolo" ) ),
op1_vib_mdl(false, this, tr( "Op 1 Vibrato" ) ),
op1_w0_mdl( ),
op1_w1_mdl( ),
op1_w2_mdl( ),
op1_w3_mdl( ),
op1_waveform_mdl(0,0,3,this, tr( "Op 1 Waveform" ) ),
op2_a_mdl(1.0, 0.0, 15.0, 1.0, this, tr( "Op 2 Attack" ) ),
op2_d_mdl(3.0, 0.0, 15.0, 1.0, this, tr( "Op 2 Decay" ) ),
op2_s_mdl(14.0, 0.0, 15.0, 1.0, this, tr( "Op 2 Sustain" ) ),
op2_r_mdl(12.0, 0.0, 15.0, 1.0, this, tr( "Op 2 Release" ) ),
op2_lvl_mdl(63.0, 0.0, 63.0, 1.0, this, tr( "Op 2 Level" ) ),
op2_scale_mdl(0.0, 0.0, 3.0, 1.0, this, tr( "Op 2 Level Scaling" ) ),
op2_mul_mdl(1.0, 0.0, 15.0, 1.0, this, tr( "Op 2 Frequency Multiple" ) ),
op2_ksr_mdl(false, this, tr( "Op 2 Key Scaling Rate" ) ),
op2_perc_mdl(false, this, tr( "Op 2 Percussive Envelope" ) ),
op2_trem_mdl(false, this, tr( "Op 2 Tremolo" ) ),
op2_vib_mdl(true, this, tr( "Op 2 Vibrato" ) ),
op2_w0_mdl( ),
op2_w1_mdl( ),
op2_w2_mdl( ),
op2_w3_mdl( ),
op2_waveform_mdl(0,0,3,this, tr( "Op 2 Waveform" ) ),
fm_mdl(true, this, tr( "FM" ) ),
vib_depth_mdl(false, this, tr( "Vibrato Depth" ) ),
trem_depth_mdl(false, this, tr( "Tremolo Depth" ) )
{
// Create an emulator - samplerate, 16 bit, mono
emulatorMutex.lock();
theEmulator = new CTemuopl(Engine::mixer()->processingSampleRate(), true, false);
theEmulator->init();
// Enable waveform selection
theEmulator->write(0x01,0x20);
emulatorMutex.unlock();
//Initialize voice values
// voiceNote[0] = 0;
// voiceLRU[0] = 0;
for(int i=0; i<OPL2_VOICES; ++i) {
voiceNote[i] = OPL2_VOICE_FREE;
voiceLRU[i] = i;
}
storedname = displayName();
updatePatch();
// Can the buffer size change suddenly? I bet that would break lots of stuff
frameCount = Engine::mixer()->framesPerPeriod();
renderbuffer = new short[frameCount];
// Some kind of sane defaults
pitchbend = 0;
pitchBendRange = 100; // cents
RPNcoarse = RPNfine = 255;
tuneEqual(69, 440);
connect( Engine::mixer(), SIGNAL( sampleRateChanged() ),
this, SLOT( reloadEmulator() ) );
// Connect knobs
// This one's for testing...
connect( &m_patchModel, SIGNAL( dataChanged() ), this, SLOT( loadGMPatch() ) );
#define MOD_CON( model ) connect( &model, SIGNAL( dataChanged() ), this, SLOT( updatePatch() ) );
MOD_CON( op1_a_mdl );
MOD_CON( op1_d_mdl );
MOD_CON( op1_s_mdl );
MOD_CON( op1_r_mdl );
MOD_CON( op1_lvl_mdl );
MOD_CON( op1_scale_mdl );
MOD_CON( op1_mul_mdl );
MOD_CON( feedback_mdl );
MOD_CON( op1_ksr_mdl );
MOD_CON( op1_perc_mdl );
MOD_CON( op1_trem_mdl );
MOD_CON( op1_vib_mdl );
MOD_CON( op1_w0_mdl );
MOD_CON( op1_w1_mdl );
MOD_CON( op1_w2_mdl );
MOD_CON( op1_w3_mdl );
MOD_CON( op1_waveform_mdl );
MOD_CON( op2_a_mdl );
MOD_CON( op2_d_mdl );
MOD_CON( op2_s_mdl );
MOD_CON( op2_r_mdl );
MOD_CON( op2_lvl_mdl );
MOD_CON( op2_scale_mdl );
MOD_CON( op2_mul_mdl );
MOD_CON( op2_ksr_mdl );
MOD_CON( op2_perc_mdl );
MOD_CON( op2_trem_mdl );
MOD_CON( op2_vib_mdl );
MOD_CON( op2_w0_mdl );
MOD_CON( op2_w1_mdl );
MOD_CON( op2_w2_mdl );
MOD_CON( op2_w3_mdl );
MOD_CON( op2_waveform_mdl );
MOD_CON( fm_mdl );
MOD_CON( vib_depth_mdl );
MOD_CON( trem_depth_mdl );
// Connect the plugin to the mixer...
