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/*
* Copyright 2015 Canonical Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Test if the LomiriShape is correctly updated when its source is a ShaderEffectSource.
import QtQuick 2.4
import Lomiri.Components 1.2
Rectangle {
id: root
width: 300
height: 150
color: "#c0c0c0"
Text {
id: text
anchors.centerIn: parent
font.family: "Noto Sans"
font.pixelSize: 34
color: "#c0c0c0"
text: "This is a scrolling text... "
font.bold: true
}
ShaderEffectSource {
id: effectSource
sourceItem: text
hideSource: true
visible: false
}
LomiriShape {
id: shape
anchors.fill: parent
anchors.margins: 50
backgroundColor: "black"
radius: "medium"
source: effectSource
sourceFillMode: LomiriShape.Pad
sourceHorizontalAlignment: LomiriShape.AlignLeft
sourceHorizontalWrapMode: LomiriShape.Repeat
PropertyAnimation on sourceTranslation {
from: Qt.vector2d(0.0, 0.0)
to: Qt.vector2d(-text.width / shape.width, 0.0)
loops: Animation.Infinite
duration: 2500
}
}
}
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