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/*
* dynamics_processor_control_dialog.cpp - control-dialog for dynamics_processor-effect
*
* Copyright (c) 2014 Vesa Kivimäki <contact/dot/diizy/at/nbl/dot/fi>
* Copyright (c) 2006-2008 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of LMMS - https://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#include <QLayout>
#include "dynamics_processor_control_dialog.h"
#include "dynamics_processor_controls.h"
#include "embed.h"
#include "Graph.h"
#include "PixmapButton.h"
#include "ToolTip.h"
#include "LedCheckbox.h"
dynProcControlDialog::dynProcControlDialog(
dynProcControls * _controls ) :
EffectControlDialog( _controls )
{
setAutoFillBackground( true );
QPalette pal;
pal.setBrush( backgroundRole(),
PLUGIN_NAME::getIconPixmap( "artwork" ) );
setPalette( pal );
setFixedSize( 224, 319 );
Graph * waveGraph = new Graph( this, Graph::LinearNonCyclicStyle, 204, 205 );
waveGraph -> move( 10, 6 );
waveGraph -> setModel( &_controls -> m_wavegraphModel );
waveGraph -> setAutoFillBackground( true );
pal = QPalette();
pal.setBrush( backgroundRole(),
PLUGIN_NAME::getIconPixmap("wavegraph") );
waveGraph->setPalette( pal );
waveGraph->setGraphColor( QColor( 85, 204, 145 ) );
waveGraph -> setMaximumSize( 204, 205 );
Knob * inputKnob = new Knob( knobBright_26, this);
inputKnob -> setVolumeKnob( true );
inputKnob -> setVolumeRatio( 1.0 );
inputKnob -> move( 26, 223 );
inputKnob->setModel( &_controls->m_inputModel );
inputKnob->setLabel( tr( "INPUT" ) );
inputKnob->setHintText( tr( "Input gain:" ) , "" );
Knob * outputKnob = new Knob( knobBright_26, this );
outputKnob -> setVolumeKnob( true );
outputKnob -> setVolumeRatio( 1.0 );
outputKnob -> move( 76, 223 );
outputKnob->setModel( &_controls->m_outputModel );
outputKnob->setLabel( tr( "OUTPUT" ) );
outputKnob->setHintText( tr( "Output gain:" ) , "" );
Knob * attackKnob = new Knob( knobBright_26, this);
attackKnob -> move( 24, 268 );
attackKnob->setModel( &_controls->m_attackModel );
attackKnob->setLabel( tr( "ATTACK" ) );
attackKnob->setHintText( tr( "Peak attack time:" ) , "ms" );
Knob * releaseKnob = new Knob( knobBright_26, this );
releaseKnob -> move( 74, 268 );
releaseKnob->setModel( &_controls->m_releaseModel );
releaseKnob->setLabel( tr( "RELEASE" ) );
releaseKnob->setHintText( tr( "Peak release time:" ) , "ms" );
//waveform control buttons
PixmapButton * resetButton = new PixmapButton( this, tr("Reset waveform") );
resetButton -> move( 162, 223 );
resetButton -> resize( 13, 48 );
resetButton -> setActiveGraphic( PLUGIN_NAME::getIconPixmap( "reset_active" ) );
resetButton -> setInactiveGraphic( PLUGIN_NAME::getIconPixmap( "reset_inactive" ) );
ToolTip::add( resetButton, tr( "Click here to reset the wavegraph back to default" ) );
PixmapButton * smoothButton = new PixmapButton( this, tr("Smooth waveform") );
smoothButton -> move( 162, 239 );
smoothButton -> resize( 13, 48 );
smoothButton -> setActiveGraphic( PLUGIN_NAME::getIconPixmap( "smooth_active" ) );
smoothButton -> setInactiveGraphic( PLUGIN_NAME::getIconPixmap( "smooth_inactive" ) );
ToolTip::add( smoothButton, tr( "Click here to apply smoothing to wavegraph" ) );
PixmapButton * addOneButton = new PixmapButton( this, tr("Increase wavegraph amplitude by 1dB") );
addOneButton -> move( 131, 223 );
addOneButton -> resize( 13, 29 );
addOneButton -> setActiveGraphic( PLUGIN_NAME::getIconPixmap( "add1_active" ) );
addOneButton -> setInactiveGraphic( PLUGIN_NAME::getIconPixmap( "add1_inactive" ) );
ToolTip::add( addOneButton, tr( "Click here to increase wavegraph amplitude by 1dB" ) );
PixmapButton * subOneButton = new PixmapButton( this, tr("Decrease wavegraph amplitude by 1dB") );
subOneButton -> move( 131, 239 );
subOneButton -> resize( 13, 29 );
subOneButton -> setActiveGraphic( PLUGIN_NAME::getIconPixmap( "sub1_active" ) );
subOneButton -> setInactiveGraphic( PLUGIN_NAME::getIconPixmap( "sub1_inactive" ) );
ToolTip::add( subOneButton, tr( "Click here to decrease wavegraph amplitude by 1dB" ) );
//stereomode switches
PixmapButton * smMaxButton = new PixmapButton( this, tr( "Stereomode Maximum" ) );
smMaxButton -> move( 131, 257 );
smMaxButton -> resize( 78, 17 );
smMaxButton -> setActiveGraphic( PLUGIN_NAME::getIconPixmap( "max_active" ) );
smMaxButton -> setInactiveGraphic( PLUGIN_NAME::getIconPixmap( "max_inactive" ) );
ToolTip::add( smMaxButton, tr( "Process based on the maximum of both stereo channels" ) );
PixmapButton * smAvgButton = new PixmapButton( this, tr( "Stereomode Average" ) );
smAvgButton -> move( 131, 274 );
smAvgButton -> resize( 78, 16 );
smAvgButton -> setActiveGraphic( PLUGIN_NAME::getIconPixmap( "avg_active" ) );
smAvgButton -> setInactiveGraphic( PLUGIN_NAME::getIconPixmap( "avg_inactive" ) );
ToolTip::add( smAvgButton, tr( "Process based on the average of both stereo channels" ) );
PixmapButton * smUnlButton = new PixmapButton( this, tr( "Stereomode Unlinked" ) );
smUnlButton -> move( 131, 290 );
smUnlButton -> resize( 78, 17 );
smUnlButton -> setActiveGraphic( PLUGIN_NAME::getIconPixmap( "unl_active" ) );
smUnlButton -> setInactiveGraphic( PLUGIN_NAME::getIconPixmap( "unl_inactive" ) );
ToolTip::add( smUnlButton, tr( "Process each stereo channel independently" ) );
automatableButtonGroup * smGroup = new automatableButtonGroup( this );
smGroup -> addButton( smMaxButton );
smGroup -> addButton( smAvgButton );
smGroup -> addButton( smUnlButton );
smGroup -> setModel( &_controls -> m_stereomodeModel );
connect( resetButton, SIGNAL (clicked () ),
_controls, SLOT ( resetClicked() ) );
connect( smoothButton, SIGNAL (clicked () ),
_controls, SLOT ( smoothClicked() ) );
connect( addOneButton, SIGNAL( clicked() ),
_controls, SLOT( addOneClicked() ) );
connect( subOneButton, SIGNAL( clicked() ),
_controls, SLOT( subOneClicked() ) );
}
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