InstrumentPlayHandle * iph = new InstrumentPlayHandle( this, _instrument_track );
Engine::mixer()->addPlayHandle( iph );
}
opl2instrument::~opl2instrument() {
delete theEmulator;
Engine::mixer()->removePlayHandlesOfTypes( instrumentTrack(),
PlayHandle::TypeNotePlayHandle
| PlayHandle::TypeInstrumentPlayHandle );
delete [] renderbuffer;
}
// Samplerate changes when choosing oversampling, so this is more or less mandatory
void opl2instrument::reloadEmulator() {
delete theEmulator;
emulatorMutex.lock();
theEmulator = new CTemuopl(Engine::mixer()->processingSampleRate(), true, false);
theEmulator->init();
theEmulator->write(0x01,0x20);
emulatorMutex.unlock();
for(int i=0; i<OPL2_VOICES; ++i) {
voiceNote[i] = OPL2_VOICE_FREE;
voiceLRU[i] = i;
}
updatePatch();
}
// This shall only be called from code protected by the holy Mutex!
void opl2instrument::setVoiceVelocity(int voice, int vel) {
int vel_adjusted;
// Velocity calculation, some kind of approximation
// Only calculate for operator 1 if in adding mode, don't want to change timbre
if( fm_mdl.value() == false ) {
vel_adjusted = 63 - ( op1_lvl_mdl.value() * vel/127.0) ;
} else {
vel_adjusted = 63 - op1_lvl_mdl.value();
}
theEmulator->write(0x40+adlib_opadd[voice],
( (int)op1_scale_mdl.value() & 0x03 << 6) +
( vel_adjusted & 0x3f ) );
vel_adjusted = 63 - ( op2_lvl_mdl.value() * vel/127.0 );
// vel_adjusted = 63 - op2_lvl_mdl.value();
theEmulator->write(0x43+adlib_opadd[voice],
( (int)op2_scale_mdl.value() & 0x03 << 6) +
( vel_adjusted & 0x3f ) );
}
// Pop least recently used voice
int opl2instrument::popVoice() {
int tmp = voiceLRU[0];
for( int i=0; i<OPL2_VOICES-1; ++i) {
voiceLRU[i] = voiceLRU[i+1];
}
voiceLRU[OPL2_VOICES-1] = OPL2_NO_VOICE;
#ifdef false
printf("<-- %d %d %d %d %d %d %d %d %d \n", voiceLRU[0],voiceLRU[1],voiceLRU[2],
voiceLRU[3],voiceLRU[4],voiceLRU[5],voiceLRU[6],voiceLRU[7],voiceLRU[8]);
#endif
return tmp;
}
// Push voice into first free slot
int opl2instrument::pushVoice(int v) {
int i;
assert(voiceLRU[OPL2_VOICES-1]==OPL2_NO_VOICE);
for(i=OPL2_VOICES-1; i>0; --i) {
if( voiceLRU[i-1] != OPL2_NO_VOICE ) {
break;
}
}
voiceLRU[i] = v;
#ifdef false
printf("%d %d %d %d %d %d %d %d %d <-- \n", voiceLRU[0],voiceLRU[1],voiceLRU[2],
voiceLRU[3],voiceLRU[4],voiceLRU[5],voiceLRU[6],voiceLRU[7],voiceLRU[8]);
#endif
return i;
}
bool opl2instrument::handleMidiEvent( const MidiEvent& event, const MidiTime& time, f_cnt_t offset )
{
emulatorMutex.lock();
int key, vel, voice, tmp_pb;
switch(event.type()) {
case MidiNoteOn:
// to get us in line with MIDI(?)
key = event.key() +12;
vel = event.velocity();
voice = popVoice();
if( voice != OPL2_NO_VOICE ) {
// Turn voice on, NB! the frequencies are straight by voice number,
// not by the adlib_opadd table!
