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/*
* Copyright (C) 2015 Canonical, Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import QtQuick 2.4
Item {
id: keyboardRect
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
height: Qt.inputMethod.visible ? Qt.inputMethod.keyboardRectangle.height : 0
Behavior on height {
StandardAnimation { }
}
states: [
State {
name: "hidden"
when: keyboardRect.height == 0
},
State {
name: "shown"
when: keyboardRect.height == Qt.inputMethod.keyboardRectangle.height
}
]
function recursiveFindFocusedItem(parent) {
if (parent.activeFocus) {
return parent;
}
for (var i in parent.children) {
var child = parent.children[i];
if (child.activeFocus) {
return child;
}
var item = recursiveFindFocusedItem(child);
if (item != null) {
return item;
}
}
return null;
}
Connections {
target: Qt.inputMethod
onVisibleChanged: {
if (!Qt.inputMethod.visible) {
var focusedItem = recursiveFindFocusedItem(keyboardRect.parent);
if (focusedItem != null) {
focusedItem.focus = false;
}
}
}
}
}
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