1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342
|
/*
* Copyright 2015 Canonical Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import QtQuick 2.0
import Lomiri.Components 1.3
Item {
id: root
width: 1000
height: 600
focus: true
// Enum to string tables.
property variant aspectTable: [
"Flat", "Inset", "DropShadow"
]
property variant backgroundModeTable: [
"SolidColor", "VerticalGradient"
]
property variant sourceHAlignmentTable: [
"AlignLeft", "AlignHCenter", "AlignRight"
]
property variant sourceVAlignmentTable: [
"AlignTop", "AlignVCenter", "AlignBottom"
]
property variant sourceFillModeTable: [
"Stretch", "PreserveAspectFit", "PreserveAspectCrop", "Pad"
]
property variant wrapModeTable: [
"Transparent", "Repeat"
]
property variant imageFillModeTable: [
"Stretch", "PreserveAspectFit", "PreserveAspectCrop", "Tile", "TileVertically",
"TileHorizontally", "Pad"
]
// Zoom properties.
property variant translation: Qt.point(0.0, 0.0)
property real scaleBase: 1.1
property real scaleExponent: 0.0
property real minScaleExponent: 0.0
property real maxScaleExponent: 48.317715856 // Logarithm of 100 to base 1.1 (scaleBase).
property real scaleFactor: 1.0
property real scale: 1.0
// Overlay text properties. French keymapping... :)
property string textOverlayString:
"Zoom (scroll): x " + root.scaleFactor.toFixed(1) + "\n\n" +
"Background colors (a/z): " + shape.backgroundColor + ", " + shape.secondaryBackgroundColor + "\n" +
"Background mode (e): " + root.backgroundModeTable[shape.backgroundMode] + "\n\n" +
"Radius (r): " + "\"" + shape.radius + "\"\n" +
"Aspect (t): " + root.aspectTable[shape.aspect] + "\n" +
"relativeRadius (y): " + shape.relativeRadius.toFixed(2) + "\n\n" +
"Source (o): " + shape.source + "\n" +
"Source opacity (p): " + shape.sourceOpacity.toFixed(2) + "\n" +
"Source fill (q): " + root.sourceFillModeTable[shape.sourceFillMode] + "\n" +
"Source hwrap (s): " + root.wrapModeTable[shape.sourceHorizontalWrapMode] + "\n" +
"Source vwrap (d): " + root.wrapModeTable[shape.sourceVerticalWrapMode] + "\n" +
"Source halign (f): " + root.sourceHAlignmentTable[shape.sourceHorizontalAlignment] + "\n" +
"Source valign (g): " + root.sourceVAlignmentTable[shape.sourceVerticalAlignment] + "\n" +
"Source translation (h/j): " + shape.sourceTranslation.x.toFixed(2) + ", " + shape.sourceTranslation.y.toFixed(2) + "\n" +
"Source scale (k/l): " + shape.sourceScale.x.toFixed(2) + ", " + shape.sourceScale.y.toFixed(2) + "\n\n" +
"Image (deprecated) (m): " + shape.image + "\n" +
"Image fill (w): " + root.imageFillModeTable[img1.fillMode] + "\n" +
"Image halign (x): " + img1.horizontalAlignment + "\n" +
"Image valign (c): " + img1.verticalAlignment + "\n\n" +
"Border (deprecated) (b): " + "\"" + shape.borderSource + "\"\n\n" +
"Colors (deprecated) (n/,): " + shape.color + ", " + shape.gradientColor + "\n\n" +
"Overlay color (F1): " + shape.overlayColor + "\n" +
"Overlay rect (F2/F3/F4/F5): " + shape.overlayRect.x.toFixed(2) + ", " + shape.overlayRect.y.toFixed(2) + ", " + shape.overlayRect.width.toFixed(2) + ", " + shape.overlayRect.height.toFixed(2)
// Main scene.
Item {
id: scene
anchors.fill: parent
Image {
id: background
anchors.fill: parent
source: "background.jpg"
fillMode: Image.Tile
}
// Put the LomiriShape source image in the middle of a texture atlas. We use img1.
Image { id: img1; visible: false; source: "img1.png"; }
Image { id: img2; visible: false; source: "img2.png"; }
Image { id: img3; visible: false; source: "img3.png"; }
Image { id: img4; visible: false; source: "img4.png"; }
LomiriShapeOverlay {
id: shape
anchors.fill: parent
anchors.leftMargin: 400
anchors.rightMargin: 100
anchors.topMargin: 100
anchors.bottomMargin: 100
}
}
// Zoom support.