theEmulator->write(0xA0+voice, fnums[key] & 0xff);
theEmulator->write(0xB0+voice, 32 + ((fnums[key] & 0x1f00) >> 8) );
setVoiceVelocity(voice, vel);
voiceNote[voice] = key;
velocities[key] = vel;
}
break;
case MidiNoteOff:
key = event.key() +12;
for(voice=0; voice<OPL2_VOICES; ++voice) {
if( voiceNote[voice] == key ) {
theEmulator->write(0xA0+voice, fnums[key] & 0xff);
theEmulator->write(0xB0+voice, (fnums[key] & 0x1f00) >> 8 );
voiceNote[voice] |= OPL2_VOICE_FREE;
pushVoice(voice);
}
}
velocities[key] = 0;
break;
case MidiKeyPressure:
key = event.key() +12;
vel = event.velocity();
if( velocities[key] != 0) {
velocities[key] = vel;
}
for(voice=0; voice<OPL2_VOICES; ++voice) {
if(voiceNote[voice] == key) {
setVoiceVelocity(voice, vel);
}
}
break;
case MidiPitchBend:
// Update fnumber table
// Neutral = 8192, full downbend = 0, full upbend = 16383
tmp_pb = ( event.pitchBend()-8192 ) * pitchBendRange / 8192;
if( tmp_pb != pitchbend ) {
pitchbend = tmp_pb;
tuneEqual(69, 440.0);
}
// Update pitch of all voices (also released ones)
for( int v=0; v<OPL2_VOICES; ++v ) {
int vn = (voiceNote[v] & ~OPL2_VOICE_FREE); // remove the flag bit
int playing = (voiceNote[v] & OPL2_VOICE_FREE) == 0; // just the flag bit
theEmulator->write(0xA0+v, fnums[vn] & 0xff);
theEmulator->write(0xB0+v, (playing ? 32 : 0) + ((fnums[vn] & 0x1f00) >> 8) );
}
break;
case MidiControlChange:
switch (event.controllerNumber()) {
case MidiControllerRegisteredParameterNumberLSB:
RPNfine = event.controllerValue();
break;
case MidiControllerRegisteredParameterNumberMSB:
RPNcoarse = event.controllerValue();
break;
case MidiControllerDataEntry:
if( (RPNcoarse << 8) + RPNfine == MidiPitchBendSensitivityRPN) {
pitchBendRange = event.controllerValue() * 100;
}
break;
default:
#ifdef LMMS_DEBUG
printf("Midi CC %02x %02x\n", event.controllerNumber(), event.controllerValue() );
#endif
break;
}
break;
default:
#ifdef LMMS_DEBUG
printf("Midi event type %d\n",event.type());
#endif
break;
}
emulatorMutex.unlock();
return true;
}
QString opl2instrument::nodeName() const
{
return( OPL2_plugin_descriptor.name );
}
PluginView * opl2instrument::instantiateView( QWidget * _parent )
{
return( new opl2instrumentView( this, _parent ) );
}
void opl2instrument::play( sampleFrame * _working_buffer )
{
emulatorMutex.lock();
theEmulator->update(renderbuffer, frameCount);
for( fpp_t frame = 0; frame < frameCount; ++frame )
{
sample_t s = float(renderbuffer[frame]) / 8192.0;
for( ch_cnt_t ch = 0; ch < DEFAULT_CHANNELS; ++ch )
{
_working_buffer[frame][ch] = s;
}
}
emulatorMutex.unlock();
// Throw the data to the track...
instrumentTrack()->processAudioBuffer( _working_buffer, frameCount, NULL );
}
void opl2instrument::saveSettings( QDomDocument & _doc, QDomElement & _this )
{
op1_a_mdl.saveSettings( _doc, _this, "op1_a" );
op1_d_mdl.saveSettings( _doc, _this, "op1_d" );
op1_s_mdl.saveSettings( _doc, _this, "op1_s" );
op1_r_mdl.saveSettings( _doc, _this, "op1_r" );
op1_lvl_mdl.saveSettings( _doc, _this, "op1_lvl" );
op1_scale_mdl.saveSettings( _doc, _this, "op1_scale" );
op1_mul_mdl.saveSettings( _doc, _this, "op1_mul" );
feedback_mdl.saveSettings( _doc, _this, "feedback" );
op1_ksr_mdl.saveSettings( _doc, _this, "op1_ksr" );
op1_perc_mdl.saveSettings( _doc, _this, "op1_perc" );
op1_trem_mdl.saveSettings( _doc, _this, "op1_trem" );
op1_vib_mdl.saveSettings( _doc, _this, "op1_vib" );
