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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<title>log4cpp: log4cpp::threading Namespace Reference</title>
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<a class="el" href="namespacelog4cpp.html">log4cpp</a>::<a class="el" href="namespacelog4cpp_1_1threading.html">threading</a></div>
<h1>log4cpp::threading Namespace Reference</h1>
<p>
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<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classlog4cpp_1_1threading_1_1ThreadLocalDataHolder.html">ThreadLocalDataHolder</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classlog4cpp_1_1threading_1_1MSMutex.html">MSMutex</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A simple object wrapper around CreateMutex() and DeleteMutex().  <a href="classlog4cpp_1_1threading_1_1MSMutex.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classlog4cpp_1_1threading_1_1MSScopedLock.html">MSScopedLock</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A simple object wrapper around WaitForSingleObject() and ReleaseMutex().  <a href="classlog4cpp_1_1threading_1_1MSScopedLock.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classlog4cpp_1_1threading_1_1Mutex.html">Mutex</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classlog4cpp_1_1threading_1_1ScopedLock.html">ScopedLock</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">definition of <a class="el" href="classlog4cpp_1_1threading_1_1ScopedLock.html">ScopedLock</a>;  <a href="classlog4cpp_1_1threading_1_1ScopedLock.html#_details">More...</a><br></td></tr>
<tr><td colspan="2"><br><h2>Typedefs</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef boost::mutex&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacelog4cpp_1_1threading.html#a0">Mutex</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A simple, non recursive <a class="el" href="classlog4cpp_1_1threading_1_1Mutex.html">Mutex</a>.  <a href="#a0"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef boost::mutex::scoped_lock&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacelog4cpp_1_1threading.html#a1">ScopedLock</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A simple "resource acquisition is initialization" idiom type lock for <a class="el" href="classlog4cpp_1_1threading_1_1Mutex.html">Mutex</a>.  <a href="#a1"></a><br></td></tr>
<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">static std::string&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacelog4cpp_1_1threading.html#a2">getThreadId</a> ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">returns the thread ID  <a href="#a2"></a><br></td></tr>
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<hr><h2>Typedef Documentation</h2>
<a class="anchor" name="a0" doxytag="log4cpp::threading::Mutex"></a><p>
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          <td class="md" nowrap valign="top">typedef omni_mutex <a class="el" href="classlog4cpp_1_1threading_1_1Mutex.html">log4cpp::threading::Mutex</a>          </td>
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A simple, non recursive <a class="el" href="classlog4cpp_1_1threading_1_1Mutex.html">Mutex</a>. 
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Yes, this adds a bit of overhead in the for of extra memory, but unfortunately 'void' is illegal.     </td>
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<a class="anchor" name="a1" doxytag="log4cpp::threading::ScopedLock"></a><p>
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          <td class="md" nowrap valign="top">typedef omni_mutex_lock <a class="el" href="classlog4cpp_1_1threading_1_1ScopedLock.html">log4cpp::threading::ScopedLock</a>          </td>
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A simple "resource acquisition is initialization" idiom type lock for <a class="el" href="classlog4cpp_1_1threading_1_1Mutex.html">Mutex</a>. 
<p>
Equivalent to Boost.Threads boost::scoped_lock.     </td>
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<hr><h2>Function Documentation</h2>
<a class="anchor" name="a2" doxytag="log4cpp::threading::getThreadId"></a><p>
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          <td class="md" nowrap valign="top">std::string log4cpp::threading::getThreadId           </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [static]</code></td>
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returns the thread ID 
<p>
What these identifiers look like is completely up to the underlying thread library.     </td>
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