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/*
* Copyright (C) 2016 Canonical, Ltd.
* Copyright (C) 2022 UBports Foundation
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import QtQuick 2.15
import QtGraphicalEffects 1.0
import Lomiri.Components 1.3
Item {
id: root
property Item sourceItem
property rect blurRect: Qt.rect(0,0,0,0)
property bool occluding: false
readonly property int minRadius : Math.max(units.gu(4), 64)
readonly property int blurRadius : Math.min(minRadius, 128)
ShaderEffectSource {
id: shaderEffectSource
sourceItem: root.sourceItem
hideSource: root.occluding
sourceRect: root.blurRect
// Phones and tablets are better off saving power
live: stage.mode === "windowed"
enabled: sourceItem != null
}
FastBlur {
id: fastBlur
anchors.fill: parent
source: shaderEffectSource
radius: root.blurRadius
cached: false
visible: sourceItem != null
enabled: visible
}
Timer {
interval: 48
repeat: root.visible && (sourceItem != null) && (stage.mode !== "windowed")
running: repeat
onTriggered: shaderEffectSource.scheduleUpdate()
}
// When blur is disabled
Rectangle {
anchors.fill: parent
color: theme.palette.normal.background
visible: sourceItem == null
}
}
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