op1_waveform_mdl.saveSettings( _doc, _this, "op1_waveform" );
op2_a_mdl.saveSettings( _doc, _this, "op2_a" );
op2_d_mdl.saveSettings( _doc, _this, "op2_d" );
op2_s_mdl.saveSettings( _doc, _this, "op2_s" );
op2_r_mdl.saveSettings( _doc, _this, "op2_r" );
op2_lvl_mdl.saveSettings( _doc, _this, "op2_lvl" );
op2_scale_mdl.saveSettings( _doc, _this, "op2_scale" );
op2_mul_mdl.saveSettings( _doc, _this, "op2_mul" );
op2_ksr_mdl.saveSettings( _doc, _this, "op2_ksr" );
op2_perc_mdl.saveSettings( _doc, _this, "op2_perc" );
op2_trem_mdl.saveSettings( _doc, _this, "op2_trem" );
op2_vib_mdl.saveSettings( _doc, _this, "op2_vib" );
op2_waveform_mdl.saveSettings( _doc, _this, "op2_waveform" );
fm_mdl.saveSettings( _doc, _this, "fm" );
vib_depth_mdl.saveSettings( _doc, _this, "vib_depth" );
trem_depth_mdl.saveSettings( _doc, _this, "trem_depth" );
}
void opl2instrument::loadSettings( const QDomElement & _this )
{
op1_a_mdl.loadSettings( _this, "op1_a" );
op1_d_mdl.loadSettings( _this, "op1_d" );
op1_s_mdl.loadSettings( _this, "op1_s" );
op1_r_mdl.loadSettings( _this, "op1_r" );
op1_lvl_mdl.loadSettings( _this, "op1_lvl" );
op1_scale_mdl.loadSettings( _this, "op1_scale" );
op1_mul_mdl.loadSettings( _this, "op1_mul" );
feedback_mdl.loadSettings( _this, "feedback" );
op1_ksr_mdl.loadSettings( _this, "op1_ksr" );
op1_perc_mdl.loadSettings( _this, "op1_perc" );
op1_trem_mdl.loadSettings( _this, "op1_trem" );
op1_vib_mdl.loadSettings( _this, "op1_vib" );
op1_waveform_mdl.loadSettings( _this, "op1_waveform" );
op2_a_mdl.loadSettings( _this, "op2_a" );
op2_d_mdl.loadSettings( _this, "op2_d" );
op2_s_mdl.loadSettings( _this, "op2_s" );
op2_r_mdl.loadSettings( _this, "op2_r" );
op2_lvl_mdl.loadSettings( _this, "op2_lvl" );
op2_scale_mdl.loadSettings( _this, "op2_scale" );
op2_mul_mdl.loadSettings( _this, "op2_mul" );
op2_ksr_mdl.loadSettings( _this, "op2_ksr" );
op2_perc_mdl.loadSettings( _this, "op2_perc" );
op2_trem_mdl.loadSettings( _this, "op2_trem" );
op2_vib_mdl.loadSettings( _this, "op2_vib" );
op2_waveform_mdl.loadSettings( _this, "op2_waveform" );
fm_mdl.loadSettings( _this, "fm" );
vib_depth_mdl.loadSettings( _this, "vib_depth" );
trem_depth_mdl.loadSettings( _this, "trem_depth" );
}
// Load a patch into the emulator
void opl2instrument::loadPatch(const unsigned char inst[14]) {
emulatorMutex.lock();
for(int v=0; v<OPL2_VOICES; ++v) {
theEmulator->write(0x20+adlib_opadd[v],inst[0]); // op1 AM/VIB/EG/KSR/Multiplier
theEmulator->write(0x23+adlib_opadd[v],inst[1]); // op2
// theEmulator->write(0x40+adlib_opadd[v],inst[2]); // op1 KSL/Output Level - these are handled by noteon/aftertouch code
// theEmulator->write(0x43+adlib_opadd[v],inst[3]); // op2
theEmulator->write(0x60+adlib_opadd[v],inst[4]); // op1 A/D
theEmulator->write(0x63+adlib_opadd[v],inst[5]); // op2
theEmulator->write(0x80+adlib_opadd[v],inst[6]); // op1 S/R
theEmulator->write(0x83+adlib_opadd[v],inst[7]); // op2
theEmulator->write(0xe0+adlib_opadd[v],inst[8]); // op1 waveform
theEmulator->write(0xe3+adlib_opadd[v],inst[9]); // op2
theEmulator->write(0xc0+v,inst[10]); // feedback/algorithm
}
emulatorMutex.unlock();
}
void opl2instrument::tuneEqual(int center, float Hz) {
float tmp;
for(int n=0; n<128; ++n) {
tmp = Hz*pow( 2.0, ( n - center ) * ( 1.0 / 12.0 ) + pitchbend * ( 1.0 / 1200.0 ) );
fnums[n] = Hz2fnum( tmp );
}
}
