File: EffectChain.h

package info (click to toggle)
lmms 1.2.2%2Bdfsg1-6
  • links: PTS, VCS
  • area: main
  • in suites: bookworm, sid, trixie
  • size: 55,184 kB
  • sloc: cpp: 159,844; ansic: 98,570; python: 2,555; sh: 551; makefile: 27; xml: 18
file content (82 lines) | stat: -rw-r--r-- 2,028 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
/*
 * EffectChain.h - class for processing and effects chain
 *
 * Copyright (c) 2006-2008 Danny McRae <khjklujn/at/users.sourceforge.net>
 * Copyright (c) 2008-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
 *
 * This file is part of LMMS - https://lmms.io
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public
 * License along with this program (see COPYING); if not, write to the
 * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301 USA.
 *
 */

#ifndef EFFECT_CHAIN_H
#define EFFECT_CHAIN_H

#include "Model.h"
#include "SerializingObject.h"
#include "AutomatableModel.h"

class Effect;


class EXPORT EffectChain : public Model, public SerializingObject
{
	Q_OBJECT
public:
	EffectChain( Model * _parent );
	virtual ~EffectChain();

	virtual void saveSettings( QDomDocument & _doc, QDomElement & _parent );
	virtual void loadSettings( const QDomElement & _this );

	inline virtual QString nodeName() const
	{
		return "fxchain";
	}

	void appendEffect( Effect * _effect );
	void removeEffect( Effect * _effect );
	void moveDown( Effect * _effect );
	void moveUp( Effect * _effect );
	bool processAudioBuffer( sampleFrame * _buf, const fpp_t _frames, bool hasInputNoise );
	void startRunning();

	void clear();

	void setEnabled( bool _on )
	{
		m_enabledModel.setValue( _on );
	}


private:
	typedef QVector<Effect *> EffectList;
	EffectList m_effects;

	BoolModel m_enabledModel;


	friend class EffectRackView;


signals:
	void aboutToClear();

} ;

#endif