ShaderEffectSource {
id: shaderEffectSource
anchors.fill: scene
sourceItem: scene
hideSource: true
visible: false
smooth: false
}
ShaderEffect {
anchors.fill: scene
property variant tex: shaderEffectSource
property variant translation: root.translation
property real scaleFactor: root.scale
vertexShader: "
uniform mat4 qt_Matrix;
uniform float scaleFactor;
uniform vec2 translation;
attribute vec4 qt_Vertex;
attribute vec2 qt_MultiTexCoord0;
varying vec2 texCoord;
void main() {
texCoord = vec2(scaleFactor) * qt_MultiTexCoord0 + translation;
gl_Position = qt_Matrix * qt_Vertex;
}"
fragmentShader: "
uniform sampler2D tex;
uniform float qt_Opacity;
varying vec2 texCoord;
void main() {
gl_FragColor = texture2D(tex, texCoord) * qt_Opacity;
}"
}
// Text overlay.
Text {
id: textOverlay
width:200
anchors.top: parent.top
anchors.topMargin: 10
anchors.left: parent.left
anchors.leftMargin: 10
font.family: "Noto Mono"
font.pixelSize: 14
font.weight: Font.Bold
color: "black"
text: textOverlayString
}
// Mouse handling.
MouseArea {
id: mouseArea
anchors.fill: parent
acceptedButtons: Qt.LeftButton
hoverEnabled: true
property real lastX: 0.0
property real lastY: 0.0
onPressed: {
if (pressedButtons & Qt.LeftButton) {
lastX = mouseX;
lastY = mouseY;
}
}
onPositionChanged: {
if (pressedButtons & Qt.LeftButton) {
var tx = root.translation.x;
var ty = root.translation.y;
var sx = root.scale / root.width;
var sy = root.scale / root.height;
var x = mouseX - lastX;
var y = mouseY - lastY;
root.translation = Qt.point(Math.max(0.0, Math.min(1.0 - root.scale, tx - sx * x)),
Math.max(0.0, Math.min(1.0 - root.scale, ty - sy * y)));
lastX = mouseX;
lastY = mouseY;
}
}
onWheel: {
root.scaleExponent = Math.max(minScaleExponent, Math.min(maxScaleExponent,
root.scaleExponent + (wheel.angleDelta.y < 0.0 ? -1.0 : 1.0)));
root.scaleFactor = Math.pow(root.scaleBase, root.scaleExponent);
var oldScale = root.scale;
root.scale = 1.0 / root.scaleFactor;
var s = oldScale - root.scale;
var tx = root.translation.x;
var ty = root.translation.y;
var x = mouseX / root.width;
var y = mouseY / root.height;
root.translation = Qt.point(Math.max(0.0, Math.min(1.0 - root.scale, tx + s * x)),
Math.max(0.0, Math.min(1.0 - root.scale, ty + s * y)));
}
}
// Keyboard handling.
Keys.onPressed: {
var shift = Qt.ShiftModifier;
var alt = Qt.AltModifier;
// Background.
if (event.key == Qt.Key_A) {
shape.backgroundColor = Qt.rgba(
Math.random(), Math.random(), Math.random(), Math.random());
} else if (event.key == Qt.Key_Z) {
shape.secondaryBackgroundColor = Qt.rgba(
Math.random(), Math.random(), Math.random(), Math.random());
} else if (event.key == Qt.Key_E) {
shape.backgroundMode = (shape.backgroundMode + 1) % 3;
// Styling.
} else if (event.key == Qt.Key_R) {
shape.radius = (shape.radius == "large") ? "small" :
((shape.radius == "small") ? "medium" : "large");
} else if (event.key == Qt.Key_T) {
shape.aspect = (shape.aspect + 1) % 3;
} else if (event.key == Qt.Key_Y) {
shape.relativeRadius = Math.max(0.0, Math.min(
1.0, shape.relativeRadius + ((event.modifiers & shift) ? 0.01 : -0.01)));
// Source.