// Find suitable F number in lowest possible block
int opl2instrument::Hz2fnum(float Hz) {
for(int block=0; block<8; ++block) {
unsigned int fnum = Hz * pow( 2.0, 20.0 - (double)block ) * ( 1.0 / 49716.0 );
if(fnum<1023) {
return fnum + (block << 10);
}
}
return 0;
}
// Load one of the default patches
void opl2instrument::loadGMPatch() {
unsigned char *inst = midi_fm_instruments[m_patchModel.value()];
loadPatch(inst);
}
// Update patch from the models to the chip emulation
void opl2instrument::updatePatch() {
unsigned char inst[14] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
inst[0] = ( op1_trem_mdl.value() ? 128 : 0 ) +
( op1_vib_mdl.value() ? 64 : 0 ) +
( op1_perc_mdl.value() ? 0 : 32 ) + // NB. This envelope mode is "perc", not "sus"
( op1_ksr_mdl.value() ? 16 : 0 ) +
((int)op1_mul_mdl.value() & 0x0f);
inst[1] = ( op2_trem_mdl.value() ? 128 : 0 ) +
( op2_vib_mdl.value() ? 64 : 0 ) +
( op2_perc_mdl.value() ? 0 : 32 ) + // NB. This envelope mode is "perc", not "sus"
( op2_ksr_mdl.value() ? 16 : 0 ) +
((int)op2_mul_mdl.value() & 0x0f);
inst[2] = ( ((int)op1_scale_mdl.value() & 0x03) << 6 ) +
(63 - ( (int)op1_lvl_mdl.value() & 0x3f ) );
inst[3] = ( ((int)op2_scale_mdl.value() & 0x03) << 6 ) +
(63 - ( (int)op2_lvl_mdl.value() & 0x3f ) );
inst[4] = ((15 - ((int)op1_a_mdl.value() & 0x0f ) ) << 4 )+
(15 - ( (int)op1_d_mdl.value() & 0x0f ) );
inst[5] = ((15 - ( (int)op2_a_mdl.value() & 0x0f ) ) << 4 )+
(15 - ( (int)op2_d_mdl.value() & 0x0f ) );
inst[6] = ((15 - ( (int)op1_s_mdl.value() & 0x0f ) ) << 4 ) +
(15 - ( (int)op1_r_mdl.value() & 0x0f ) );
inst[7] = ((15 - ( (int)op2_s_mdl.value() & 0x0f ) ) << 4 ) +
(15 - ( (int)op2_r_mdl.value() & 0x0f ) );
inst[8] = (int)op1_waveform_mdl.value() & 0x03;
inst[9] = (int)op2_waveform_mdl.value() & 0x03;
inst[10] = (fm_mdl.value() ? 0 : 1 ) +
(((int)feedback_mdl.value() & 0x07 )<< 1);
// These are always 0 in the list I had?
inst[11] = 0;
inst[12] = 0;
inst[13] = 0;
// Not part of the per-voice patch info
theEmulator->write(0xBD, (trem_depth_mdl.value() ? 128 : 0 ) +
(vib_depth_mdl.value() ? 64 : 0 ));
// have to do this, as the level knobs might've changed
for( int voice = 0; voice < OPL2_VOICES ; ++voice) {
if(voiceNote[voice] && OPL2_VOICE_FREE == 0) {
setVoiceVelocity(voice, velocities[voiceNote[voice]] );
}
}
#ifdef false
printf("UPD: %02x %02x %02x %02x %02x -- %02x %02x %02x %02x %02x %02x\n",
inst[0], inst[1], inst[2], inst[3], inst[4],
inst[5], inst[6], inst[7], inst[8], inst[9], inst[10]);
#endif
loadPatch(inst);
}
// Load an SBI file into the knob models
void opl2instrument::loadFile( const QString& file ) {
// http://cd.textfiles.com/soundsensations/SYNTH/SBINS/
// http://cd.textfiles.com/soundsensations/SYNTH/SBI1198/1198SBI.ZIP
if( !file.isEmpty() && QFileInfo( file ).exists() )
{
QFile sbifile(file);
if (!sbifile.open(QIODevice::ReadOnly )) {
printf("Can't open file\n");
return;
}
QByteArray sbidata = sbifile.read(52);
if( !sbidata.startsWith("SBI\0x1a") ) {
printf("No SBI signature\n");
return;
}
if( sbidata.size() != 52 ) {
printf("SBI size error: expected 52, got %d\n",sbidata.size() );
}
// Minimum size of SBI if we ignore "reserved" bytes at end
// https://courses.engr.illinois.edu/ece390/resources/sound/cmf.txt.html
if( sbidata.size() < 47 ) {
return;
}
QString sbiname = sbidata.mid(4, 32);
// If user has changed track name... let's hope my logic is valid.
