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/*
* Copyright (C) 2017 Canonical Ltd.
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License version 3, as published by
* the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranties of MERCHANTABILITY,
* SATISFACTORY QUALITY, or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "WindowMargins.h"
#include <QGuiApplication>
#include <QQuickWindow>
#include <qpa/qplatformnativeinterface.h>
void WindowMargins::setNormal(QRectF value)
{
if (m_normal == value) {
return;
}
m_normal = value;
if (window()) {
QPlatformNativeInterface *nativeInterface = QGuiApplication::platformNativeInterface();
nativeInterface->setWindowProperty(window()->handle(), "normalWindowMargins", QVariant(m_normal.toRect()));
}
Q_EMIT normalChanged();
}
QRectF WindowMargins::normal() const
{
return m_normal;
}
void WindowMargins::setDialog(QRectF value)
{
if (m_dialog == value) {
return;
}
m_dialog = value;
if (window()) {
QPlatformNativeInterface *nativeInterface = QGuiApplication::platformNativeInterface();
nativeInterface->setWindowProperty(window()->handle(), "dialogWindowMargins", QVariant(m_dialog.toRect()));
}
Q_EMIT dialogChanged();
}
QRectF WindowMargins::dialog() const
{
return m_dialog;
}
void WindowMargins::itemChange(ItemChange change, const ItemChangeData &data)
{
if (change == ItemSceneChange && data.window != nullptr) {
QPlatformNativeInterface *nativeInterface = QGuiApplication::platformNativeInterface();
if (!m_normal.isNull()) {
nativeInterface->setWindowProperty(data.window->handle(), "normalWindowMargins", QVariant(m_normal.toRect()));
nativeInterface->setWindowProperty(data.window->handle(), "dialogWindowMargins", QVariant(m_dialog.toRect()));
}
}
}
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