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<title>log4cpp: BoostThreads.hh File Reference</title>
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<a class="el" href="dir_000001.html">include</a>&nbsp;/&nbsp;<a class="el" href="dir_000002.html">log4cpp</a>&nbsp;/&nbsp;<a class="el" href="dir_000003.html">threading</a></div>
<h1>BoostThreads.hh File Reference</h1><code>#include &lt;<a class="el" href="Portability_8hh-source.html">log4cpp/Portability.hh</a>&gt;</code><br>
<code>#include &lt;boost/thread/thread.hpp&gt;</code><br>
<code>#include &lt;boost/thread/mutex.hpp&gt;</code><br>
<code>#include &lt;boost/thread/tss.hpp&gt;</code><br>
<code>#include &lt;cstdio&gt;</code><br>
<code>#include &lt;string&gt;</code><br>

<p>
Include dependency graph for BoostThreads.hh:<p><center><img src="BoostThreads_8hh__incl.png" border="0" usemap="#BoostThreads.hh_map" alt=""></center>
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<a href="BoostThreads_8hh-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacelog4cpp.html">log4cpp</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacelog4cpp_1_1threading.html">log4cpp::threading</a></td></tr>

<tr><td colspan="2"><br><h2>Typedefs</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef boost::mutex&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacelog4cpp_1_1threading.html#a0">Mutex</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A simple, non recursive <a class="el" href="classlog4cpp_1_1threading_1_1Mutex.html">Mutex</a>.  <a href="#a0"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef boost::mutex::scoped_lock&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacelog4cpp_1_1threading.html#a1">ScopedLock</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A simple "resource acquisition is initialization" idiom type lock for <a class="el" href="classlog4cpp_1_1threading_1_1Mutex.html">Mutex</a>.  <a href="#a1"></a><br></td></tr>
<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">static std::string&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacelog4cpp_1_1threading.html#a2">getThreadId</a> ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">returns the thread ID  <a href="#a2"></a><br></td></tr>
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<hr><h2>Typedef Documentation</h2>
<a class="anchor" name="file_a0" doxytag="BoostThreads.hh::Mutex"></a><p>
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          <td class="md" nowrap valign="top">typedef omni_mutex <a class="el" href="classlog4cpp_1_1threading_1_1Mutex.html">log4cpp::threading::Mutex</a>          </td>
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A simple, non recursive <a class="el" href="classlog4cpp_1_1threading_1_1Mutex.html">Mutex</a>. 
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Yes, this adds a bit of overhead in the for of extra memory, but unfortunately 'void' is illegal.     </td>
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<a class="anchor" name="file_a1" doxytag="BoostThreads.hh::ScopedLock"></a><p>
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          <td class="md" nowrap valign="top">typedef omni_mutex_lock <a class="el" href="classlog4cpp_1_1threading_1_1ScopedLock.html">log4cpp::threading::ScopedLock</a>          </td>
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A simple "resource acquisition is initialization" idiom type lock for <a class="el" href="classlog4cpp_1_1threading_1_1Mutex.html">Mutex</a>. 
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Equivalent to Boost.Threads boost::scoped_lock.     </td>
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<hr><h2>Function Documentation</h2>
<a class="anchor" name="file_a2" doxytag="BoostThreads.hh::getThreadId"></a><p>
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          <td class="md" nowrap valign="top">std::string log4cpp::threading::getThreadId           </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [static]</code></td>
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returns the thread ID 
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What these identifiers look like is completely up to the underlying thread library.     </td>
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