if( sbiname.size() > 0 && instrumentTrack()->displayName() == storedname ) {
instrumentTrack()->setName(sbiname);
storedname = sbiname;
}
#ifdef false
printf("SBI: %02x %02x %02x %02x %02x -- %02x %02x %02x %02x %02x %02x\n",
(unsigned char)sbidata[36], (unsigned char)sbidata[37], (unsigned char)sbidata[38], (unsigned char)sbidata[39], (unsigned char)sbidata[40],
(unsigned char)sbidata[41], (unsigned char)sbidata[42], (unsigned char)sbidata[43], (unsigned char)sbidata[44], (unsigned char)sbidata[45], (unsigned char)sbidata[46]);
#endif
// Modulator Sound Characteristic (Mult, KSR, EG, VIB, AM)
op1_trem_mdl.setValue( (sbidata[36] & 0x80 ) == 0x80 ? true : false );
op1_vib_mdl.setValue( (sbidata[36] & 0x40 ) == 0x40 ? true : false );
op1_perc_mdl.setValue( (sbidata[36] & 0x20 ) == 0x20 ? false : true );
op1_ksr_mdl.setValue( (sbidata[36] & 0x10 ) == 0x10 ? true : false );
op1_mul_mdl.setValue( sbidata[36] & 0x0f );
// Carrier Sound Characteristic
op2_trem_mdl.setValue( (sbidata[37] & 0x80 ) == 0x80 ? true : false );
op2_vib_mdl.setValue( (sbidata[37] & 0x40 ) == 0x40 ? true : false );
op2_perc_mdl.setValue( (sbidata[37] & 0x20 ) == 0x20 ? false : true );
op2_ksr_mdl.setValue( (sbidata[37] & 0x10 ) == 0x10 ? true : false );
op2_mul_mdl.setValue( sbidata[37] & 0x0f );
// Modulator Scaling/Output Level
op1_scale_mdl.setValue( (sbidata[38] & 0xc0 ) >> 6 );
op1_lvl_mdl.setValue( 63 - (sbidata[38] & 0x3f) );
// Carrier Scaling/Output Level
op2_scale_mdl.setValue( (sbidata[39] & 0xc0) >> 6 );
op2_lvl_mdl.setValue( 63 - (sbidata[39] & 0x3f) );
// Modulator Attack/Decay
op1_a_mdl.setValue( 15 - ( ( sbidata[40] & 0xf0 ) >> 4 ) );
op1_d_mdl.setValue( 15 - ( sbidata[40] & 0x0f ) );
// Carrier Attack/Decay
op2_a_mdl.setValue( 15 - ( ( sbidata[41] & 0xf0 ) >> 4 ) );
op2_d_mdl.setValue( 15 - ( sbidata[41] & 0x0f ) );
// Modulator Sustain/Release
op1_s_mdl.setValue( 15 - ( ( sbidata[42] & 0xf0 ) >> 4 ) );
op1_r_mdl.setValue( 15 - ( sbidata[42] & 0x0f ) );
// Carrier Sustain/Release
op2_s_mdl.setValue( 15 - ( ( sbidata[43] & 0xf0 ) >> 4 ) );
op2_r_mdl.setValue( 15 - ( sbidata[43] & 0x0f ) );
// Modulator Wave Select
op1_waveform_mdl.setValue( sbidata[44] & 0x03 );
// Carrier Wave Select
op2_waveform_mdl.setValue( sbidata[45] & 0x03 );
// Feedback/Connection
fm_mdl.setValue( (sbidata[46] & 0x01) == 0x01 ? false : true );
feedback_mdl.setValue( ( (sbidata[46] & 0x0e ) >> 1 ) );
}
}
opl2instrumentView::opl2instrumentView( Instrument * _instrument,
QWidget * _parent ) :
InstrumentView( _instrument, _parent )
{
#define KNOB_GEN(knobname, hinttext, hintunit,xpos,ypos) \
knobname = new Knob( knobStyled, this );\
knobname->setHintText( tr(hinttext), hintunit );\
knobname->setFixedSize(22,22);\
knobname->setCenterPointX(11.0);\
knobname->setCenterPointY(11.0);\
knobname->setTotalAngle(270.0);\
knobname->move(xpos,ypos);
#define BUTTON_GEN(buttname, tooltip, xpos, ypos) \
buttname = new PixmapButton( this, NULL );\
buttname->setActiveGraphic( PLUGIN_NAME::getIconPixmap( "opl2_led_on" ) );\
buttname->setInactiveGraphic( PLUGIN_NAME::getIconPixmap( "opl2_led_off" ) );\
buttname->setCheckable( true );\
ToolTip::add( buttname, tr( tooltip ) );\
buttname->move( xpos, ypos );
#define WAVEBUTTON_GEN(buttname, tooltip, xpos, ypos, icon_on, icon_off, buttgroup) \
buttname = new PixmapButton( this, NULL );\
buttname->setActiveGraphic( PLUGIN_NAME::getIconPixmap( icon_on ) ); \
buttname->setInactiveGraphic( PLUGIN_NAME::getIconPixmap( icon_off ) ); \
ToolTip::add( buttname, tr( tooltip ) );\
buttname->move( xpos, ypos );\
buttgroup->addButton(buttname);
// OP1 knobs & buttons...
