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/*
* Created by Phil on 31/12/2010.
* Copyright 2010 Two Blue Cubes Ltd. All rights reserved.
*
* Distributed under the Boost Software License, Version 1.0. (See accompanying
* file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
*/
#include "catch_context.h"
#include "catch_common.h"
#include "catch_random_number_generator.h"
namespace Catch {
class Context : public IMutableContext, NonCopyable {
public: // IContext
IResultCapture* getResultCapture() override {
return m_resultCapture;
}
IRunner* getRunner() override {
return m_runner;
}
IConfigPtr const& getConfig() const override {
return m_config;
}
~Context() override;
public: // IMutableContext
void setResultCapture( IResultCapture* resultCapture ) override {
m_resultCapture = resultCapture;
}
void setRunner( IRunner* runner ) override {
m_runner = runner;
}
void setConfig( IConfigPtr const& config ) override {
m_config = config;
}
friend IMutableContext& getCurrentMutableContext();
private:
IConfigPtr m_config;
IRunner* m_runner = nullptr;
IResultCapture* m_resultCapture = nullptr;
};
IMutableContext *IMutableContext::currentContext = nullptr;
void IMutableContext::createContext()
{
currentContext = new Context();
}
void cleanUpContext() {
delete IMutableContext::currentContext;
IMutableContext::currentContext = nullptr;
}
IContext::~IContext() = default;
IMutableContext::~IMutableContext() = default;
Context::~Context() = default;
SimplePcg32& rng() {
static SimplePcg32 s_rng;
return s_rng;
}
}
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