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/*
* DspEffectLibrary.h - library with template-based inline-effects
*
* Copyright (c) 2006-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of LMMS - https://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef DSP_EFFECT_LIBRARY_H
#define DSP_EFFECT_LIBRARY_H
#include "lmms_math.h"
#include "templates.h"
#include "lmms_constants.h"
#include "lmms_basics.h"
namespace DspEffectLibrary
{
template<typename T>
class MonoBase
{
public:
typedef class MonoBypass bypassType;
static void process( sample_t * * _buf, const f_cnt_t _frames )
{
for( f_cnt_t f = 0; f < _frames; ++f )
{
_buf[f][0] = T::nextSample( _buf[f][0] );
}
}
} ;
template<typename T>
class StereoBase
{
public:
typedef class StereoBypass bypassType;
static void process( sample_t * * _buf, const f_cnt_t _frames )
{
for( f_cnt_t f = 0; f < _frames; ++f )
{
T::nextSample( _buf[f][0], _buf[f][1] );
}
}
} ;
template<class FXL, class FXR = FXL>
class MonoToStereoAdaptor : public StereoBase<MonoToStereoAdaptor<FXL, FXR> >
{
public:
MonoToStereoAdaptor( const FXL& monoFX ) :
m_leftFX( monoFX ),
m_rightFX( monoFX )
{
}
MonoToStereoAdaptor( const FXL& leftFX, const FXR& rightFX ) :
m_leftFX( leftFX ),
m_rightFX( rightFX )
{
}
void nextSample( sample_t& inLeft, sample_t& inRight )
{
inLeft = m_leftFX.nextSample( inLeft );
inRight = m_rightFX.nextSample( inRight );
}
FXL& leftFX()
{
return( m_leftFX );
}
FXR& rightFX()
{
return( m_rightFX );
}
private:
FXL m_leftFX;
FXR m_rightFX;
} ;
template<class FX>
class StereoToMonoAdaptor : public MonoBase<StereoToMonoAdaptor<FX> >
{
public:
StereoToMonoAdaptor( const FX& fx ) :
m_FX( fx )
{
}
sample_t nextSample( sample_t in )
{
sample_t s[2] = { in, in };
m_FX.nextSample( s[0], s[1] );
return ( s[0] + s[1] ) / 2.0f;
}
private:
FX m_FX;
} ;
class MonoBypass : public MonoBase<MonoBypass>
{
public:
sample_t nextSample( sample_t in )
{
return in;
}
} ;
class StereoBypass : public StereoBase<StereoBypass>
{
public:
void nextSample( sample_t&, sample_t& )
{
}
} ;
/* convenient class to build up static FX chains, for example
using namespace DspEffectLib;
chain<MonoToStereoAdaptor<bassBoost<> >,
chain<StereoEnhancer<>,
MonoToStereoAdaptor<FoldbackDistortion<> > > >
fxchain( bassBoost<>( 60.0, 1.0, 4.0f ),
chain<StereoEnhancer<>,
MonoToStereoAdaptor<FoldbackDistortion<> > >(
StereoEnhancer<>( 1.0 ),
FoldbackDistortion<>( 1.0f, 1.0f ) ) );
// now you can do simple calls such as which will process a bass-boost-,
// stereo enhancer- and foldback distortion effect on your buffer
fx_chain.process( (sample_t * *) buf, frames );
*/
template<class FX0, class FX1 = typename FX0::bypassType>
class Chain : public FX0::bypassType
{
public:
typedef typename FX0::sample_t sample_t;
Chain( const FX0& fx0, const FX1& fx1 = FX1() ) :
m_FX0( fx0 ),
m_FX1( fx1 )
{
}
void process( sample_t** buf, const f_cnt_t frames )
{
m_FX0.process( buf, frames );
m_FX1.process( buf, frames );
}
private:
FX0 m_FX0;
FX1 m_FX1;
} ;
template<typename sample_t>
inline sample_t saturate( sample_t x )
{
return qMin<sample_t>( qMax<sample_t>( -1.0f, x ), 1.0f );
}
class FastBassBoost : public MonoBase<FastBassBoost>
{
public:
FastBassBoost( const sample_t _frequency,
const sample_t _gain,
const sample_t _ratio,
const FastBassBoost & _orig = FastBassBoost() ) :
m_frequency( qMax<sample_t>( _frequency, 10.0 ) ),
m_gain1( 1.0 / ( m_frequency + 1.0 ) ),
m_gain2( _gain ),
m_ratio( _ratio ),
m_cap( _orig.m_cap )
{
}
inline sample_t nextSample( sample_t _in )
{
// TODO: somehow remove these horrible aliases...
m_cap = ( _in + m_cap*m_frequency ) * m_gain1;
return( ( _in + m_cap*m_ratio ) * m_gain2 );
}
void setFrequency( const sample_t _frequency )
{
m_frequency = _frequency;
m_gain1 = 1.0 / ( m_frequency + 1.0 );
}
void setGain( const sample_t _gain )
{
m_gain2 = _gain;
}
void setRatio( const sample_t _ratio )
{
m_ratio = _ratio;
}
private:
FastBassBoost() :
m_cap( 0.0 )
{
}
sample_t m_frequency;
sample_t m_gain1;
sample_t m_gain2;
sample_t m_ratio;
sample_t m_cap;
} ;
class FoldbackDistortion : public MonoBase<FoldbackDistortion>
{
public:
FoldbackDistortion( float threshold, float gain ) :
m_threshold( threshold ),
m_gain( gain )
{
}
sample_t nextSample( sample_t in )
{
if( in >= m_threshold || in < -m_threshold )
{
return ( fabsf( fabsf( fmodf( in - m_threshold, m_threshold*4 ) ) - m_threshold*2 ) - m_threshold ) * m_gain;
}
return in * m_gain;
}
void setThreshold( float threshold )
{
m_threshold = threshold;
}
void setGain( float gain )
{
m_gain = gain;
}
private:
float m_threshold;
float m_gain;
} ;
class Distortion : public MonoBase<Distortion>
{
public:
Distortion( float threshold, float gain ) :
m_threshold( threshold ),
m_gain( gain )
{
}
sample_t nextSample( sample_t in )
{
return m_gain * ( in * ( fabsf( in )+m_threshold ) / ( in*in +( m_threshold-1 )* fabsf( in ) + 1 ) );
}
void setThreshold( float threshold )
{
m_threshold = threshold;
}
void setGain( float gain )
{
m_gain = gain;
}
private:
float m_threshold;
float m_gain;
} ;
class StereoEnhancer : public StereoBase<StereoEnhancer>
{
public:
StereoEnhancer( float wideCoeff ) :
m_wideCoeff( wideCoeff )
{
}
void setWideCoeff( float wideCoeff )
{
m_wideCoeff = wideCoeff;
}
float wideCoeff()
{
return m_wideCoeff;
}
void nextSample( sample_t& inLeft, sample_t& inRight )
{
const float toRad = F_PI / 180;
const sample_t tmp = inLeft;
inLeft += inRight * sinf( m_wideCoeff * ( .5 * toRad ) );
inRight -= tmp * sinf( m_wideCoeff * ( .5 * toRad ) );
}
private:
float m_wideCoeff;
} ;
} ;
#endif
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