KNOB_GEN(op1_a_kn, "Attack", "", 6, 48);
KNOB_GEN(op1_d_kn, "Decay", "", 34, 48);
KNOB_GEN(op1_s_kn, "Sustain", "", 62, 48);
KNOB_GEN(op1_r_kn, "Release", "", 90, 48);
KNOB_GEN(op1_lvl_kn, "Level", "", 166, 48);
KNOB_GEN(op1_scale_kn, "Scale", "", 194, 48);
KNOB_GEN(op1_mul_kn, "Frequency multiplier", "", 222, 48);
BUTTON_GEN(op1_ksr_btn, "Keyboard scaling rate", 9, 87);
BUTTON_GEN(op1_perc_btn, "Percussive envelope", 36, 87);
BUTTON_GEN(op1_trem_btn, "Tremolo", 65, 87);
BUTTON_GEN(op1_vib_btn, "Vibrato", 93, 87);
KNOB_GEN(feedback_kn, "Feedback", "", 128, 48);
op1_waveform = new automatableButtonGroup( this );
WAVEBUTTON_GEN(op1_w0_btn,"Sine", 154, 86, "wave1_on", "wave1_off", op1_waveform);
WAVEBUTTON_GEN(op1_w1_btn,"Half sine", 178, 86, "wave2_on", "wave2_off", op1_waveform);
WAVEBUTTON_GEN(op1_w2_btn,"Absolute sine", 199, 86, "wave3_on", "wave3_off", op1_waveform);
WAVEBUTTON_GEN(op1_w3_btn,"Quarter sine", 220, 86, "wave4_on", "wave4_off", op1_waveform);
// And the same for OP2
KNOB_GEN(op2_a_kn, "Attack", "", 6, 138);
KNOB_GEN(op2_d_kn, "Decay", "", 34, 138);
KNOB_GEN(op2_s_kn, "Sustain", "", 62, 138);
KNOB_GEN(op2_r_kn, "Release", "", 90, 138);
KNOB_GEN(op2_lvl_kn, "Level", "", 166, 138);
KNOB_GEN(op2_scale_kn, "Scale", "", 194, 138);
KNOB_GEN(op2_mul_kn, "Frequency multiplier", "", 222, 138);
BUTTON_GEN(op2_ksr_btn, "Keyboard scaling rate", 9, 177);
BUTTON_GEN(op2_perc_btn, "Percussive envelope", 36, 177);
BUTTON_GEN(op2_trem_btn, "Tremolo", 65, 177);
BUTTON_GEN(op2_vib_btn, "Vibrato", 93, 177);
op2_waveform = new automatableButtonGroup( this );
WAVEBUTTON_GEN(op2_w0_btn,"Sine", 154, 176, "wave1_on", "wave1_off", op2_waveform);
WAVEBUTTON_GEN(op2_w1_btn,"Half sine", 178, 176, "wave2_on", "wave2_off", op2_waveform);
WAVEBUTTON_GEN(op2_w2_btn,"Absolute sine", 199, 176, "wave3_on", "wave3_off", op2_waveform);
WAVEBUTTON_GEN(op2_w3_btn,"Quarter Sine", 220, 176, "wave4_on", "wave4_off", op2_waveform);
BUTTON_GEN(fm_btn, "FM", 9, 220);
BUTTON_GEN(vib_depth_btn, "Vibrato depth", 65, 220);
BUTTON_GEN(trem_depth_btn, "Tremolo depth", 93, 220);
setAutoFillBackground( true );
QPalette pal;
pal.setBrush( backgroundRole(), PLUGIN_NAME::getIconPixmap(
"artwork" ) );
setPalette( pal );
}
opl2instrumentView::~opl2instrumentView() {
// Knobs are QWidgets and our children, so they're
// destroyed automagically
}
// Returns text for time knob formatted nicely
inline QString opl2instrumentView::knobHintHelper(float n) {
if(n>1000) {
return QString::number(n/1000, 'f', 0)+ " s";
} else if(n>10) {
return QString::number(n, 'f', 0)+ " ms";
} else {
return QString::number(n, 'f', 1)+ " ms";
}
}
void opl2instrumentView::updateKnobHints()
{
// Envelope times in ms: t[0] = 0, t[n] = ( 1<<n ) * X, X = 0.11597 for A, 0.6311 for D/R
// Here some rounding has been applied.