} else if (event.key == Qt.Key_O) {
if (shape.source == null) {
shape.source = img1;
} else {
shape.source = null;
}
} else if (event.key == Qt.Key_P) {
shape.sourceOpacity = Math.max(0.0, Math.min(
1.0, shape.sourceOpacity + ((event.modifiers & shift) ? 0.01 : -0.01)));
} else if (event.key == Qt.Key_Q) {
shape.sourceFillMode = (shape.sourceFillMode + 1) % 4;
} else if (event.key == Qt.Key_S) {
shape.sourceHorizontalWrapMode = (shape.sourceHorizontalWrapMode + 1) % 3;
} else if (event.key == Qt.Key_D) {
shape.sourceVerticalWrapMode = (shape.sourceVerticalWrapMode + 1) % 3;
} else if (event.key == Qt.Key_F) {
shape.sourceHorizontalAlignment = (shape.sourceHorizontalAlignment + 1) % 3;
} else if (event.key == Qt.Key_G) {
shape.sourceVerticalAlignment = (shape.sourceVerticalAlignment + 1) % 3;
} else if (event.key == Qt.Key_H) {
shape.sourceTranslation = Qt.vector2d(
shape.sourceTranslation.x + ((event.modifiers & shift) ? 0.01 : -0.01),
shape.sourceTranslation.y);
} else if (event.key == Qt.Key_J) {
shape.sourceTranslation = Qt.vector2d(
shape.sourceTranslation.x,
shape.sourceTranslation.y + ((event.modifiers & shift) ? 0.01 : -0.01));
} else if (event.key == Qt.Key_K) {
shape.sourceScale = Qt.vector2d(
shape.sourceScale.x + ((event.modifiers & shift) ? 0.02 : -0.02),
shape.sourceScale.y);
} else if (event.key == Qt.Key_L) {
shape.sourceScale = Qt.vector2d(
shape.sourceScale.x,
shape.sourceScale.y + ((event.modifiers & shift) ? 0.02 : -0.02));
// Deprecated image.
} else if (event.key == Qt.Key_M) {
if (shape.image == null) {
shape.image = img1;
} else {
shape.image = null;
}
} else if (event.key == Qt.Key_W) {
img1.fillMode = (img1.fillMode + 1) % 7;
} else if (event.key == Qt.Key_X) {
if (img1.horizontalAlignment == Image.AlignLeft) {
img1.horizontalAlignment = Image.AlignHCenter;
} else if (img1.horizontalAlignment == Image.AlignHCenter) {
img1.horizontalAlignment = Image.AlignRight;
} else {
img1.horizontalAlignment = Image.AlignLeft;
}
} else if (event.key == Qt.Key_C) {
if (img1.verticalAlignment == Image.AlignTop) {
img1.verticalAlignment = Image.AlignVCenter;
} else if (img1.verticalAlignment == Image.AlignVCenter) {
img1.verticalAlignment = Image.AlignBottom;
} else {
img1.verticalAlignment = Image.AlignTop;
}
// Deprecated styling.
} else if (event.key == Qt.Key_B) {
if (shape.borderSource == "radius_idle.sci") {
shape.borderSource = "radius_pressed.sci";
} else if (shape.borderSource == "radius_pressed.sci") {
shape.borderSource = "";
} else {
shape.borderSource = "radius_idle.sci";
}
} else if (event.key == Qt.Key_N) {
shape.color = Qt.rgba(
Math.random(), Math.random(), Math.random(), Math.random());
} else if (event.key == Qt.Key_Comma) {
shape.gradientColor = Qt.rgba(
Math.random(), Math.random(), Math.random(), Math.random());
// Overlay.
} else if (event.key == Qt.Key_F1) {
shape.overlayColor = Qt.rgba(
Math.random(), Math.random(), Math.random(), Math.random());
} else if (event.key == Qt.Key_F2) {
var x = Math.max(0.0, Math.min(1.0,
shape.overlayRect.x + ((event.modifiers & shift) ? 0.005 : -0.005)));
shape.overlayRect = Qt.rect(
x, shape.overlayRect.y, shape.overlayRect.width,
shape.overlayRect.height);
} else if (event.key == Qt.Key_F3) {
var y = Math.max(0.0, Math.min(1.0,
shape.overlayRect.y + ((event.modifiers & shift) ? 0.005 : -0.005)));
shape.overlayRect = Qt.rect(
shape.overlayRect.x, y, shape.overlayRect.width,
shape.overlayRect.height);
} else if (event.key == Qt.Key_F4) {
var width = Math.max(0.0, Math.min(1.0,
shape.overlayRect.width + ((event.modifiers & shift) ? 0.005 : -0.005)));
shape.overlayRect = Qt.rect(
shape.overlayRect.x, shape.overlayRect.y, width,
shape.overlayRect.height);
} else if (event.key == Qt.Key_F5) {
var height = Math.max(0.0, Math.min(1.0,
shape.overlayRect.height + ((event.modifiers & shift) ? 0.005 : -0.005)));
shape.overlayRect = Qt.rect(
shape.overlayRect.x, shape.overlayRect.y, shape.overlayRect.width,
height);
}
}
}
|