const float attack_times[16] = {
0.0, 0.2, 0.4, 0.9, 1.8, 3.7, 7.4,
15.0, 30.0, 60.0, 120.0, 240.0, 480.0,
950.0, 1900.0, 3800.0
};
const float dr_times[16] = {
0.0, 1.2, 2.5, 5.0, 10.0, 20.0, 40.0,
80.0, 160.0, 320.0, 640.0, 1300.0, 2600.0,
5200.0, 10000.0, 20000.0
};
const int fmultipliers[16] = {
-12, 0, 12, 19, 24, 28, 31, 34, 36, 38, 40, 40, 43, 43, 47, 47
};
opl2instrument * m = castModel<opl2instrument>();
op1_a_kn->setHintText( tr( "Attack" ),
" (" + knobHintHelper(attack_times[(int)m->op1_a_mdl.value()]) + ")");
op2_a_kn->setHintText( tr( "Attack" ),
" (" + knobHintHelper(attack_times[(int)m->op2_a_mdl.value()]) + ")");
op1_d_kn->setHintText( tr( "Decay" ),
" (" + knobHintHelper(dr_times[(int)m->op1_d_mdl.value()]) + ")");
op2_d_kn->setHintText( tr( "Decay" ),
" (" + knobHintHelper(dr_times[(int)m->op2_d_mdl.value()]) + ")");
op1_r_kn->setHintText( tr( "Release" ),
" (" + knobHintHelper(dr_times[(int)m->op1_r_mdl.value()]) + ")");
op2_r_kn->setHintText( tr( "Release" ),
" (" + knobHintHelper(dr_times[(int)m->op2_r_mdl.value()]) + ")");
op1_mul_kn->setHintText( tr( "Frequency multiplier" ),
" (" + QString::number(fmultipliers[(int)m->op1_mul_mdl.value()]) + " semitones)");
op2_mul_kn->setHintText( tr( "Frequency multiplier" ),
" (" + QString::number(fmultipliers[(int)m->op2_mul_mdl.value()]) + " semitones)");
}
void opl2instrumentView::modelChanged()
{
opl2instrument * m = castModel<opl2instrument>();
// m_patch->setModel( &m->m_patchModel );
op1_a_kn->setModel( &m->op1_a_mdl );
op1_d_kn->setModel( &m->op1_d_mdl );
op1_s_kn->setModel( &m->op1_s_mdl );
op1_r_kn->setModel( &m->op1_r_mdl );
op1_lvl_kn->setModel( &m->op1_lvl_mdl );
op1_scale_kn->setModel( &m->op1_scale_mdl );
op1_mul_kn->setModel( &m->op1_mul_mdl );
feedback_kn->setModel( &m->feedback_mdl );
op1_ksr_btn->setModel( &m->op1_ksr_mdl );
op1_perc_btn->setModel( &m->op1_perc_mdl );
op1_trem_btn->setModel( &m->op1_trem_mdl );
op1_vib_btn->setModel( &m->op1_vib_mdl );
op1_waveform->setModel( &m->op1_waveform_mdl );
op2_a_kn->setModel( &m->op2_a_mdl );
op2_d_kn->setModel( &m->op2_d_mdl );
op2_s_kn->setModel( &m->op2_s_mdl );
op2_r_kn->setModel( &m->op2_r_mdl );
op2_lvl_kn->setModel( &m->op2_lvl_mdl );
op2_scale_kn->setModel( &m->op2_scale_mdl );
op2_mul_kn->setModel( &m->op2_mul_mdl );
op2_ksr_btn->setModel( &m->op2_ksr_mdl );
op2_perc_btn->setModel( &m->op2_perc_mdl );
op2_trem_btn->setModel( &m->op2_trem_mdl );
op2_vib_btn->setModel( &m->op2_vib_mdl );
op2_waveform->setModel( &m->op2_waveform_mdl );
fm_btn->setModel( &m->fm_mdl );
vib_depth_btn->setModel( &m->vib_depth_mdl );
trem_depth_btn->setModel( &m->trem_depth_mdl );
// All knobs needing a user friendly unit
connect( &m->op1_a_mdl, SIGNAL( dataChanged() ), this, SLOT( updateKnobHints() ) );
connect( &m->op2_a_mdl, SIGNAL( dataChanged() ), this, SLOT( updateKnobHints() ) );
connect( &m->op1_d_mdl, SIGNAL( dataChanged() ), this, SLOT( updateKnobHints() ) );
connect( &m->op2_d_mdl, SIGNAL( dataChanged() ), this, SLOT( updateKnobHints() ) );
connect( &m->op1_r_mdl, SIGNAL( dataChanged() ), this, SLOT( updateKnobHints() ) );
connect( &m->op2_r_mdl, SIGNAL( dataChanged() ), this, SLOT( updateKnobHints() ) );
connect( &m->op1_mul_mdl, SIGNAL( dataChanged() ), this, SLOT( updateKnobHints() ) );
connect( &m->op2_mul_mdl, SIGNAL( dataChanged() ), this, SLOT( updateKnobHints() ) );
updateKnobHints();
}
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